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https://github.com/Lime3DS/Lime3DS
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Merge pull request #3324 from Subv/gspgpu
Services: Keep track of per-session data in GSPGPU
This commit is contained in:
commit
9b647d459b
3 changed files with 152 additions and 58 deletions
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@ -59,7 +59,9 @@ public:
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/// Empty placeholder structure for services with no per-session data. The session data classes
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/// in each service must inherit from this.
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struct SessionDataBase {};
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struct SessionDataBase {
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virtual ~SessionDataBase() = default;
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};
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protected:
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/// Creates the storage for the session data of the service.
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@ -9,7 +9,6 @@
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#include "core/core.h"
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#include "core/hle/ipc.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/result.h"
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@ -51,6 +50,20 @@ constexpr ResultCode ERR_REGS_INVALID_SIZE(ErrorDescription::InvalidSize, ErrorM
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ErrorSummary::InvalidArgument,
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ErrorLevel::Usage); // 0xE0E02BEC
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/// Maximum number of threads that can be registered at the same time in the GSP module.
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constexpr u32 MaxGSPThreads = 4;
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/// Thread ids currently in use by the sessions connected to the GSPGPU service.
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static std::array<bool, MaxGSPThreads> used_thread_ids = {false, false, false, false};
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static u32 GetUnusedThreadId() {
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for (u32 id = 0; id < MaxGSPThreads; ++id) {
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if (!used_thread_ids[id])
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return id;
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}
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ASSERT_MSG(false, "All GSP threads are in use");
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}
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/// Gets a pointer to a thread command buffer in GSP shared memory
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static inline u8* GetCommandBuffer(Kernel::SharedPtr<Kernel::SharedMemory> shared_memory,
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u32 thread_id) {
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@ -319,12 +332,16 @@ void GSP_GPU::RegisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx, 0x13, 1, 2);
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u32 flags = rp.Pop<u32>();
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interrupt_event = rp.PopObject<Kernel::Event>();
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auto interrupt_event = rp.PopObject<Kernel::Event>();
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// TODO(mailwl): return right error code instead assert
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ASSERT_MSG((interrupt_event != nullptr), "handle is not valid!");
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interrupt_event->name = "GSP_GSP_GPU::interrupt_event";
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SessionData* session_data = GetSessionData(ctx.Session());
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session_data->interrupt_event = std::move(interrupt_event);
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session_data->registered = true;
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 2);
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if (first_initialization) {
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@ -335,25 +352,60 @@ void GSP_GPU::RegisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
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rb.Push(RESULT_SUCCESS);
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}
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rb.Push(thread_id);
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rb.Push(session_data->thread_id);
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rb.PushCopyObjects(shared_memory);
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thread_id++;
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interrupt_event->Signal(); // TODO(bunnei): Is this correct?
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LOG_WARNING(Service_GSP, "called, flags=0x%08X", flags);
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LOG_DEBUG(Service_GSP, "called, flags=0x%08X", flags);
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}
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void GSP_GPU::UnregisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx, 0x14, 0, 0);
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thread_id = 0;
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interrupt_event = nullptr;
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SessionData* session_data = GetSessionData(ctx.Session());
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session_data->interrupt_event = nullptr;
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session_data->registered = false;
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(RESULT_SUCCESS);
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LOG_WARNING(Service_GSP, "(STUBBED) called");
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LOG_DEBUG(Service_GSP, "called");
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}
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void GSP_GPU::SignalInterruptForThread(InterruptId interrupt_id, u32 thread_id) {
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SessionData* session_data = FindRegisteredThreadData(thread_id);
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if (session_data == nullptr)
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return;
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auto interrupt_event = session_data->interrupt_event;
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if (interrupt_event == nullptr) {
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LOG_WARNING(Service_GSP, "cannot synchronize until GSP event has been created!");
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return;
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}
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InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(shared_memory, thread_id);
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u8 next = interrupt_relay_queue->index;
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next += interrupt_relay_queue->number_interrupts;
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next = next % 0x34; // 0x34 is the number of interrupt slots
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interrupt_relay_queue->number_interrupts += 1;
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interrupt_relay_queue->slot[next] = interrupt_id;
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interrupt_relay_queue->error_code = 0x0; // No error
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// Update framebuffer information if requested
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// TODO(yuriks): Confirm where this code should be called. It is definitely updated without
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// executing any GSP commands, only waiting on the event.
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// TODO(Subv): The real GSP module triggers PDC0 after updating both the top and bottom
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// screen, it is currently unknown what PDC1 does.
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int screen_id =
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(interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC1) ? 1 : -1;
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if (screen_id != -1) {
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FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
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if (info->is_dirty) {
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GSP::SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
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info->is_dirty.Assign(false);
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}
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}
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interrupt_event->Signal();
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}
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/**
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@ -363,43 +415,26 @@ void GSP_GPU::UnregisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
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* @todo This probably does not belong in the GSP module, instead move to video_core
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*/
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void GSP_GPU::SignalInterrupt(InterruptId interrupt_id) {
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if (!gpu_right_acquired) {
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return;
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}
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if (nullptr == interrupt_event) {
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LOG_WARNING(Service_GSP, "cannot synchronize until GSP event has been created!");
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return;
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}
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if (nullptr == shared_memory) {
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LOG_WARNING(Service_GSP, "cannot synchronize until GSP shared memory has been created!");
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return;
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}
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for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
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InterruptRelayQueue* interrupt_relay_queue =
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GetInterruptRelayQueue(shared_memory, thread_id);
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u8 next = interrupt_relay_queue->index;
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next += interrupt_relay_queue->number_interrupts;
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next = next % 0x34; // 0x34 is the number of interrupt slots
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interrupt_relay_queue->number_interrupts += 1;
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interrupt_relay_queue->slot[next] = interrupt_id;
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interrupt_relay_queue->error_code = 0x0; // No error
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// Update framebuffer information if requested
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// TODO(yuriks): Confirm where this code should be called. It is definitely updated without
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// executing any GSP commands, only waiting on the event.
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int screen_id =
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(interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC1) ? 1 : -1;
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if (screen_id != -1) {
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FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
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if (info->is_dirty) {
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GSP::SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
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info->is_dirty.Assign(false);
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}
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// The PDC0 and PDC1 interrupts are fired even if the GPU right hasn't been acquired.
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// Normal interrupts are only signaled for the active thread (ie, the thread that has the GPU
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// right), but the PDC0/1 interrupts are signaled for every registered thread.
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if (interrupt_id == InterruptId::PDC0 || interrupt_id == InterruptId::PDC1) {
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for (u32 thread_id = 0; thread_id < MaxGSPThreads; ++thread_id) {
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SignalInterruptForThread(interrupt_id, thread_id);
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}
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return;
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}
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interrupt_event->Signal();
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// For normal interrupts, don't do anything if no process has acquired the GPU right.
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if (active_thread_id == -1)
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return;
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SignalInterruptForThread(interrupt_id, active_thread_id);
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}
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MICROPROFILE_DEFINE(GPU_GSP_DMA, "GPU", "GSP DMA", MP_RGB(100, 0, 255));
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@ -622,18 +657,34 @@ void GSP_GPU::AcquireRight(Kernel::HLERequestContext& ctx) {
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u32 flag = rp.Pop<u32>();
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auto process = rp.PopObject<Kernel::Process>();
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gpu_right_acquired = true;
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SessionData* session_data = GetSessionData(ctx.Session());
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LOG_WARNING(Service_GSP, "called flag=%08X process=%u thread_id=%u", flag, process->process_id,
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session_data->thread_id);
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(RESULT_SUCCESS);
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LOG_WARNING(Service_GSP, "called flag=%08X process=%u", flag, process->process_id);
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if (active_thread_id == session_data->thread_id) {
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rb.Push(ResultCode(ErrorDescription::AlreadyDone, ErrorModule::GX, ErrorSummary::Success,
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ErrorLevel::Success));
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return;
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}
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// TODO(Subv): This case should put the caller thread to sleep until the right is released.
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ASSERT_MSG(active_thread_id == -1, "GPU right has already been acquired");
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active_thread_id = session_data->thread_id;
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rb.Push(RESULT_SUCCESS);
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}
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void GSP_GPU::ReleaseRight(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx, 0x17, 0, 0);
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gpu_right_acquired = false;
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SessionData* session_data = GetSessionData(ctx.Session());
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ASSERT_MSG(active_thread_id == session_data->thread_id,
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"Wrong thread tried to release GPU right");
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active_thread_id = -1;
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(RESULT_SUCCESS);
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@ -655,6 +706,17 @@ void GSP_GPU::StoreDataCache(Kernel::HLERequestContext& ctx) {
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size, process->process_id);
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}
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SessionData* GSP_GPU::FindRegisteredThreadData(u32 thread_id) {
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for (auto& session_info : connected_sessions) {
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SessionData* data = static_cast<SessionData*>(session_info.data.get());
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if (!data->registered)
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continue;
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if (data->thread_id == thread_id)
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return data;
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}
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return nullptr;
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}
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GSP_GPU::GSP_GPU() : ServiceFramework("gsp::Gpu", 2) {
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static const FunctionInfo functions[] = {
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{0x00010082, &GSP_GPU::WriteHWRegs, "WriteHWRegs"},
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@ -691,17 +753,26 @@ GSP_GPU::GSP_GPU() : ServiceFramework("gsp::Gpu", 2) {
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};
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RegisterHandlers(functions);
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interrupt_event = nullptr;
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using Kernel::MemoryPermission;
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shared_memory = Kernel::SharedMemory::Create(nullptr, 0x1000, MemoryPermission::ReadWrite,
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MemoryPermission::ReadWrite, 0,
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Kernel::MemoryRegion::BASE, "GSP:SharedMemory");
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thread_id = 0;
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gpu_right_acquired = false;
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first_initialization = true;
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};
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SessionData::SessionData() {
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// Assign a new thread id to this session when it connects. Note: In the real GSP service this
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// is done through a real thread (svcCreateThread) but we have to simulate it since our HLE
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// services don't have threads.
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thread_id = GetUnusedThreadId();
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used_thread_ids[thread_id] = true;
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}
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SessionData::~SessionData() {
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// Free the thread id slot so that other sessions can use it.
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used_thread_ids[thread_id] = false;
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}
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} // namespace GSP
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} // namespace Service
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@ -8,12 +8,12 @@
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#include <string>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/result.h"
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#include "core/hle/service/service.h"
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namespace Kernel {
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class Event;
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class SharedMemory;
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} // namespace Kernel
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@ -179,7 +179,19 @@ struct CommandBuffer {
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};
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static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrect size");
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class GSP_GPU final : public ServiceFramework<GSP_GPU> {
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struct SessionData : public Kernel::SessionRequestHandler::SessionDataBase {
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SessionData();
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~SessionData();
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/// Event triggered when GSP interrupt has been signalled
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Kernel::SharedPtr<Kernel::Event> interrupt_event;
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/// Thread index into interrupt relay queue
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u32 thread_id;
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/// Whether RegisterInterruptRelayQueue was called for this session
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bool registered = false;
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};
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class GSP_GPU final : public ServiceFramework<GSP_GPU, SessionData> {
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public:
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GSP_GPU();
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~GSP_GPU() = default;
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@ -201,6 +213,14 @@ public:
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FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index);
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private:
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/**
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* Signals that the specified interrupt type has occurred to userland code for the specified GSP
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* thread id.
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* @param interrupt_id ID of interrupt that is being signalled.
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* @param thread_id GSP thread that will receive the interrupt.
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*/
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void SignalInterruptForThread(InterruptId interrupt_id, u32 thread_id);
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/**
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* GSP_GPU::WriteHWRegs service function
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*
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@ -351,14 +371,15 @@ private:
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*/
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void StoreDataCache(Kernel::HLERequestContext& ctx);
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/// Event triggered when GSP interrupt has been signalled
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Kernel::SharedPtr<Kernel::Event> interrupt_event;
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/// GSP shared memoryings
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Kernel::SharedPtr<Kernel::SharedMemory> shared_memory;
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/// Thread index into interrupt relay queue
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u32 thread_id = 0;
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/// Returns the session data for the specified registered thread id, or nullptr if not found.
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SessionData* FindRegisteredThreadData(u32 thread_id);
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/// GSP shared memory
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Kernel::SharedPtr<Kernel::SharedMemory> shared_memory;
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/// Thread id that currently has GPU rights or -1 if none.
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int active_thread_id = -1;
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bool gpu_right_acquired = false;
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bool first_initialization = true;
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};
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