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https://github.com/Lime3DS/Lime3DS
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fixed framebuffer color order
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1 changed files with 1 additions and 1 deletions
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@ -86,7 +86,7 @@ void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) {
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// Update textures with contents of XFB in RAM - top
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// Update textures with contents of XFB in RAM - top
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glBindTexture(GL_TEXTURE_2D, m_xfb_texture_top);
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glBindTexture(GL_TEXTURE_2D, m_xfb_texture_top);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight,
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight,
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GL_RGB, GL_UNSIGNED_BYTE, m_xfb_top_flipped);
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GL_BGR, GL_UNSIGNED_BYTE, m_xfb_top_flipped);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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// Render target is destination framebuffer
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// Render target is destination framebuffer
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