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https://github.com/Lime3DS/Lime3DS
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Merge pull request #5644 from liushuyu/master
bootmanager: fix memory leaks when loading save states
This commit is contained in:
commit
8e3c7674d8
2 changed files with 8 additions and 7 deletions
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@ -104,7 +104,7 @@ void EmuThread::run() {
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}
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}
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OpenGLWindow::OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
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OpenGLWindow::OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
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: QWindow(parent), context(new QOpenGLContext(shared_context->parent())),
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: QWindow(parent), context(std::make_unique<QOpenGLContext>(shared_context->parent())),
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event_handler(event_handler) {
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event_handler(event_handler) {
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// disable vsync for any shared contexts
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// disable vsync for any shared contexts
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@ -447,8 +447,8 @@ std::unique_ptr<Frontend::GraphicsContext> GRenderWindow::CreateSharedContext()
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}
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}
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GLContext::GLContext(QOpenGLContext* shared_context)
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GLContext::GLContext(QOpenGLContext* shared_context)
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: context(new QOpenGLContext(shared_context->parent())),
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: context(std::make_unique<QOpenGLContext>(shared_context->parent())),
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surface(new QOffscreenSurface(nullptr)) {
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surface(std::make_unique<QOffscreenSurface>(nullptr)) {
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// disable vsync for any shared contexts
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// disable vsync for any shared contexts
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auto format = shared_context->format();
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auto format = shared_context->format();
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@ -463,7 +463,7 @@ GLContext::GLContext(QOpenGLContext* shared_context)
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}
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}
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void GLContext::MakeCurrent() {
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void GLContext::MakeCurrent() {
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context->makeCurrent(surface);
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context->makeCurrent(surface.get());
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}
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}
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void GLContext::DoneCurrent() {
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void GLContext::DoneCurrent() {
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@ -6,6 +6,7 @@
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#include <atomic>
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#include <atomic>
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#include <condition_variable>
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#include <condition_variable>
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#include <memory>
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#include <mutex>
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#include <mutex>
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#include <QThread>
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#include <QThread>
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#include <QWidget>
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#include <QWidget>
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@ -36,8 +37,8 @@ public:
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void DoneCurrent() override;
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void DoneCurrent() override;
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private:
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private:
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QOpenGLContext* context;
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std::unique_ptr<QOpenGLContext> context;
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QOffscreenSurface* surface;
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std::unique_ptr<QOffscreenSurface> surface;
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};
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};
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class EmuThread final : public QThread {
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class EmuThread final : public QThread {
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@ -138,7 +139,7 @@ protected:
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void exposeEvent(QExposeEvent* event) override;
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void exposeEvent(QExposeEvent* event) override;
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private:
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private:
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QOpenGLContext* context;
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std::unique_ptr<QOpenGLContext> context;
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QWidget* event_handler;
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QWidget* event_handler;
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};
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};
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