mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-25 16:42:39 -06:00
Fix crash when the disassembler pause button is pressed while no game is running.
This commit is contained in:
parent
3422d81f05
commit
8de09d87ab
1 changed files with 3 additions and 1 deletions
|
@ -220,7 +220,9 @@ void DisassemblerWidget::OnPause()
|
||||||
emu_thread.SetCpuRunning(false);
|
emu_thread.SetCpuRunning(false);
|
||||||
|
|
||||||
// TODO: By now, the CPU might not have actually stopped...
|
// TODO: By now, the CPU might not have actually stopped...
|
||||||
model->SetNextInstruction(Core::g_app_core->GetPC());
|
if (model && Core::g_app_core) {
|
||||||
|
model->SetNextInstruction(Core::g_app_core->GetPC());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DisassemblerWidget::OnToggleStartStop()
|
void DisassemblerWidget::OnToggleStartStop()
|
||||||
|
|
Loading…
Reference in a new issue