mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 17:12:37 -06:00
gdbstub: Use type alias for breakpoint maps
Rather than having to type out the full std::map type signature, we can just use a straightforward alias. While we're at it, rename GetBreakpointList to GetBreakpointMap, which makes the name more accurate. We can also get rid of unnecessary u64 static_casts, since VAddr is an alias for a u64.
This commit is contained in:
parent
80f1ffd8dc
commit
91559bfdfe
1 changed files with 44 additions and 38 deletions
|
@ -153,9 +153,10 @@ struct Breakpoint {
|
|||
std::array<u8, 4> inst;
|
||||
};
|
||||
|
||||
std::map<u32, Breakpoint> breakpoints_execute;
|
||||
std::map<u32, Breakpoint> breakpoints_read;
|
||||
std::map<u32, Breakpoint> breakpoints_write;
|
||||
using BreakpointMap = std::map<VAddr, Breakpoint>;
|
||||
BreakpointMap breakpoints_execute;
|
||||
BreakpointMap breakpoints_read;
|
||||
BreakpointMap breakpoints_write;
|
||||
} // Anonymous namespace
|
||||
|
||||
static Kernel::Thread* FindThreadById(int id) {
|
||||
|
@ -375,11 +376,11 @@ static u8 CalculateChecksum(const u8* buffer, size_t length) {
|
|||
}
|
||||
|
||||
/**
|
||||
* Get the list of breakpoints for a given breakpoint type.
|
||||
* Get the map of breakpoints for a given breakpoint type.
|
||||
*
|
||||
* @param type Type of breakpoint list.
|
||||
* @param type Type of breakpoint map.
|
||||
*/
|
||||
static std::map<u32, Breakpoint>& GetBreakpointList(BreakpointType type) {
|
||||
static BreakpointMap& GetBreakpointMap(BreakpointType type) {
|
||||
switch (type) {
|
||||
case BreakpointType::Execute:
|
||||
return breakpoints_execute;
|
||||
|
@ -399,21 +400,23 @@ static std::map<u32, Breakpoint>& GetBreakpointList(BreakpointType type) {
|
|||
* @param addr Address of breakpoint.
|
||||
*/
|
||||
static void RemoveBreakpoint(BreakpointType type, VAddr addr) {
|
||||
std::map<u32, Breakpoint>& p = GetBreakpointList(type);
|
||||
BreakpointMap& p = GetBreakpointMap(type);
|
||||
|
||||
auto bp = p.find(addr);
|
||||
if (bp != p.end()) {
|
||||
LOG_DEBUG(Debug_GDBStub, "gdb: removed a breakpoint: {:08x} bytes at {:08x} of type {}\n",
|
||||
bp->second.len, bp->second.addr, static_cast<int>(type));
|
||||
Memory::WriteBlock(bp->second.addr, bp->second.inst.data(), bp->second.inst.size());
|
||||
Core::CPU().ClearInstructionCache();
|
||||
p.erase(addr);
|
||||
const auto bp = p.find(addr);
|
||||
if (bp == p.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Debug_GDBStub, "gdb: removed a breakpoint: {:08x} bytes at {:08x} of type {}",
|
||||
bp->second.len, bp->second.addr, static_cast<int>(type));
|
||||
Memory::WriteBlock(bp->second.addr, bp->second.inst.data(), bp->second.inst.size());
|
||||
Core::CPU().ClearInstructionCache();
|
||||
p.erase(addr);
|
||||
}
|
||||
|
||||
BreakpointAddress GetNextBreakpointFromAddress(VAddr addr, BreakpointType type) {
|
||||
std::map<u32, Breakpoint>& p = GetBreakpointList(type);
|
||||
auto next_breakpoint = p.lower_bound(addr);
|
||||
const BreakpointMap& p = GetBreakpointMap(type);
|
||||
const auto next_breakpoint = p.lower_bound(addr);
|
||||
BreakpointAddress breakpoint;
|
||||
|
||||
if (next_breakpoint != p.end()) {
|
||||
|
@ -432,30 +435,33 @@ bool CheckBreakpoint(VAddr addr, BreakpointType type) {
|
|||
return false;
|
||||
}
|
||||
|
||||
std::map<u32, Breakpoint>& p = GetBreakpointList(type);
|
||||
const BreakpointMap& p = GetBreakpointMap(type);
|
||||
const auto bp = p.find(addr);
|
||||
|
||||
auto bp = p.find(addr);
|
||||
if (bp != p.end()) {
|
||||
u32 len = bp->second.len;
|
||||
if (bp == p.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// IDA Pro defaults to 4-byte breakpoints for all non-hardware breakpoints
|
||||
// no matter if it's a 4-byte or 2-byte instruction. When you execute a
|
||||
// Thumb instruction with a 4-byte breakpoint set, it will set a breakpoint on
|
||||
// two instructions instead of the single instruction you placed the breakpoint
|
||||
// on. So, as a way to make sure that execution breakpoints are only breaking
|
||||
// on the instruction that was specified, set the length of an execution
|
||||
// breakpoint to 1. This should be fine since the CPU should never begin executing
|
||||
// an instruction anywhere except the beginning of the instruction.
|
||||
if (type == BreakpointType::Execute) {
|
||||
len = 1;
|
||||
}
|
||||
u32 len = bp->second.len;
|
||||
|
||||
if (bp->second.active && (addr >= bp->second.addr && addr < bp->second.addr + len)) {
|
||||
LOG_DEBUG(Debug_GDBStub,
|
||||
"Found breakpoint type {} @ {:08x}, range: {:08x} - {:08x} ({} bytes)\n",
|
||||
static_cast<int>(type), addr, bp->second.addr, bp->second.addr + len, len);
|
||||
return true;
|
||||
}
|
||||
// IDA Pro defaults to 4-byte breakpoints for all non-hardware breakpoints
|
||||
// no matter if it's a 4-byte or 2-byte instruction. When you execute a
|
||||
// Thumb instruction with a 4-byte breakpoint set, it will set a breakpoint on
|
||||
// two instructions instead of the single instruction you placed the breakpoint
|
||||
// on. So, as a way to make sure that execution breakpoints are only breaking
|
||||
// on the instruction that was specified, set the length of an execution
|
||||
// breakpoint to 1. This should be fine since the CPU should never begin executing
|
||||
// an instruction anywhere except the beginning of the instruction.
|
||||
if (type == BreakpointType::Execute) {
|
||||
len = 1;
|
||||
}
|
||||
|
||||
if (bp->second.active && (addr >= bp->second.addr && addr < bp->second.addr + len)) {
|
||||
LOG_DEBUG(Debug_GDBStub,
|
||||
"Found breakpoint type {} @ {:08x}, range: {:08x}"
|
||||
" - {:08x} ({:x} bytes)",
|
||||
static_cast<int>(type), addr, bp->second.addr, bp->second.addr + len, len);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -897,7 +903,7 @@ static void Continue() {
|
|||
* @param len Length of breakpoint.
|
||||
*/
|
||||
static bool CommitBreakpoint(BreakpointType type, VAddr addr, u32 len) {
|
||||
std::map<u32, Breakpoint>& p = GetBreakpointList(type);
|
||||
BreakpointMap& p = GetBreakpointMap(type);
|
||||
|
||||
Breakpoint breakpoint;
|
||||
breakpoint.active = true;
|
||||
|
|
Loading…
Reference in a new issue