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https://github.com/Lime3DS/Lime3DS
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added core initialization to app entry point
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1 changed files with 3 additions and 5 deletions
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@ -26,9 +26,7 @@
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#include "log_manager.h"
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#include "file_util.h"
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//#if EMU_PLATFORM == PLATFORM_LINUX
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//#include <unistd.h>
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//#endif
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#include "core.h"
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#include "emu_window/emu_window_glfw.h"
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@ -46,9 +44,9 @@ int __cdecl main(int argc, char **argv) {
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LogManager::Init();
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NOTICE_LOG(ARM11, "Test\n");
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EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
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//EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
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Core::Init(emu_window);
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//if (E_OK != core::Init(emu_window)) {
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// LOG_ERROR(TMASTER, "core initialization failed, exiting...");
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