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https://github.com/Lime3DS/Lime3DS
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Removed redundant loop in EmuThread::run()
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d1c2b76ad1
commit
9a4e58c370
1 changed files with 6 additions and 9 deletions
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@ -31,8 +31,6 @@ void EmuThread::SetFilename(std::string filename)
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void EmuThread::run()
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{
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while (true)
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{
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for (int tight_loop = 0; tight_loop < 10000; ++tight_loop)
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{
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if (cpu_running || exec_cpu_step)
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{
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@ -44,7 +42,6 @@ void EmuThread::run()
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emit CPUStepped();
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}
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}
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}
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Core::Stop();
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}
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