mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 17:42:40 -06:00
Pica: Add texture type to state
This commit is contained in:
parent
86ecbdfa4d
commit
9cfebb9334
1 changed files with 10 additions and 0 deletions
|
@ -138,6 +138,15 @@ struct Regs {
|
|||
INSERT_PADDING_WORDS(0x12);
|
||||
|
||||
struct TextureConfig {
|
||||
enum TextureType : u32 {
|
||||
Texture2D = 0,
|
||||
TextureCube = 1,
|
||||
Shadow2D = 2,
|
||||
Projection2D = 3,
|
||||
ShadowCube = 4,
|
||||
Disabled = 5,
|
||||
};
|
||||
|
||||
enum WrapMode : u32 {
|
||||
ClampToEdge = 0,
|
||||
ClampToBorder = 1,
|
||||
|
@ -168,6 +177,7 @@ struct Regs {
|
|||
BitField< 2, 1, TextureFilter> min_filter;
|
||||
BitField< 8, 2, WrapMode> wrap_t;
|
||||
BitField<12, 2, WrapMode> wrap_s;
|
||||
BitField<28, 2, TextureType> type; ///< @note Only valid for texture 0 according to 3DBrew.
|
||||
};
|
||||
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
|
Loading…
Reference in a new issue