mirror of
https://github.com/Lime3DS/Lime3DS
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Merge pull request #4259 from zhaowenlan1779/game-list
citra_qt: Add Game List configuration
This commit is contained in:
commit
9458ae0977
15 changed files with 427 additions and 121 deletions
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@ -43,6 +43,8 @@ add_executable(citra-qt
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configuration/configure_motion_touch.h
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configuration/configure_system.cpp
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configuration/configure_system.h
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configuration/configure_ui.cpp
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configuration/configure_ui.h
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configuration/configure_web.cpp
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configuration/configure_web.h
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debugger/console.h
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@ -119,6 +121,7 @@ set(UIS
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configuration/configure_input.ui
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configuration/configure_motion_touch.ui
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configuration/configure_system.ui
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configuration/configure_ui.ui
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configuration/configure_web.ui
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debugger/registers.ui
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multiplayer/direct_connect.ui
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@ -219,6 +219,28 @@ void Config::ReadValues() {
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ReadSetting("microProfileDialogVisible", false).toBool();
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qt_config->endGroup();
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qt_config->beginGroup("GameList");
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int icon_size = ReadSetting("iconSize", 2).toInt();
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if (icon_size < 0 || icon_size > 2) {
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icon_size = 2;
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}
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UISettings::values.game_list_icon_size = UISettings::GameListIconSize{icon_size};
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int row_1 = ReadSetting("row1", 2).toInt();
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if (row_1 < 0 || row_1 > 3) {
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row_1 = 2;
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}
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UISettings::values.game_list_row_1 = UISettings::GameListText{row_1};
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int row_2 = ReadSetting("row2", 0).toInt();
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if (row_2 < -1 || row_2 > 3) {
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row_2 = 0;
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}
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UISettings::values.game_list_row_2 = UISettings::GameListText{row_2};
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UISettings::values.game_list_hide_no_icon = ReadSetting("hideNoIcon", false).toBool();
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qt_config->endGroup();
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qt_config->beginGroup("Paths");
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UISettings::values.roms_path = ReadSetting("romsPath").toString();
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UISettings::values.symbols_path = ReadSetting("symbolsPath").toString();
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@ -448,6 +470,13 @@ void Config::SaveValues() {
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WriteSetting("microProfileDialogVisible", UISettings::values.microprofile_visible, false);
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qt_config->endGroup();
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qt_config->beginGroup("GameList");
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WriteSetting("iconSize", static_cast<int>(UISettings::values.game_list_icon_size), 2);
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WriteSetting("row1", static_cast<int>(UISettings::values.game_list_row_1), 2);
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WriteSetting("row2", static_cast<int>(UISettings::values.game_list_row_2), 0);
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WriteSetting("hideNoIcon", UISettings::values.game_list_hide_no_icon, false);
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qt_config->endGroup();
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qt_config->beginGroup("Paths");
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WriteSetting("romsPath", UISettings::values.roms_path);
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WriteSetting("symbolsPath", UISettings::values.symbols_path);
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@ -63,6 +63,11 @@
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<string>Web</string>
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</attribute>
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</widget>
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<widget class="ConfigureUi" name="uiTab">
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<attribute name="title">
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<string>UI</string>
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</attribute>
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</widget>
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</widget>
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</item>
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</layout>
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@ -125,6 +130,12 @@
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<header>configuration/configure_web.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureUi</class>
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<extends>QWidget</extends>
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<header>configuration/configure_ui.h</header>
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<container>1</container>
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</customwidget>
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</customwidgets>
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<resources/>
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<connections>
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@ -16,8 +16,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, const HotkeyRegistry& registry
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ui->generalTab->PopulateHotkeyList(registry);
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this->setConfiguration();
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this->PopulateSelectionList();
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connect(ui->generalTab, &ConfigureGeneral::languageChanged, this,
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&ConfigureDialog::onLanguageChanged);
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connect(ui->uiTab, &ConfigureUi::languageChanged, this, &ConfigureDialog::onLanguageChanged);
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connect(ui->selectorList, &QListWidget::itemSelectionChanged, this,
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&ConfigureDialog::UpdateVisibleTabs);
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@ -39,6 +38,7 @@ void ConfigureDialog::applyConfiguration() {
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ui->cameraTab->applyConfiguration();
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ui->debugTab->applyConfiguration();
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ui->webTab->applyConfiguration();
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ui->uiTab->applyConfiguration();
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Settings::Apply();
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Settings::LogSettings();
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}
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@ -46,7 +46,7 @@ void ConfigureDialog::applyConfiguration() {
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void ConfigureDialog::PopulateSelectionList() {
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const std::array<std::pair<QString, QStringList>, 4> items{
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{{tr("General"), {tr("General"), tr("Web"), tr("Debug")}},
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{{tr("General"), {tr("General"), tr("Web"), tr("Debug"), tr("UI")}},
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{tr("System"), {tr("System"), tr("Audio"), tr("Camera")}},
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{tr("Graphics"), {tr("Graphics")}},
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{tr("Controls"), {tr("Input")}}}};
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@ -70,6 +70,7 @@ void ConfigureDialog::onLanguageChanged(const QString& locale) {
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ui->cameraTab->retranslateUi();
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ui->debugTab->retranslateUi();
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ui->webTab->retranslateUi();
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ui->uiTab->retranslateUi();
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}
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void ConfigureDialog::UpdateVisibleTabs() {
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@ -77,11 +78,15 @@ void ConfigureDialog::UpdateVisibleTabs() {
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if (items.isEmpty())
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return;
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const QHash<QString, QWidget*> widgets = {
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{tr("General"), ui->generalTab}, {tr("System"), ui->systemTab},
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{tr("Input"), ui->inputTab}, {tr("Graphics"), ui->graphicsTab},
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{tr("Audio"), ui->audioTab}, {tr("Camera"), ui->cameraTab},
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{tr("Debug"), ui->debugTab}, {tr("Web"), ui->webTab}};
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const QHash<QString, QWidget*> widgets = {{tr("General"), ui->generalTab},
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{tr("System"), ui->systemTab},
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{tr("Input"), ui->inputTab},
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{tr("Graphics"), ui->graphicsTab},
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{tr("Audio"), ui->audioTab},
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{tr("Camera"), ui->cameraTab},
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{tr("Debug"), ui->debugTab},
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{tr("Web"), ui->webTab},
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{tr("UI"), ui->uiTab}};
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ui->tabWidget->clear();
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@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QDirIterator>
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#include "citra_qt/configuration/configure_general.h"
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#include "citra_qt/ui_settings.h"
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#include "core/core.h"
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@ -13,28 +12,6 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGeneral) {
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ui->setupUi(this);
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ui->language_combobox->addItem(tr("<System>"), QString(""));
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ui->language_combobox->addItem(tr("English"), QString("en"));
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QDirIterator it(":/languages", QDirIterator::NoIteratorFlags);
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while (it.hasNext()) {
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QString locale = it.next();
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locale.truncate(locale.lastIndexOf('.'));
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locale.remove(0, locale.lastIndexOf('/') + 1);
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QString lang = QLocale::languageToString(QLocale(locale).language());
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ui->language_combobox->addItem(lang, locale);
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}
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// Unlike other configuration changes, interface language changes need to be reflected on the
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// interface immediately. This is done by passing a signal to the main window, and then
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// retranslating when passing back.
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connect(ui->language_combobox,
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static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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&ConfigureGeneral::onLanguageChanged);
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for (const auto& theme : UISettings::themes) {
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ui->theme_combobox->addItem(theme.first, theme.second);
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}
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this->setConfiguration();
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ui->updateBox->setVisible(UISettings::values.updater_found);
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@ -50,10 +27,6 @@ void ConfigureGeneral::setConfiguration() {
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// The first item is "auto-select" with actual value -1, so plus one here will do the trick
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ui->region_combobox->setCurrentIndex(Settings::values.region_value + 1);
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->language_combobox->setCurrentIndex(
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ui->language_combobox->findData(UISettings::values.language));
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}
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void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
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@ -62,8 +35,6 @@ void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
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void ConfigureGeneral::applyConfiguration() {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.theme =
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked();
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UISettings::values.update_on_close = ui->toggle_auto_update->isChecked();
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@ -71,13 +42,6 @@ void ConfigureGeneral::applyConfiguration() {
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Settings::values.region_value = ui->region_combobox->currentIndex() - 1;
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}
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void ConfigureGeneral::onLanguageChanged(int index) {
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if (index == -1)
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return;
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emit languageChanged(ui->language_combobox->itemData(index).toString());
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}
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void ConfigureGeneral::retranslateUi() {
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ui->retranslateUi(this);
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ui->hotkeysDialog->retranslateUi();
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@ -24,12 +24,6 @@ public:
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void applyConfiguration();
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void retranslateUi();
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private slots:
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void onLanguageChanged(int index);
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signals:
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void languageChanged(const QString& locale);
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private:
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void setConfiguration();
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@ -31,20 +31,6 @@
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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<widget class="QLabel" name="language_label">
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<property name="text">
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<string>Interface language</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="language_combobox"/>
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</item>
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</layout>
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</item>
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</layout>
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</item>
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</layout>
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@ -145,33 +131,6 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="theme_group_box">
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<property name="title">
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<string>Theme</string>
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</property>
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<layout class="QHBoxLayout" name="theme_qhbox_layout">
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<item>
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<layout class="QVBoxLayout" name="theme_qvbox_layout">
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<item>
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<layout class="QHBoxLayout" name="theme_qhbox_layout_2">
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<item>
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<widget class="QLabel" name="theme_label">
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<property name="text">
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<string>Theme:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="theme_combobox"/>
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</item>
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</layout>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox_3">
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<property name="title">
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72
src/citra_qt/configuration/configure_ui.cpp
Normal file
72
src/citra_qt/configuration/configure_ui.cpp
Normal file
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@ -0,0 +1,72 @@
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QDirIterator>
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#include "citra_qt/configuration/configure_ui.h"
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#include "citra_qt/ui_settings.h"
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#include "ui_configure_ui.h"
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ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureUi) {
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ui->setupUi(this);
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ui->language_combobox->addItem(tr("<System>"), QString(""));
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ui->language_combobox->addItem(tr("English"), QString("en"));
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QDirIterator it(":/languages", QDirIterator::NoIteratorFlags);
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while (it.hasNext()) {
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QString locale = it.next();
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locale.truncate(locale.lastIndexOf('.'));
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locale.remove(0, locale.lastIndexOf('/') + 1);
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QString lang = QLocale::languageToString(QLocale(locale).language());
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ui->language_combobox->addItem(lang, locale);
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}
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// Unlike other configuration changes, interface language changes need to be reflected on the
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// interface immediately. This is done by passing a signal to the main window, and then
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// retranslating when passing back.
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connect(ui->language_combobox,
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static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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&ConfigureUi::onLanguageChanged);
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for (const auto& theme : UISettings::themes) {
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ui->theme_combobox->addItem(theme.first, theme.second);
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}
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this->setConfiguration();
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}
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ConfigureUi::~ConfigureUi() = default;
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void ConfigureUi::setConfiguration() {
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->language_combobox->setCurrentIndex(
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ui->language_combobox->findData(UISettings::values.language));
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ui->icon_size_combobox->setCurrentIndex(
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static_cast<int>(UISettings::values.game_list_icon_size));
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ui->row_1_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_1));
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ui->row_2_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_2) +
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1);
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ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon);
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}
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void ConfigureUi::applyConfiguration() {
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UISettings::values.theme =
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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UISettings::values.game_list_icon_size =
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static_cast<UISettings::GameListIconSize>(ui->icon_size_combobox->currentIndex());
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UISettings::values.game_list_row_1 =
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static_cast<UISettings::GameListText>(ui->row_1_text_combobox->currentIndex());
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UISettings::values.game_list_row_2 =
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static_cast<UISettings::GameListText>(ui->row_2_text_combobox->currentIndex() - 1);
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UISettings::values.game_list_hide_no_icon = ui->toggle_hide_no_icon->isChecked();
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}
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void ConfigureUi::onLanguageChanged(int index) {
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if (index == -1)
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return;
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emit languageChanged(ui->language_combobox->itemData(index).toString());
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}
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void ConfigureUi::retranslateUi() {
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ui->retranslateUi(this);
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}
|
34
src/citra_qt/configuration/configure_ui.h
Normal file
34
src/citra_qt/configuration/configure_ui.h
Normal file
|
@ -0,0 +1,34 @@
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
|
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// Refer to the license.txt file included.
|
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|
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#pragma once
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#include <memory>
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#include <QWidget>
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|
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namespace Ui {
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class ConfigureUi;
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}
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|
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class ConfigureUi : public QWidget {
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Q_OBJECT
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|
||||
public:
|
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explicit ConfigureUi(QWidget* parent = nullptr);
|
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~ConfigureUi();
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void applyConfiguration();
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void retranslateUi();
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|
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private slots:
|
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void onLanguageChanged(int index);
|
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|
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signals:
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void languageChanged(const QString& locale);
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private:
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void setConfiguration();
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|
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std::unique_ptr<Ui::ConfigureUi> ui;
|
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};
|
194
src/citra_qt/configuration/configure_ui.ui
Normal file
194
src/citra_qt/configuration/configure_ui.ui
Normal file
|
@ -0,0 +1,194 @@
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|||
<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureUi</class>
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<widget class="QWidget" name="ConfigureUi">
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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||||
<width>290</width>
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<height>280</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QGroupBox" name="general_groupBox">
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<property name="title">
|
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<string>General</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
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<widget class="QLabel" name="language_label">
|
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<property name="text">
|
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<string>Interface language:</string>
|
||||
</property>
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</widget>
|
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</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="language_combobox"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<widget class="QLabel" name="theme_label">
|
||||
<property name="text">
|
||||
<string>Theme:</string>
|
||||
</property>
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||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="theme_combobox"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="game_list_groupBox">
|
||||
<property name="title">
|
||||
<string>Game List</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_5">
|
||||
<item>
|
||||
<widget class="QLabel" name="icon_size_label">
|
||||
<property name="text">
|
||||
<string>Icon Size:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="icon_size_combobox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>None</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Small (24x24)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Large (48x48)</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_6">
|
||||
<item>
|
||||
<widget class="QLabel" name="row_1_text_label">
|
||||
<property name="text">
|
||||
<string>Row 1 Text:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="row_1_text_combobox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>File Name</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Full Path</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Title Name</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Title ID</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_7">
|
||||
<item>
|
||||
<widget class="QLabel" name="row_2_text_label">
|
||||
<property name="text">
|
||||
<string>Row 2 Text:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="row_2_text_combobox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>None</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>File Name</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Full Path</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Title Name</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Title ID</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_hide_no_icon">
|
||||
<property name="text">
|
||||
<string>Hide Titles without Icon</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -723,6 +723,11 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
|||
return update_smdh;
|
||||
}();
|
||||
|
||||
if (!Loader::IsValidSMDH(smdh) && UISettings::values.game_list_hide_no_icon) {
|
||||
// Skip this invalid entry
|
||||
return true;
|
||||
}
|
||||
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
||||
// The game list uses this as compatibility number for untested games
|
||||
|
|
|
@ -62,6 +62,8 @@ public:
|
|||
|
||||
QString FindGameByProgramID(u64 program_id);
|
||||
|
||||
void RefreshGameDirectory();
|
||||
|
||||
static const QStringList supported_file_extensions;
|
||||
|
||||
signals:
|
||||
|
@ -87,8 +89,6 @@ private:
|
|||
void ValidateEntry(const QModelIndex& item);
|
||||
void DonePopulating(QStringList watch_list);
|
||||
|
||||
void RefreshGameDirectory();
|
||||
|
||||
void PopupContextMenu(const QPoint& menu_location);
|
||||
void AddGamePopup(QMenu& context_menu, const QString& path, u64 program_id, u64 extdata_id);
|
||||
void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
|
||||
|
|
|
@ -124,6 +124,13 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
/// Game list icon sizes (in px)
|
||||
static const std::unordered_map<UISettings::GameListIconSize, int> IconSizes{
|
||||
{UISettings::GameListIconSize::NoIcon, 0},
|
||||
{UISettings::GameListIconSize::SmallIcon, 24},
|
||||
{UISettings::GameListIconSize::LargeIcon, 48},
|
||||
};
|
||||
|
||||
/**
|
||||
* A specialization of GameListItem for path values.
|
||||
* This class ensures that for every full path value it holds, a correct string representation
|
||||
|
@ -145,9 +152,18 @@ public:
|
|||
setData(qulonglong(program_id), ProgramIdRole);
|
||||
setData(qulonglong(extdata_id), ExtdataIdRole);
|
||||
|
||||
if (UISettings::values.game_list_icon_size == UISettings::GameListIconSize::NoIcon) {
|
||||
// Do not display icons
|
||||
setData(QPixmap(), Qt::DecorationRole);
|
||||
}
|
||||
|
||||
bool large =
|
||||
UISettings::values.game_list_icon_size == UISettings::GameListIconSize::LargeIcon;
|
||||
|
||||
if (!Loader::IsValidSMDH(smdh_data)) {
|
||||
// SMDH is not valid, set a default icon
|
||||
setData(GetDefaultIcon(true), Qt::DecorationRole);
|
||||
if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon)
|
||||
setData(GetDefaultIcon(large), Qt::DecorationRole);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -155,7 +171,8 @@ public:
|
|||
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
|
||||
|
||||
// Get icon from SMDH
|
||||
setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
|
||||
if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon)
|
||||
setData(GetQPixmapFromSMDH(smdh, large), Qt::DecorationRole);
|
||||
|
||||
// Get title from SMDH
|
||||
setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English),
|
||||
|
@ -171,29 +188,23 @@ public:
|
|||
std::string path, filename, extension;
|
||||
Common::SplitPath(data(FullPathRole).toString().toStdString(), &path, &filename,
|
||||
&extension);
|
||||
QString title = data(TitleRole).toString();
|
||||
QString second_name = QString::fromStdString(filename + extension);
|
||||
static QRegExp installed_pattern(
|
||||
QString::fromStdString(
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
|
||||
"Nintendo "
|
||||
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/"
|
||||
"title/0004000(0|e)/[0-9a-f]{8}/content/")
|
||||
.replace("\\", "\\\\"));
|
||||
static QRegExp system_pattern(
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
"00000000000000000000000000000000/"
|
||||
"title/00040010/[0-9a-f]{8}/content/")
|
||||
.replace("\\", "\\\\"));
|
||||
if (installed_pattern.exactMatch(QString::fromStdString(path)) ||
|
||||
system_pattern.exactMatch(QString::fromStdString(path))) {
|
||||
// Use a different mechanism for system / installed titles showing program ID
|
||||
second_name = QString("%1-%2")
|
||||
.arg(data(ProgramIdRole).toULongLong(), 16, 16, QChar('0'))
|
||||
.toUpper()
|
||||
.arg(QString::fromStdString(filename));
|
||||
|
||||
const std::unordered_map<UISettings::GameListText, QString> display_texts{
|
||||
{UISettings::GameListText::FileName, QString::fromStdString(filename + extension)},
|
||||
{UISettings::GameListText::FullPath, data(FullPathRole).toString()},
|
||||
{UISettings::GameListText::TitleName, data(TitleRole).toString()},
|
||||
{UISettings::GameListText::TitleID,
|
||||
QString::fromStdString(fmt::format("{:016X}", data(ProgramIdRole).toULongLong()))},
|
||||
};
|
||||
|
||||
const QString& row1 = display_texts.at(UISettings::values.game_list_row_1);
|
||||
|
||||
QString row2;
|
||||
auto row_2_id = UISettings::values.game_list_row_2;
|
||||
if (row_2_id != UISettings::GameListText::NoText) {
|
||||
row2 = (row1.isEmpty() ? "" : "\n ") + display_texts.at(row_2_id);
|
||||
}
|
||||
return title + (title.isEmpty() ? "" : "\n ") + second_name;
|
||||
return row1 + row2;
|
||||
} else {
|
||||
return GameListItem::data(role);
|
||||
}
|
||||
|
@ -320,18 +331,20 @@ public:
|
|||
|
||||
UISettings::GameDir* game_dir = &directory;
|
||||
setData(QVariant::fromValue(game_dir), GameDirRole);
|
||||
|
||||
int icon_size = IconSizes.at(UISettings::values.game_list_icon_size);
|
||||
switch (dir_type) {
|
||||
case GameListItemType::InstalledDir:
|
||||
setData(QIcon::fromTheme("sd_card").pixmap(48), Qt::DecorationRole);
|
||||
setData(QIcon::fromTheme("sd_card").pixmap(icon_size), Qt::DecorationRole);
|
||||
setData("Installed Titles", Qt::DisplayRole);
|
||||
break;
|
||||
case GameListItemType::SystemDir:
|
||||
setData(QIcon::fromTheme("chip").pixmap(48), Qt::DecorationRole);
|
||||
setData(QIcon::fromTheme("chip").pixmap(icon_size), Qt::DecorationRole);
|
||||
setData("System Titles", Qt::DisplayRole);
|
||||
break;
|
||||
case GameListItemType::CustomDir:
|
||||
QString icon_name = QFileInfo::exists(game_dir->path) ? "folder" : "bad_folder";
|
||||
setData(QIcon::fromTheme(icon_name).pixmap(48), Qt::DecorationRole);
|
||||
setData(QIcon::fromTheme(icon_name).pixmap(icon_size), Qt::DecorationRole);
|
||||
setData(game_dir->path, Qt::DisplayRole);
|
||||
break;
|
||||
};
|
||||
|
@ -349,7 +362,9 @@ class GameListAddDir : public GameListItem {
|
|||
public:
|
||||
explicit GameListAddDir() {
|
||||
setData(type(), TypeRole);
|
||||
setData(QIcon::fromTheme("plus").pixmap(48), Qt::DecorationRole);
|
||||
|
||||
int icon_size = IconSizes.at(UISettings::values.game_list_icon_size);
|
||||
setData(QIcon::fromTheme("plus").pixmap(icon_size), Qt::DecorationRole);
|
||||
setData("Add New Game Directory", Qt::DisplayRole);
|
||||
}
|
||||
|
||||
|
|
|
@ -1286,6 +1286,7 @@ void GMainWindow::OnConfigure() {
|
|||
SetDiscordEnabled(UISettings::values.enable_discord_presence);
|
||||
emit UpdateThemedIcons();
|
||||
SyncMenuUISettings();
|
||||
game_list->RefreshGameDirectory();
|
||||
config->Save();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,6 +31,20 @@ struct GameDir {
|
|||
};
|
||||
};
|
||||
|
||||
enum class GameListIconSize {
|
||||
NoIcon, ///< Do not display icons
|
||||
SmallIcon, ///< Display a small (24x24) icon
|
||||
LargeIcon, ///< Display a large (48x48) icon
|
||||
};
|
||||
|
||||
enum class GameListText {
|
||||
NoText = -1, ///< No text
|
||||
FileName, ///< Display the file name of the entry
|
||||
FullPath, ///< Display the full path of the entry
|
||||
TitleName, ///< Display the name of the title
|
||||
TitleID, ///< Display the title ID
|
||||
};
|
||||
|
||||
struct Values {
|
||||
QByteArray geometry;
|
||||
QByteArray state;
|
||||
|
@ -58,6 +72,12 @@ struct Values {
|
|||
// Discord RPC
|
||||
bool enable_discord_presence;
|
||||
|
||||
// Game List
|
||||
GameListIconSize game_list_icon_size;
|
||||
GameListText game_list_row_1;
|
||||
GameListText game_list_row_2;
|
||||
bool game_list_hide_no_icon;
|
||||
|
||||
QString roms_path;
|
||||
QString symbols_path;
|
||||
QString movie_record_path;
|
||||
|
|
Loading…
Reference in a new issue