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https://github.com/Lime3DS/Lime3DS
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savestates: log slot on load and save
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7b8832cebb
commit
8e8c8fa37a
1 changed files with 6 additions and 4 deletions
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@ -113,9 +113,10 @@ System::ResultStatus System::RunLoop(bool tight_loop) {
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case Signal::Shutdown:
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return ResultStatus::ShutdownRequested;
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case Signal::Load: {
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LOG_INFO(Core, "Begin load");
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const u32 slot = param;
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LOG_INFO(Core, "Begin load of slot {}", slot);
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try {
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System::LoadState(param);
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System::LoadState(slot);
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LOG_INFO(Core, "Load completed");
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} catch (const std::exception& e) {
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LOG_ERROR(Core, "Error loading: {}", e.what());
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@ -126,9 +127,10 @@ System::ResultStatus System::RunLoop(bool tight_loop) {
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return ResultStatus::Success;
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}
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case Signal::Save: {
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LOG_INFO(Core, "Begin save");
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const u32 slot = param;
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LOG_INFO(Core, "Begin save to slot {}", slot);
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try {
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System::SaveState(param);
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System::SaveState(slot);
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LOG_INFO(Core, "Save completed");
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} catch (const std::exception& e) {
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LOG_ERROR(Core, "Error saving: {}", e.what());
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