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https://github.com/Lime3DS/Lime3DS
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Network: Made send async in RoomMember
This commit is contained in:
parent
859be35d54
commit
a0626221a5
4 changed files with 70 additions and 25 deletions
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@ -73,6 +73,11 @@ public:
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*/
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*/
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void SendMacCollision(ENetPeer* client);
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void SendMacCollision(ENetPeer* client);
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/**
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* Sends a ID_ROOM_VERSION_MISMATCH message telling the client that the MAC is invalid.
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*/
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void SendVersionMismatch(ENetPeer* client);
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/**
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/**
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* Notifies the member that its connection attempt was successful,
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* Notifies the member that its connection attempt was successful,
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* and it is now part of the room.
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* and it is now part of the room.
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@ -170,6 +175,9 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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MacAddress preferred_mac;
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MacAddress preferred_mac;
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packet >> preferred_mac;
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packet >> preferred_mac;
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u32 client_version;
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packet >> client_version;
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if (!IsValidNickname(nickname)) {
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if (!IsValidNickname(nickname)) {
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SendNameCollision(event->peer);
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SendNameCollision(event->peer);
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return;
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return;
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@ -186,6 +194,11 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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preferred_mac = GenerateMacAddress();
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preferred_mac = GenerateMacAddress();
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}
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}
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if (client_version != network_version) {
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SendVersionMismatch(event->peer);
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return;
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}
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// At this point the client is ready to be added to the room.
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// At this point the client is ready to be added to the room.
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Member member{};
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Member member{};
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member.mac_address = preferred_mac;
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member.mac_address = preferred_mac;
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@ -232,6 +245,17 @@ void Room::RoomImpl::SendMacCollision(ENetPeer* client) {
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enet_host_flush(server);
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enet_host_flush(server);
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}
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}
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void Room::RoomImpl::SendVersionMismatch(ENetPeer* client) {
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Packet packet;
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packet << static_cast<MessageID>(IdVersionMismatch);
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packet << network_version;
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(client, 0, enet_packet);
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) {
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void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) {
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Packet packet;
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Packet packet;
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packet << static_cast<MessageID>(IdJoinSuccess);
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packet << static_cast<MessageID>(IdJoinSuccess);
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@ -291,7 +315,7 @@ void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
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if (destination_address == BroadcastMac) { // Send the data to everyone except the sender
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if (destination_address == BroadcastMac) { // Send the data to everyone except the sender
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for (const auto& member : members) {
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for (const auto& member : members) {
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if (member.peer != event->peer)
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if (member.peer != event->peer)
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enet_peer_send(member.peer, 0, event->packet);
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enet_peer_send(member.peer, 0, enet_packet);
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}
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}
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} else { // Send the data only to the destination client
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} else { // Send the data only to the destination client
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auto member = std::find_if(members.begin(), members.end(),
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auto member = std::find_if(members.begin(), members.end(),
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@ -327,9 +351,9 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
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ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
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ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
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ENET_PACKET_FLAG_RELIABLE);
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ENET_PACKET_FLAG_RELIABLE);
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for (auto it = members.begin(); it != members.end(); ++it) {
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for (const auto& member : members) {
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if (it->peer != event->peer)
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if (member.peer != event->peer)
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enet_peer_send(it->peer, 0, enet_packet);
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enet_peer_send(member.peer, 0, enet_packet);
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}
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}
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enet_host_flush(server);
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enet_host_flush(server);
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}
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}
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@ -369,6 +393,9 @@ Room::~Room() = default;
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void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
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void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
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ENetAddress address;
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ENetAddress address;
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address.host = ENET_HOST_ANY;
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address.host = ENET_HOST_ANY;
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if (!server_address.empty()) {
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enet_address_set_host(&address, server_address.c_str());
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}
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address.port = server_port;
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address.port = server_port;
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room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
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room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
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@ -11,6 +11,8 @@
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namespace Network {
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namespace Network {
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constexpr u32 network_version = 1; ///< The version of this Room and RoomMember
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constexpr u16 DefaultRoomPort = 1234;
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constexpr u16 DefaultRoomPort = 1234;
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constexpr size_t NumChannels = 1; // Number of channels used for the connection
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constexpr size_t NumChannels = 1; // Number of channels used for the connection
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@ -37,7 +39,9 @@ enum RoomMessageTypes {
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IdWifiPacket,
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IdWifiPacket,
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IdChatMessage,
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IdChatMessage,
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IdNameCollision,
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IdNameCollision,
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IdMacCollision
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IdMacCollision,
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IdVersionMismatch,
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IdCloseRoom
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};
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};
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/// This is what a server [person creating a server] would use.
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/// This is what a server [person creating a server] would use.
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <atomic>
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#include <atomic>
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#include <list>
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#include <mutex>
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#include <mutex>
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#include <thread>
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#include <thread>
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#include "common/assert.h"
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#include "common/assert.h"
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@ -33,8 +34,10 @@ public:
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std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
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std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
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/// Thread that receives and dispatches network packets
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/// Thread that receives and dispatches network packets
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std::unique_ptr<std::thread> receive_thread;
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std::unique_ptr<std::thread> loop_thread;
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void ReceiveLoop();
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std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable.
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std::list<Packet> send_list; ///< A list that stores all packets to send the async
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void MemberLoop();
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void StartLoop();
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void StartLoop();
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/**
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/**
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@ -91,7 +94,7 @@ bool RoomMember::RoomMemberImpl::IsConnected() const {
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return state == State::Joining || state == State::Joined;
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return state == State::Joining || state == State::Joined;
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}
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}
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void RoomMember::RoomMemberImpl::ReceiveLoop() {
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void RoomMember::RoomMemberImpl::MemberLoop() {
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// Receive packets while the connection is open
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// Receive packets while the connection is open
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while (IsConnected()) {
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while (IsConnected()) {
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std::lock_guard<std::mutex> lock(network_mutex);
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std::lock_guard<std::mutex> lock(network_mutex);
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@ -121,6 +124,9 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
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case IdMacCollision:
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case IdMacCollision:
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SetState(State::MacCollision);
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SetState(State::MacCollision);
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break;
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break;
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case IdVersionMismatch:
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SetState(State::WrongVersion);
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -128,22 +134,30 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
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break;
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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case ENET_EVENT_TYPE_DISCONNECT:
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SetState(State::LostConnection);
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SetState(State::LostConnection);
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break;
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}
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}
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}
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}
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{
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std::lock_guard<std::mutex> lock(send_list_mutex);
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for (const auto& packet : send_list) {
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ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
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ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(server, 0, enetPacket);
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}
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enet_host_flush(client);
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send_list.clear();
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}
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}
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}
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Disconnect();
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Disconnect();
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};
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};
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void RoomMember::RoomMemberImpl::StartLoop() {
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void RoomMember::RoomMemberImpl::StartLoop() {
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receive_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::ReceiveLoop, this);
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loop_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::MemberLoop, this);
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}
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}
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void RoomMember::RoomMemberImpl::Send(Packet& packet) {
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void RoomMember::RoomMemberImpl::Send(Packet& packet) {
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std::lock_guard<std::mutex> lock(network_mutex);
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std::lock_guard<std::mutex> lock(send_list_mutex);
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ENetPacket* enetPacket =
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send_list.push_back(std::move(packet));
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(server, 0, enetPacket);
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enet_host_flush(client);
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}
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}
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void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
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void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
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@ -152,6 +166,7 @@ void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
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packet << static_cast<MessageID>(IdJoinRequest);
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packet << static_cast<MessageID>(IdJoinRequest);
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packet << nickname;
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packet << nickname;
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packet << preferred_mac;
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packet << preferred_mac;
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packet << network_version;
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Send(packet);
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Send(packet);
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}
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}
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@ -238,11 +253,9 @@ void RoomMember::RoomMemberImpl::Disconnect() {
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room_information.member_slots = 0;
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room_information.member_slots = 0;
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room_information.name.clear();
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room_information.name.clear();
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if (server) {
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if (!server)
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enet_peer_disconnect(server, 0);
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} else {
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return;
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return;
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}
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enet_peer_disconnect(server, 0);
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ENetEvent event;
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ENetEvent event;
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while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) {
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while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) {
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@ -296,14 +309,14 @@ RoomInformation RoomMember::GetRoomInformation() const {
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void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
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void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
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u16 client_port) {
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u16 client_port) {
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// If the member is connected, kill the connection first
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// If the member is connected, kill the connection first
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if (room_member_impl->receive_thread && room_member_impl->receive_thread->joinable()) {
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if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) {
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room_member_impl->SetState(State::Error);
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room_member_impl->SetState(State::Error);
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room_member_impl->receive_thread->join();
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room_member_impl->loop_thread->join();
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room_member_impl->receive_thread.reset();
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room_member_impl->loop_thread.reset();
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}
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}
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// If the thread isn't running but the ptr still exists, reset it
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// If the thread isn't running but the ptr still exists, reset it
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else if (room_member_impl->receive_thread) {
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else if (room_member_impl->loop_thread) {
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room_member_impl->receive_thread.reset();
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room_member_impl->loop_thread.reset();
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}
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}
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ENetAddress address{};
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ENetAddress address{};
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@ -361,8 +374,8 @@ void RoomMember::SendGameName(const std::string& game_name) {
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void RoomMember::Leave() {
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void RoomMember::Leave() {
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room_member_impl->SetState(State::Idle);
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room_member_impl->SetState(State::Idle);
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room_member_impl->receive_thread->join();
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room_member_impl->loop_thread->join();
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room_member_impl->receive_thread.reset();
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room_member_impl->loop_thread.reset();
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}
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}
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} // namespace Network
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} // namespace Network
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@ -47,6 +47,7 @@ public:
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// Reasons why connection was rejected
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// Reasons why connection was rejected
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NameCollision, ///< Somebody is already using this name
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NameCollision, ///< Somebody is already using this name
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MacCollision, ///< Somebody is already using that mac-address
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MacCollision, ///< Somebody is already using that mac-address
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WrongVersion, ///< The room version is not the same as for this RoomMember
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CouldNotConnect ///< The room is not responding to a connection attempt
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CouldNotConnect ///< The room is not responding to a connection attempt
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};
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};
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