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https://github.com/Lime3DS/Lime3DS
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HID: Cleanup how next_touch_index
is calculated for Pad and touch.
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parent
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commit
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1 changed files with 2 additions and 2 deletions
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@ -88,7 +88,7 @@ void PadUpdateComplete() {
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shared_mem->pad.current_state.hex = next_state.hex;
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shared_mem->pad.index = next_pad_index;
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next_pad_index = (next_pad_index + 1) % shared_mem->pad.entries.size();
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++next_touch_index %= shared_mem->pad.entries.size();
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// Get the previous Pad state
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u32 last_entry_index = (shared_mem->pad.index - 1) % shared_mem->pad.entries.size();
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@ -146,7 +146,7 @@ void TouchUpdateComplete() {
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return;
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shared_mem->touch.index = next_touch_index;
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next_touch_index = (next_touch_index + 1) % shared_mem->touch.entries.size();
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++next_touch_index %= shared_mem->touch.entries.size();
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// Get the current touch entry
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TouchDataEntry* current_touch_entry = &shared_mem->touch.entries[shared_mem->touch.index];
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