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https://github.com/Lime3DS/Lime3DS
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Fix clang-format errors.
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parent
6b34041b06
commit
99fd9c68a0
2 changed files with 7 additions and 4 deletions
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@ -258,7 +258,7 @@ public:
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* @param title Referencec to store the application title into
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* @param ResultStatus result of function
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*/
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virtual ResultStatus ReadTitleLong([[maybe_unused]]std::string& title) {
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virtual ResultStatus ReadTitleLong([[maybe_unused]] std::string& title) {
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return ResultStatus::ErrorNotImplemented;
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}
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@ -3061,11 +3061,14 @@ void GMainWindow::UpdateWindowTitle() {
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if (game_title_long.isEmpty()) {
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setWindowTitle(QStringLiteral("Lime %1").arg(full_name));
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} else {
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setWindowTitle(QStringLiteral("Lime %1 | %2").arg(full_name, game_title_long));
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setWindowTitle(QStringLiteral("Lime %1 | %2")
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.arg(full_name, game_title_long));
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render_window->setWindowTitle(
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QStringLiteral("Lime %1 | %2 | %3").arg(full_name, game_title_long, tr("Primary Window")));
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QStringLiteral("Lime %1 | %2 | %3")
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.arg(full_name, game_title_long, tr("Primary Window")));
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secondary_window->setWindowTitle(
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QStringLiteral("Lime %1 | %2 | %3").arg(full_name, game_title_long, tr("Secondary Window")));
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QStringLiteral("Lime %1 | %2 | %3")
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.arg(full_name, game_title_long, tr("Secondary Window")));
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}
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}
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