mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-11-01 04:37:52 +00:00
completely gutted/refactored threading code to be simpler
This commit is contained in:
parent
a7cc430aa4
commit
940330c6e1
2 changed files with 255 additions and 683 deletions
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@ -10,6 +10,7 @@
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#include <string>
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#include "common/common.h"
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#include "common/thread_queue_list.h"
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#include "core/core.h"
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#include "core/mem_map.h"
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@ -18,698 +19,309 @@
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/thread.h"
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struct ThreadQueueList {
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// Number of queues (number of priority levels starting at 0.)
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static const int NUM_QUEUES = 128;
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// Initial number of threads a single queue can handle.
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static const int INITIAL_CAPACITY = 32;
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// Enums
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struct Queue {
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// Next ever-been-used queue (worse priority.)
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Queue *next;
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// First valid item in data.
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int first;
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// One after last valid item in data.
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int end;
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// A too-large array with room on the front and end.
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UID *data;
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// Size of data array.
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int capacity;
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};
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ThreadQueueList() {
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memset(queues, 0, sizeof(queues));
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first = invalid();
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}
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~ThreadQueueList() {
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for (int i = 0; i < NUM_QUEUES; ++i) {
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if (queues[i].data != NULL) {
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free(queues[i].data);
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}
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}
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}
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// Only for debugging, returns priority level.
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int contains(const UID uid) {
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for (int i = 0; i < NUM_QUEUES; ++i) {
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if (queues[i].data == NULL) {
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continue;
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}
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Queue *cur = &queues[i];
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for (int j = cur->first; j < cur->end; ++j) {
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if (cur->data[j] == uid) {
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return i;
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}
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}
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}
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return -1;
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}
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inline UID pop_first() {
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Queue *cur = first;
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while (cur != invalid()) {
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if (cur->end - cur->first > 0) {
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return cur->data[cur->first++];
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}
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cur = cur->next;
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}
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_dbg_assert_msg_(KERNEL, false, "ThreadQueueList should not be empty.");
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return 0;
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}
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inline UID pop_first_better(u32 priority) {
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Queue *cur = first;
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Queue *stop = &queues[priority];
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while (cur < stop) {
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if (cur->end - cur->first > 0) {
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return cur->data[cur->first++];
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}
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cur = cur->next;
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}
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return 0;
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}
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inline void push_front(u32 priority, const UID thread_id) {
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Queue *cur = &queues[priority];
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cur->data[--cur->first] = thread_id;
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if (cur->first == 0) {
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rebalance(priority);
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}
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}
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inline void push_back(u32 priority, const UID thread_id)
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{
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Queue *cur = &queues[priority];
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cur->data[cur->end++] = thread_id;
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if (cur->end == cur->capacity) {
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rebalance(priority);
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}
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}
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inline void remove(u32 priority, const UID thread_id) {
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Queue *cur = &queues[priority];
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_dbg_assert_msg_(KERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up.");
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for (int i = cur->first; i < cur->end; ++i) {
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if (cur->data[i] == thread_id) {
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int remaining = --cur->end - i;
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if (remaining > 0) {
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memmove(&cur->data[i], &cur->data[i + 1], remaining * sizeof(UID));
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}
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return;
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}
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}
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// Wasn't there.
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}
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inline void rotate(u32 priority) {
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Queue *cur = &queues[priority];
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_dbg_assert_msg_(KERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up.");
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if (cur->end - cur->first > 1) {
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cur->data[cur->end++] = cur->data[cur->first++];
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if (cur->end == cur->capacity) {
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rebalance(priority);
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}
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}
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}
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inline void clear() {
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for (int i = 0; i < NUM_QUEUES; ++i) {
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if (queues[i].data != NULL) {
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free(queues[i].data);
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}
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}
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memset(queues, 0, sizeof(queues));
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first = invalid();
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}
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inline bool empty(u32 priority) const {
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const Queue *cur = &queues[priority];
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return cur->first == cur->end;
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}
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inline void prepare(u32 priority) {
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Queue *cur = &queues[priority];
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if (cur->next == NULL) {
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link(priority, INITIAL_CAPACITY);
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}
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}
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private:
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Queue *invalid() const {
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return (Queue *)-1;
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}
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void link(u32 priority, int size) {
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_dbg_assert_msg_(KERNEL, queues[priority].data == NULL, "ThreadQueueList::Queue should only be initialized once.");
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if (size <= INITIAL_CAPACITY) {
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size = INITIAL_CAPACITY;
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} else {
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int goal = size;
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size = INITIAL_CAPACITY;
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while (size < goal)
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size *= 2;
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}
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Queue *cur = &queues[priority];
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cur->data = (UID*)malloc(sizeof(UID)* size);
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cur->capacity = size;
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cur->first = size / 2;
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cur->end = size / 2;
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for (int i = (int)priority - 1; i >= 0; --i) {
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if (queues[i].next != NULL) {
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cur->next = queues[i].next;
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queues[i].next = cur;
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return;
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}
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}
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cur->next = first;
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first = cur;
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}
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void rebalance(u32 priority) {
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Queue *cur = &queues[priority];
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int size = cur->end - cur->first;
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if (size >= cur->capacity - 2) {
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UID* new_data = (UID*)realloc(cur->data, cur->capacity * 2 * sizeof(UID));
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if (new_data != NULL) {
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cur->capacity *= 2;
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cur->data = new_data;
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}
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}
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int newFirst = (cur->capacity - size) / 2;
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if (newFirst != cur->first) {
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memmove(&cur->data[newFirst], &cur->data[cur->first], size * sizeof(UID));
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cur->first = newFirst;
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cur->end = newFirst + size;
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}
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}
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// The first queue that's ever been used.
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Queue* first;
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// The priority level queues of thread ids.
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Queue queues[NUM_QUEUES];
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enum ThreadPriority {
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THREADPRIO_HIGHEST = 0,
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THREADPRIO_DEFAULT = 16,
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THREADPRIO_LOWEST = 31,
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};
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// Supposed to represent a real CTR struct... but not sure of the correct fields yet.
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struct NativeThread {
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//u32 Pointer to vtable
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//u32 Reference count
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//KProcess* Process the thread belongs to (virtual address)
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//u32 Thread id
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//u32* ptr = *(KThread+0x8C) - 0xB0
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//u32* End-address of the page for this thread allocated in the 0xFF4XX000 region. Thus,
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// if the beginning of this mapped page is 0xFF401000, this ptr would be 0xFF402000.
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//KThread* Previous ? (virtual address)
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//KThread* Next ? (virtual address)
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enum ThreadStatus {
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THREADSTATUS_RUNNING = 1,
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THREADSTATUS_READY = 2,
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THREADSTATUS_WAIT = 4,
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THREADSTATUS_SUSPEND = 8,
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THREADSTATUS_DORMANT = 16,
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THREADSTATUS_DEAD = 32,
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THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
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};
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u32_le native_size;
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char name[KERNELOBJECT_MAX_NAME_LENGTH + 1];
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// Threading stuff
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u32_le status;
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u32_le entry_point;
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u32_le initial_stack;
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u32_le stack_top;
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u32_le stack_size;
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enum WaitType {
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WAITTYPE_NONE,
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WAITTYPE_SLEEP,
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WAITTYPE_SEMA,
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WAITTYPE_EVENTFLAG,
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WAITTYPE_THREADEND,
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WAITTYPE_VBLANK,
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WAITTYPE_MUTEX,
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WAITTYPE_SYNCH,
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u32_le arg;
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u32_le processor_id;
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s32_le initial_priority;
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s32_le current_priority;
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NUM_WAITTYPES
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};
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struct ThreadWaitInfo {
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u32 wait_value;
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u32 timeout_ptr;
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};
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typedef s32 Handle;
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class Thread : public KernelObject {
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public:
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/*const char *GetName() { return nt.name; }*/
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const char *GetTypeName() { return "Thread"; }
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//void GetQuickInfo(char *ptr, int size)
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//{
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// sprintf(ptr, "pc= %08x sp= %08x %s %s %s %s %s %s (wt=%i wid=%i wv= %08x )",
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// context.pc, context.r[13], // 13 is stack pointer
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// (nt.status & THREADSTATUS_RUNNING) ? "RUN" : "",
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// (nt.status & THREADSTATUS_READY) ? "READY" : "",
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// (nt.status & THREADSTATUS_WAIT) ? "WAIT" : "",
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// (nt.status & THREADSTATUS_SUSPEND) ? "SUSPEND" : "",
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// (nt.status & THREADSTATUS_DORMANT) ? "DORMANT" : "",
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// (nt.status & THREADSTATUS_DEAD) ? "DEAD" : "",
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// nt.waitType,
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// nt.waitID,
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// waitInfo.waitValue);
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//}
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//static u32 GetMissingErrorCode() { return SCE_KERNEL_ERROR_UNKNOWN_THID; }
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const char *GetName() { return name; }
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const char *GetTypeName() { return "Thread"; }
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static KernelIDType GetStaticIDType() { return KERNEL_ID_TYPE_THREAD; }
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KernelIDType GetIDType() const { return KERNEL_ID_TYPE_THREAD; }
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bool SetupStack(u32 stack_top, int stack_size) {
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current_stack.start = stack_top;
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nt.initial_stack = current_stack.start;
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nt.stack_size = stack_size;
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return true;
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}
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//bool FillStack() {
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// // Fill the stack.
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// if ((nt.attr & PSP_THREAD_ATTR_NO_FILLSTACK) == 0) {
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// Memory::Memset(current_stack.start, 0xFF, nt.stack_size);
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// }
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// context.r[MIPS_REG_SP] = current_stack.start + nt.stack_size;
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// current_stack.end = context.r[MIPS_REG_SP];
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// // The k0 section is 256 bytes at the top of the stack.
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// context.r[MIPS_REG_SP] -= 256;
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// context.r[MIPS_REG_K0] = context.r[MIPS_REG_SP];
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// u32 k0 = context.r[MIPS_REG_K0];
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// Memory::Memset(k0, 0, 0x100);
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// Memory::Write_U32(GetUID(), k0 + 0xc0);
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// Memory::Write_U32(nt.initialStack, k0 + 0xc8);
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// Memory::Write_U32(0xffffffff, k0 + 0xf8);
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// Memory::Write_U32(0xffffffff, k0 + 0xfc);
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// // After k0 comes the arguments, which is done by sceKernelStartThread().
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// Memory::Write_U32(GetUID(), nt.initialStack);
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// return true;
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//}
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//void FreeStack() {
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// if (current_stack.start != 0) {
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// DEBUG_LOG(KERNEL, "Freeing thread stack %s", nt.name);
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// if ((nt.attr & PSP_THREAD_ATTR_CLEAR_STACK) != 0 && nt.initialStack != 0) {
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// Memory::Memset(nt.initialStack, 0, nt.stack_size);
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// }
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// if (nt.attr & PSP_THREAD_ATTR_KERNEL) {
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// kernelMemory.Free(current_stack.start);
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// }
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// else {
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// userMemory.Free(current_stack.start);
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// }
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// current_stack.start = 0;
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// }
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//}
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//bool PushExtendedStack(u32 size) {
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// u32 stack = userMemory.Alloc(size, true, (std::string("extended/") + nt.name).c_str());
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// if (stack == (u32)-1)
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// return false;
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// pushed_stacks.push_back(current_stack);
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// current_stack.start = stack;
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// current_stack.end = stack + size;
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// nt.initialStack = current_stack.start;
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// nt.stack_size = current_stack.end - current_stack.start;
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// // We still drop the thread_id at the bottom and fill it, but there's no k0.
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// Memory::Memset(current_stack.start, 0xFF, nt.stack_size);
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// Memory::Write_U32(GetUID(), nt.initialStack);
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// return true;
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//}
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//bool PopExtendedStack() {
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// if (pushed_stacks.size() == 0) {
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// return false;
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// }
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// userMemory.Free(current_stack.start);
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// current_stack = pushed_stacks.back();
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// pushed_stacks.pop_back();
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// nt.initialStack = current_stack.start;
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// nt.stack_size = current_stack.end - current_stack.start;
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// return true;
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//}
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Thread() {
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current_stack.start = 0;
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}
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// Can't use a destructor since savestates will call that too.
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//void Cleanup() {
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// // Callbacks are automatically deleted when their owning thread is deleted.
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// for (auto it = callbacks.begin(), end = callbacks.end(); it != end; ++it)
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// g_kernel_objects.Destroy<Callback>(*it);
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// if (pushed_stacks.size() != 0)
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// {
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// WARN_LOG(KERNEL, "Thread ended within an extended stack");
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// for (size_t i = 0; i < pushed_stacks.size(); ++i)
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// userMemory.Free(pushed_stacks[i].start);
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// }
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// FreeStack();
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//}
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void setReturnValue(u32 retval);
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void setReturnValue(u64 retval);
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void resumeFromWait();
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//bool isWaitingFor(WaitType type, int id);
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//int getWaitID(WaitType type);
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ThreadWaitInfo getWaitInfo();
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// Utils
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inline bool IsRunning() const { return (nt.status & THREADSTATUS_RUNNING) != 0; }
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inline bool IsStopped() const { return (nt.status & THREADSTATUS_DORMANT) != 0; }
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inline bool IsReady() const { return (nt.status & THREADSTATUS_READY) != 0; }
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inline bool IsWaiting() const { return (nt.status & THREADSTATUS_WAIT) != 0; }
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inline bool IsSuspended() const { return (nt.status & THREADSTATUS_SUSPEND) != 0; }
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NativeThread nt;
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ThreadWaitInfo waitInfo;
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UID moduleId;
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//bool isProcessingCallbacks;
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//u32 currentMipscallId;
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//UID currentCallbackId;
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inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
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inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
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inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
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inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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ThreadContext context;
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std::vector<UID> callbacks;
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u32 status;
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u32 entry_point;
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u32 stack_top;
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u32 stack_size;
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std::list<u32> pending_calls;
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s32 initial_priority;
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s32 current_priority;
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struct StackInfo {
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u32 start;
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u32 end;
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};
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// This is a stack of... stacks, since sceKernelExtendThreadStack() can recurse.
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// These are stacks that aren't "active" right now, but will pop off once the func returns.
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std::vector<StackInfo> pushed_stacks;
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s32 processor_id;
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StackInfo current_stack;
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WaitType wait_type;
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// For thread end.
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std::vector<UID> waiting_threads;
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// Key is the callback id it was for, or if no callback, the thread id.
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std::map<UID, u64> paused_waits;
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char name[KERNELOBJECT_MAX_NAME_LENGTH+1];
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};
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void ThreadContext::reset() {
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for (int i = 0; i < 16; i++) {
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reg[i] = 0;
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}
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cpsr = 0;
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}
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// Lists all thread ids that aren't deleted/etc.
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std::vector<UID> g_thread_queue;
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std::vector<Handle> g_thread_queue;
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// Lists only ready thread ids
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ThreadQueueList g_thread_ready_queue;
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// Lists only ready thread ids.
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Common::ThreadQueueList<Handle> g_thread_ready_queue;
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UID g_current_thread = 0;
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Thread* g_current_thread_ptr = NULL;
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const char* g_hle_current_thread_name = NULL;
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Handle g_current_thread_handle;
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/// Creates a new thread
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Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 priority,
|
||||
u32 entry_point, u32 arg, u32 stack_top, u32 processor_id, int stack_size) {
|
||||
Thread* g_current_thread;
|
||||
|
||||
Thread *t = new Thread;
|
||||
id = g_kernel_objects.Create(t);
|
||||
|
||||
g_thread_queue.push_back(id);
|
||||
g_thread_ready_queue.prepare(priority);
|
||||
|
||||
memset(&t->nt, 0xCD, sizeof(t->nt));
|
||||
|
||||
t->nt.entry_point = entry_point;
|
||||
t->nt.native_size = sizeof(t->nt);
|
||||
t->nt.initial_priority = t->nt.current_priority = priority;
|
||||
t->nt.status = THREADSTATUS_DORMANT;
|
||||
t->nt.initial_stack = t->nt.stack_top = stack_top;
|
||||
t->nt.stack_size = stack_size;
|
||||
t->nt.processor_id = processor_id;
|
||||
|
||||
strncpy(t->nt.name, name, KERNELOBJECT_MAX_NAME_LENGTH);
|
||||
t->nt.name[KERNELOBJECT_MAX_NAME_LENGTH] = '\0';
|
||||
|
||||
t->nt.stack_size = stack_size;
|
||||
t->SetupStack(stack_top, stack_size);
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
UID __KernelCreateThread(UID module_id, const char* name, u32 priority, u32 entry_point, u32 arg,
|
||||
u32 stack_top, u32 processor_id, int stack_size) {
|
||||
UID id;
|
||||
__KernelCreateThread(id, module_id, name, priority, entry_point, arg, stack_top, processor_id,
|
||||
stack_size);
|
||||
|
||||
HLE::EatCycles(32000);
|
||||
HLE::ReSchedule("thread created");
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
/// Resets the specified thread back to initial calling state
|
||||
void __KernelResetThread(Thread *t, int lowest_priority) {
|
||||
t->context.reset();
|
||||
t->context.pc = t->nt.entry_point;
|
||||
t->context.reg[13] = t->nt.initial_stack;
|
||||
|
||||
// If the thread would be better than lowestPriority, reset to its initial. Yes, kinda odd...
|
||||
if (t->nt.current_priority < lowest_priority) {
|
||||
t->nt.current_priority = t->nt.initial_priority;
|
||||
}
|
||||
|
||||
memset(&t->waitInfo, 0, sizeof(t->waitInfo));
|
||||
}
|
||||
|
||||
/// Returns the current executing thread
|
||||
inline Thread *__GetCurrentThread() {
|
||||
return g_current_thread_ptr;
|
||||
return g_current_thread;
|
||||
}
|
||||
|
||||
/// Sets the current executing thread
|
||||
inline void __SetCurrentThread(Thread *thread, UID thread_id, const char *name) {
|
||||
g_current_thread = thread_id;
|
||||
g_current_thread_ptr = thread;
|
||||
g_hle_current_thread_name = name;
|
||||
inline void __SetCurrentThread(Thread *t) {
|
||||
g_current_thread = t;
|
||||
g_current_thread_handle = t->GetHandle();
|
||||
}
|
||||
|
||||
// TODO: Use __KernelChangeThreadState instead? It has other affects...
|
||||
void __KernelChangeReadyState(Thread *thread, UID thread_id, bool ready) {
|
||||
// Passing the id as a parameter is just an optimization, if it's wrong it will cause havoc.
|
||||
_dbg_assert_msg_(KERNEL, thread->GetUID() == thread_id, "Incorrect thread_id");
|
||||
int prio = thread->nt.current_priority;
|
||||
|
||||
if (thread->IsReady()) {
|
||||
if (!ready)
|
||||
g_thread_ready_queue.remove(prio, thread_id);
|
||||
} else if (ready) {
|
||||
if (thread->IsRunning()) {
|
||||
g_thread_ready_queue.push_front(prio, thread_id);
|
||||
} else {
|
||||
g_thread_ready_queue.push_back(prio, thread_id);
|
||||
}
|
||||
thread->nt.status = THREADSTATUS_READY;
|
||||
}
|
||||
}
|
||||
|
||||
void __KernelChangeReadyState(UID thread_id, bool ready) {
|
||||
u32 error;
|
||||
Thread *thread = g_kernel_objects.Get<Thread>(thread_id, error);
|
||||
if (thread) {
|
||||
__KernelChangeReadyState(thread, thread_id, ready);
|
||||
} else {
|
||||
WARN_LOG(KERNEL, "Trying to change the ready state of an unknown thread?");
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns NULL if the current thread is fine.
|
||||
Thread* __KernelNextThread() {
|
||||
UID best_thread;
|
||||
|
||||
// If the current thread is running, it's a valid candidate.
|
||||
Thread *cur = __GetCurrentThread();
|
||||
if (cur && cur->IsRunning()) {
|
||||
best_thread = g_thread_ready_queue.pop_first_better(cur->nt.current_priority);
|
||||
if (best_thread != 0) {
|
||||
__KernelChangeReadyState(cur, g_current_thread, true);
|
||||
}
|
||||
} else {
|
||||
best_thread = g_thread_ready_queue.pop_first();
|
||||
}
|
||||
// Assume g_thread_ready_queue has not become corrupt.
|
||||
if (best_thread != 0) {
|
||||
return g_kernel_objects.GetFast<Thread>(best_thread);
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/// Saves the current CPU context
|
||||
void __KernelSaveContext(ThreadContext *ctx) {
|
||||
ctx->reg[0] = Core::g_app_core->GetReg(0);
|
||||
ctx->reg[1] = Core::g_app_core->GetReg(1);
|
||||
ctx->reg[2] = Core::g_app_core->GetReg(2);
|
||||
ctx->reg[3] = Core::g_app_core->GetReg(3);
|
||||
ctx->reg[4] = Core::g_app_core->GetReg(4);
|
||||
ctx->reg[5] = Core::g_app_core->GetReg(5);
|
||||
ctx->reg[6] = Core::g_app_core->GetReg(6);
|
||||
ctx->reg[7] = Core::g_app_core->GetReg(7);
|
||||
ctx->reg[8] = Core::g_app_core->GetReg(8);
|
||||
ctx->reg[9] = Core::g_app_core->GetReg(9);
|
||||
ctx->reg[10] = Core::g_app_core->GetReg(10);
|
||||
ctx->reg[11] = Core::g_app_core->GetReg(11);
|
||||
ctx->reg[12] = Core::g_app_core->GetReg(12);
|
||||
ctx->reg[13] = Core::g_app_core->GetReg(13);
|
||||
ctx->reg[14] = Core::g_app_core->GetReg(14);
|
||||
ctx->reg[15] = Core::g_app_core->GetReg(15);
|
||||
ctx->pc = Core::g_app_core->GetPC();
|
||||
ctx->cpsr = Core::g_app_core->GetCPSR();
|
||||
void __KernelSaveContext(ThreadContext &ctx) {
|
||||
ctx.cpu_registers[0] = Core::g_app_core->GetReg(0);
|
||||
ctx.cpu_registers[1] = Core::g_app_core->GetReg(1);
|
||||
ctx.cpu_registers[2] = Core::g_app_core->GetReg(2);
|
||||
ctx.cpu_registers[3] = Core::g_app_core->GetReg(3);
|
||||
ctx.cpu_registers[4] = Core::g_app_core->GetReg(4);
|
||||
ctx.cpu_registers[5] = Core::g_app_core->GetReg(5);
|
||||
ctx.cpu_registers[6] = Core::g_app_core->GetReg(6);
|
||||
ctx.cpu_registers[7] = Core::g_app_core->GetReg(7);
|
||||
ctx.cpu_registers[8] = Core::g_app_core->GetReg(8);
|
||||
ctx.cpu_registers[9] = Core::g_app_core->GetReg(9);
|
||||
ctx.cpu_registers[10] = Core::g_app_core->GetReg(10);
|
||||
ctx.cpu_registers[11] = Core::g_app_core->GetReg(11);
|
||||
ctx.cpu_registers[12] = Core::g_app_core->GetReg(12);
|
||||
ctx.sp = Core::g_app_core->GetReg(13);
|
||||
ctx.lr = Core::g_app_core->GetReg(14);
|
||||
ctx.pc = Core::g_app_core->GetPC();
|
||||
ctx.cpsr = Core::g_app_core->GetCPSR();
|
||||
}
|
||||
|
||||
/// Loads a CPU context
|
||||
void __KernelLoadContext(ThreadContext *ctx) {
|
||||
Core::g_app_core->SetReg(0, ctx->reg[0]);
|
||||
Core::g_app_core->SetReg(1, ctx->reg[1]);
|
||||
Core::g_app_core->SetReg(2, ctx->reg[2]);
|
||||
Core::g_app_core->SetReg(3, ctx->reg[3]);
|
||||
Core::g_app_core->SetReg(4, ctx->reg[4]);
|
||||
Core::g_app_core->SetReg(5, ctx->reg[5]);
|
||||
Core::g_app_core->SetReg(6, ctx->reg[6]);
|
||||
Core::g_app_core->SetReg(7, ctx->reg[7]);
|
||||
Core::g_app_core->SetReg(8, ctx->reg[8]);
|
||||
Core::g_app_core->SetReg(9, ctx->reg[9]);
|
||||
Core::g_app_core->SetReg(10, ctx->reg[10]);
|
||||
Core::g_app_core->SetReg(11, ctx->reg[11]);
|
||||
Core::g_app_core->SetReg(12, ctx->reg[12]);
|
||||
Core::g_app_core->SetReg(13, ctx->reg[13]);
|
||||
Core::g_app_core->SetReg(14, ctx->reg[14]);
|
||||
Core::g_app_core->SetReg(15, ctx->reg[15]);
|
||||
Core::g_app_core->SetPC(ctx->pc);
|
||||
Core::g_app_core->SetCPSR(ctx->cpsr);
|
||||
void __KernelLoadContext(const ThreadContext &ctx) {
|
||||
Core::g_app_core->SetReg(0, ctx.cpu_registers[0]);
|
||||
Core::g_app_core->SetReg(1, ctx.cpu_registers[1]);
|
||||
Core::g_app_core->SetReg(2, ctx.cpu_registers[2]);
|
||||
Core::g_app_core->SetReg(3, ctx.cpu_registers[3]);
|
||||
Core::g_app_core->SetReg(4, ctx.cpu_registers[4]);
|
||||
Core::g_app_core->SetReg(5, ctx.cpu_registers[5]);
|
||||
Core::g_app_core->SetReg(6, ctx.cpu_registers[6]);
|
||||
Core::g_app_core->SetReg(7, ctx.cpu_registers[7]);
|
||||
Core::g_app_core->SetReg(8, ctx.cpu_registers[8]);
|
||||
Core::g_app_core->SetReg(9, ctx.cpu_registers[9]);
|
||||
Core::g_app_core->SetReg(10, ctx.cpu_registers[10]);
|
||||
Core::g_app_core->SetReg(11, ctx.cpu_registers[11]);
|
||||
Core::g_app_core->SetReg(12, ctx.cpu_registers[12]);
|
||||
Core::g_app_core->SetReg(13, ctx.sp);
|
||||
Core::g_app_core->SetReg(14, ctx.lr);
|
||||
//Core::g_app_core->SetReg(15, ctx.pc);
|
||||
|
||||
Core::g_app_core->SetPC(ctx.pc);
|
||||
Core::g_app_core->SetCPSR(ctx.cpsr);
|
||||
}
|
||||
|
||||
/// Switches thread context
|
||||
void __KernelSwitchContext(Thread *target, const char *reason) {
|
||||
u32 old_pc = 0;
|
||||
UID old_uid = 0;
|
||||
const char *old_name = g_hle_current_thread_name != NULL ? g_hle_current_thread_name : "(none)";
|
||||
Thread *cur = __GetCurrentThread();
|
||||
/// Resets a thread
|
||||
void __KernelResetThread(Thread *t, s32 lowest_priority) {
|
||||
memset(&t->context, 0, sizeof(ThreadContext));
|
||||
|
||||
if (cur) { // It might just have been deleted.
|
||||
__KernelSaveContext(&cur->context);
|
||||
old_pc = Core::g_app_core->GetPC();
|
||||
old_uid = cur->GetUID();
|
||||
|
||||
// Normally this is taken care of in __KernelNextThread().
|
||||
if (cur->IsRunning())
|
||||
__KernelChangeReadyState(cur, old_uid, true);
|
||||
}
|
||||
if (target) {
|
||||
__SetCurrentThread(target, target->GetUID(), target->nt.name);
|
||||
__KernelChangeReadyState(target, g_current_thread, false);
|
||||
|
||||
target->nt.status = (target->nt.status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
|
||||
|
||||
__KernelLoadContext(&target->context);
|
||||
} else {
|
||||
__SetCurrentThread(NULL, 0, NULL);
|
||||
t->context.pc = t->entry_point;
|
||||
t->context.sp = t->stack_top;
|
||||
|
||||
if (t->current_priority < lowest_priority) {
|
||||
t->current_priority = t->initial_priority;
|
||||
}
|
||||
|
||||
t->wait_type = WAITTYPE_NONE;
|
||||
}
|
||||
|
||||
bool __KernelSwitchToThread(UID thread_id, const char *reason) {
|
||||
if (!reason) {
|
||||
reason = "switch to thread";
|
||||
}
|
||||
if (g_current_thread == thread_id) {
|
||||
return false;
|
||||
}
|
||||
u32 error;
|
||||
Thread *t = g_kernel_objects.Get<Thread>(thread_id, error);
|
||||
if (!t) {
|
||||
ERROR_LOG(KERNEL, "__KernelSwitchToThread: %x doesn't exist", thread_id);
|
||||
HLE::ReSchedule("switch to deleted thread");
|
||||
} else if (t->IsReady() || t->IsRunning()) {
|
||||
Thread *current = __GetCurrentThread();
|
||||
if (current && current->IsRunning()) {
|
||||
__KernelChangeReadyState(current, g_current_thread, true);
|
||||
/// Creates a new thread
|
||||
Thread *__KernelCreateThread(Handle &handle, const char *name, u32 entry_point, s32 priority, s32 processor_id, u32 stack_top, int stack_size=0x4000) {
|
||||
static u32 _handle_count = 1;
|
||||
|
||||
Thread *t = new Thread;
|
||||
|
||||
handle = (_handle_count++);
|
||||
|
||||
g_thread_queue.push_back(handle);
|
||||
g_thread_ready_queue.prepare(priority);
|
||||
|
||||
t->status = THREADSTATUS_DORMANT;
|
||||
t->entry_point = entry_point;
|
||||
t->stack_top = stack_top;
|
||||
t->stack_size = stack_size;
|
||||
t->initial_priority = t->current_priority = priority;
|
||||
t->processor_id = processor_id;
|
||||
t->wait_type = WAITTYPE_NONE;
|
||||
|
||||
strncpy(t->name, name, KERNELOBJECT_MAX_NAME_LENGTH);
|
||||
t->name[KERNELOBJECT_MAX_NAME_LENGTH] = '\0';
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
/// Change a thread to "ready" state
|
||||
void __KernelChangeReadyState(Thread *t, bool ready) {
|
||||
Handle handle = t->GetHandle();
|
||||
if (t->IsReady()) {
|
||||
if (!ready) {
|
||||
g_thread_ready_queue.remove(t->current_priority, handle);
|
||||
}
|
||||
__KernelSwitchContext(t, reason);
|
||||
return true;
|
||||
} else {
|
||||
HLE::ReSchedule("switch to waiting thread");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Sets up the root (primary) thread of execution
|
||||
UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size) {
|
||||
UID id;
|
||||
|
||||
Thread *thread = __KernelCreateThread(id, module_id, "root", prio, Core::g_app_core->GetPC(),
|
||||
arg, Memory::SCRATCHPAD_VADDR_END, 0xFFFFFFFE, stack_size=stack_size);
|
||||
|
||||
if (thread->current_stack.start == 0) {
|
||||
ERROR_LOG(KERNEL, "Unable to allocate stack for root thread.");
|
||||
}
|
||||
__KernelResetThread(thread, 0);
|
||||
|
||||
Thread *prev_thread = __GetCurrentThread();
|
||||
if (prev_thread && prev_thread->IsRunning())
|
||||
__KernelChangeReadyState(g_current_thread, true);
|
||||
__SetCurrentThread(thread, id, "root");
|
||||
thread->nt.status = THREADSTATUS_RUNNING; // do not schedule
|
||||
|
||||
strcpy(thread->nt.name, "root");
|
||||
|
||||
__KernelLoadContext(&thread->context);
|
||||
|
||||
// NOTE(bunnei): Not sure this is really correct, ignore args for now...
|
||||
//Core::g_app_core->SetReg(0, args);
|
||||
//Core::g_app_core->SetReg(13, (args + 0xf) & ~0xf); // Setup SP - probably not correct
|
||||
//u32 location = Core::g_app_core->GetReg(13); // SP
|
||||
//Core::g_app_core->SetReg(1, location);
|
||||
|
||||
//if (argp)
|
||||
// Memory::Memcpy(location, argp, args);
|
||||
//// Let's assume same as starting a new thread, 64 bytes for safety/kernel.
|
||||
//Core::g_app_core->SetReg(13, Core::g_app_core->GetReg(13) - 64);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
int __KernelRotateThreadReadyQueue(int priority) {
|
||||
Thread *cur = __GetCurrentThread();
|
||||
|
||||
// 0 is special, it means "my current priority."
|
||||
if (priority == 0) {
|
||||
priority = cur->nt.current_priority;
|
||||
}
|
||||
//if (priority <= 0x07 || priority > 0x77)
|
||||
// return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY;
|
||||
|
||||
if (!g_thread_ready_queue.empty(priority)) {
|
||||
// In other words, yield to everyone else.
|
||||
if (cur->nt.current_priority == priority) {
|
||||
g_thread_ready_queue.push_back(priority, g_current_thread);
|
||||
cur->nt.status = (cur->nt.status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
|
||||
|
||||
// Yield the next thread of this priority to all other threads of same priority.
|
||||
} else if (ready) {
|
||||
if (t->IsRunning()) {
|
||||
g_thread_ready_queue.push_front(t->current_priority, handle);
|
||||
} else {
|
||||
g_thread_ready_queue.rotate(priority);
|
||||
g_thread_ready_queue.push_back(t->current_priority, handle);
|
||||
}
|
||||
t->status = THREADSTATUS_READY;
|
||||
}
|
||||
}
|
||||
|
||||
/// Changes a threads state
|
||||
void __KernelChangeThreadState(Thread *t, ThreadStatus new_status) {
|
||||
if (!t || t->status == new_status) {
|
||||
return;
|
||||
}
|
||||
__KernelChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
|
||||
t->status = new_status;
|
||||
|
||||
if (new_status == THREADSTATUS_WAIT) {
|
||||
if (t->wait_type == WAITTYPE_NONE) {
|
||||
printf("ERROR: Waittype none not allowed here\n");
|
||||
}
|
||||
}
|
||||
HLE::EatCycles(250);
|
||||
HLE::ReSchedule("rotatethreadreadyqueue");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Switches CPU context to that of the specified thread
|
||||
void __KernelSwitchContext(Thread* t, const char *reason) {
|
||||
Thread *cur = __GetCurrentThread();
|
||||
|
||||
// Save context for current thread
|
||||
if (cur) {
|
||||
__KernelSaveContext(cur->context);
|
||||
|
||||
if (cur->IsRunning()) {
|
||||
__KernelChangeReadyState(cur, true);
|
||||
}
|
||||
}
|
||||
// Load context of new thread
|
||||
if (t) {
|
||||
__SetCurrentThread(t);
|
||||
__KernelChangeReadyState(t, false);
|
||||
t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
|
||||
t->wait_type = WAITTYPE_NONE;
|
||||
__KernelLoadContext(t->context);
|
||||
} else {
|
||||
__SetCurrentThread(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the next thread that is ready to be run by priority
|
||||
Thread *__KernelNextThread() {
|
||||
Handle next;
|
||||
Thread *cur = __GetCurrentThread();
|
||||
|
||||
if (cur && cur->IsRunning()) {
|
||||
next = g_thread_ready_queue.pop_first_better(cur->current_priority);
|
||||
} else {
|
||||
next = g_thread_ready_queue.pop_first();
|
||||
}
|
||||
if (next < 0) {
|
||||
return NULL;
|
||||
}
|
||||
return g_kernel_objects.GetFast<Thread>(next);
|
||||
}
|
||||
|
||||
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
|
||||
void __KernelCallThread(Thread *t) {
|
||||
// Stop waiting
|
||||
if (t->wait_type != WAITTYPE_NONE) {
|
||||
t->wait_type = WAITTYPE_NONE;
|
||||
}
|
||||
__KernelChangeThreadState(t, THREADSTATUS_READY);
|
||||
}
|
||||
|
||||
/// Sets up the primary application thread
|
||||
Handle __KernelSetupMainThread(s32 priority, int stack_size) {
|
||||
Handle handle;
|
||||
|
||||
// Initialize new "main" thread
|
||||
Thread *t = __KernelCreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
|
||||
0xFFFFFFFE, Memory::SCRATCHPAD_VADDR_END, stack_size);
|
||||
|
||||
__KernelResetThread(t, 0);
|
||||
|
||||
// If running another thread already, set it to "ready" state
|
||||
Thread *cur = __GetCurrentThread();
|
||||
if (cur && cur->IsRunning()) {
|
||||
__KernelChangeReadyState(cur, true);
|
||||
}
|
||||
|
||||
// Run new "main" thread
|
||||
__SetCurrentThread(t);
|
||||
t->status = THREADSTATUS_RUNNING;
|
||||
__KernelLoadContext(t->context);
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
/// Resumes a thread from waiting by marking it as "ready"
|
||||
void __KernelResumeThreadFromWait(Handle handle) {
|
||||
u32 error;
|
||||
Thread *t = g_kernel_objects.Get<Thread>(handle, error);
|
||||
if (t) {
|
||||
t->status &= ~THREADSTATUS_WAIT;
|
||||
if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
|
||||
__KernelChangeReadyState(t, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Puts a thread in the wait state for the given type/reason
|
||||
void __KernelWaitCurThread(WaitType wait_type, const char *reason) {
|
||||
Thread *t = __GetCurrentThread();
|
||||
t->wait_type = wait_type;
|
||||
__KernelChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
|
||||
}
|
||||
|
||||
/// Reschedules to the next available thread (call after current thread is suspended)
|
||||
void __KernelReschedule(const char *reason) {
|
||||
Thread *next = __KernelNextThread();
|
||||
if (next > 0) {
|
||||
__KernelSwitchContext(next, reason);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void __KernelThreadingInit() {
|
||||
}
|
||||
|
||||
|
|
|
@ -7,50 +7,10 @@
|
|||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
|
||||
enum ThreadStatus {
|
||||
THREADSTATUS_RUNNING = 1,
|
||||
THREADSTATUS_READY = 2,
|
||||
THREADSTATUS_WAIT = 4,
|
||||
THREADSTATUS_SUSPEND = 8,
|
||||
THREADSTATUS_DORMANT = 16,
|
||||
THREADSTATUS_DEAD = 32,
|
||||
|
||||
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
|
||||
};
|
||||
|
||||
struct ThreadContext {
|
||||
void reset();
|
||||
|
||||
u32 reg[16];
|
||||
u32 cpsr;
|
||||
u32 pc;
|
||||
};
|
||||
|
||||
class Thread;
|
||||
|
||||
Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 priority, u32 entrypoint,
|
||||
u32 arg, u32 stack_top, u32 processor_id, int stack_size=0x4000);
|
||||
|
||||
UID __KernelCreateThread(UID module_id, const char* name, u32 priority, u32 entry_point, u32 arg,
|
||||
u32 stack_top, u32 processor_id, int stack_size=0x4000);
|
||||
|
||||
void __KernelResetThread(Thread *t, int lowest_priority);
|
||||
void __KernelChangeReadyState(Thread *thread, UID thread_id, bool ready);
|
||||
void __KernelChangeReadyState(UID thread_id, bool ready);
|
||||
Thread* __KernelNextThread();
|
||||
void __KernelSaveContext(ThreadContext *ctx);
|
||||
void __KernelLoadContext(ThreadContext *ctx);
|
||||
void __KernelSwitchContext(Thread *target, const char *reason);
|
||||
bool __KernelSwitchToThread(UID thread_id, const char *reason);
|
||||
UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size=0x4000);
|
||||
int __KernelRotateThreadReadyQueue(int priority=0);
|
||||
/// Sets up the primary application thread
|
||||
Handle __KernelSetupMainThread(s32 priority, int stack_size=0x4000);
|
||||
|
||||
void __KernelThreadingInit();
|
||||
void __KernelThreadingShutdown();
|
||||
|
||||
//const char *__KernelGetThreadName(SceUID threadID);
|
||||
//
|
||||
//void __KernelSaveContext(ThreadContext *ctx);
|
||||
//void __KernelLoadContext(ThreadContext *ctx);
|
||||
|
||||
//void __KernelSwitchContext(Thread *target, const char *reason);
|
Loading…
Reference in a new issue