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https://github.com/Lime3DS/Lime3DS
synced 2024-11-01 04:37:52 +00:00
mutex: initial commit of HLE module
This commit is contained in:
parent
08e6a9bf89
commit
978e1d4653
7 changed files with 166 additions and 10 deletions
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@ -35,6 +35,7 @@ set(SRCS core.cpp
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hle/coprocessor.cpp
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hle/svc.cpp
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hle/kernel/kernel.cpp
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hle/kernel/mutex.cpp
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hle/kernel/thread.cpp
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hle/service/apt.cpp
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hle/service/gsp.cpp
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@ -169,6 +169,7 @@
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<ClCompile Include="hle\coprocessor.cpp" />
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<ClCompile Include="hle\hle.cpp" />
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<ClCompile Include="hle\kernel\kernel.cpp" />
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<ClCompile Include="hle\kernel\mutex.cpp" />
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<ClCompile Include="hle\kernel\thread.cpp" />
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<ClCompile Include="hle\service\apt.cpp" />
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<ClCompile Include="hle\service\gsp.cpp" />
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@ -217,6 +218,7 @@
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<ClInclude Include="hle\function_wrappers.h" />
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<ClInclude Include="hle\hle.h" />
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<ClInclude Include="hle\kernel\kernel.h" />
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<ClInclude Include="hle\kernel\mutex.h" />
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<ClInclude Include="hle\kernel\thread.h" />
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<ClInclude Include="hle\service\apt.h" />
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<ClInclude Include="hle\service\gsp.h" />
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@ -162,6 +162,9 @@
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<ClCompile Include="hle\svc.cpp">
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<Filter>hle</Filter>
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</ClCompile>
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<ClCompile Include="hle\kernel\mutex.cpp">
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<Filter>hle\kernel</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="arm\disassembler\arm_disasm.h">
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@ -289,6 +292,9 @@
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<ClInclude Include="hle\svc.h">
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<Filter>hle</Filter>
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</ClInclude>
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<ClInclude Include="hle\kernel\mutex.h">
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<Filter>hle\kernel</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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122
src/core/hle/kernel/mutex.cpp
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122
src/core/hle/kernel/mutex.cpp
Normal file
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@ -0,0 +1,122 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <map>
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#include <vector>
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#include "common/common.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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class Mutex : public Object {
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public:
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const char* GetTypeName() { return "Mutex"; }
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static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Mutex; }
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Kernel::HandleType GetHandleType() const { return Kernel::HandleType::Mutex; }
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bool initial_locked; ///< Initial lock state when mutex was created
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bool locked; ///< Current locked state
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Handle lock_thread; ///< Handle to thread that currently has mutex
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std::vector<Handle> waiting_threads; ///< Threads that are waiting for the mutex
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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typedef std::multimap<Handle, Handle> MutexMap;
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static MutexMap g_mutex_held_locks;
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void __MutexAcquireLock(Mutex* mutex, Handle thread) {
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g_mutex_held_locks.insert(std::make_pair(thread, mutex->GetHandle()));
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mutex->lock_thread = thread;
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}
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void __MutexAcquireLock(Mutex* mutex) {
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Handle thread = GetCurrentThread();
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__MutexAcquireLock(mutex, thread);
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}
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void __MutexEraseLock(Mutex* mutex) {
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Handle handle = mutex->GetHandle();
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auto locked = g_mutex_held_locks.equal_range(mutex->lock_thread);
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for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
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if ((*iter).second == handle) {
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g_mutex_held_locks.erase(iter);
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break;
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}
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}
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mutex->lock_thread = -1;
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}
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bool __LockMutex(Mutex* mutex) {
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// Mutex alread locked?
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if (mutex->locked) {
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return false;
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}
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__MutexAcquireLock(mutex);
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return true;
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}
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bool __ReleaseMutexForThread(Mutex* mutex, Handle thread) {
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__MutexAcquireLock(mutex, thread);
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Kernel::ResumeThreadFromWait(thread);
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return true;
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}
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bool __ReleaseMutex(Mutex* mutex) {
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__MutexEraseLock(mutex);
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bool woke_threads = false;
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auto iter = mutex->waiting_threads.begin();
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// Find the next waiting thread for the mutex...
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while (!woke_threads && !mutex->waiting_threads.empty()) {
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woke_threads |= __ReleaseMutexForThread(mutex, *iter);
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mutex->waiting_threads.erase(iter);
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}
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// Reset mutex lock thread handle, nothing is waiting
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if (!woke_threads) {
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mutex->locked = false;
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mutex->lock_thread = -1;
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}
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return woke_threads;
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}
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/**
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* Releases a mutex
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* @param handle Handle to mutex to release
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*/
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Result ReleaseMutex(Handle handle) {
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Mutex* mutex = Kernel::g_object_pool.GetFast<Mutex>(handle);
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if (!__ReleaseMutex(mutex)) {
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return -1;
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}
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return 0;
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}
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/**
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* Creates a mutex
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* @param handle Reference to handle for the newly created mutex
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* @param initial_locked Specifies if the mutex should be locked initially
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*/
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Result CreateMutex(Handle& handle, bool initial_locked) {
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Mutex* mutex = new Mutex;
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handle = Kernel::g_object_pool.Create(mutex);
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mutex->locked = mutex->initial_locked = initial_locked;
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// Acquire mutex with current thread if initialized as locked...
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if (mutex->locked) {
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__MutexAcquireLock(mutex);
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// Otherwise, reset lock thread handle
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} else {
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mutex->lock_thread = -1;
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}
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return 0;
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}
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} // namespace
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26
src/core/hle/kernel/mutex.h
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26
src/core/hle/kernel/mutex.h
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@ -0,0 +1,26 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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namespace Kernel {
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/**
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* Releases a mutex
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* @param handle Handle to mutex to release
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*/
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Result ReleaseMutex(Handle handle);
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/**
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* Creates a mutex
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* @param handle Reference to handle for the newly created mutex
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* @param initial_locked Specifies if the mutex should be locked initially
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*/
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Result CreateMutex(Handle& handle, bool initial_locked);
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} // namespace
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@ -3,9 +3,10 @@
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// Refer to the license.txt file included.
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#include "common/log.h"
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#include "common/common.h"
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#include "core/hle/hle.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/service/apt.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -19,11 +20,8 @@ void Initialize(Service::Interface* self) {
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void GetLockHandle(Service::Interface* self) {
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u32* cmd_buff = Service::GetCommandBuffer();
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u32 flags = cmd_buff[1];
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// TODO: This should be an actual mutex handle. Games will check that this is not non-zero
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// (NULL), and fail if such. A faked non-zero value will at least enable further booting.
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cmd_buff[5] = 0x12345678;
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u32 flags = cmd_buff[1]; // TODO(bunnei): Figure out the purpose of the flag field
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cmd_buff[1] = Kernel::CreateMutex(cmd_buff[5], false);
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}
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const Interface::FunctionInfo FunctionTable[] = {
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@ -187,15 +187,16 @@ Result CreateThread(void* thread, u32 priority, u32 entry_point, u32 arg, u32 st
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/// Create a mutex
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Result CreateMutex(void* _mutex, u32 initial_locked) {
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Handle* mutex = (Handle*)_mutex;
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DEBUG_LOG(SVC, "(UNIMPLEMENTED) CreateMutex called initial_locked=%s",
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initial_locked ? "true" : "false");
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Core::g_app_core->SetReg(1, 0xF00D0BAD);
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DEBUG_LOG(SVC, "CreateMutex called initial_locked=%s", initial_locked ? "true" : "false");
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Kernel::CreateMutex(*mutex, (bool)initial_locked);
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Core::g_app_core->SetReg(1, *mutex);
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return 0;
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}
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/// Release a mutex
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Result ReleaseMutex(Handle handle) {
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DEBUG_LOG(SVC, "(UNIMPLEMENTED) ReleaseMutex called handle=0x%08X", handle);
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DEBUG_LOG(SVC, "ReleaseMutex called handle=0x%08X", handle);
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Kernel::ReleaseMutex(handle);
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return 0;
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}
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