mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-10-31 20:27:52 +00:00
loader/ncch: Use AM to get update title path
This commit is contained in:
parent
b9fc359e7e
commit
a4af750759
1 changed files with 3 additions and 20 deletions
|
@ -17,6 +17,7 @@
|
|||
#include "core/file_sys/title_metadata.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/hle/service/am/am.h"
|
||||
#include "core/hle/service/cfg/cfg.h"
|
||||
#include "core/hle/service/fs/archive.h"
|
||||
#include "core/loader/ncch.h"
|
||||
|
@ -46,25 +47,6 @@ FileType AppLoader_NCCH::IdentifyType(FileUtil::IOFile& file) {
|
|||
return FileType::Error;
|
||||
}
|
||||
|
||||
static std::string GetUpdateNCCHPath(u64_le program_id) {
|
||||
u32 high = static_cast<u32>((program_id | UPDATE_MASK) >> 32);
|
||||
u32 low = static_cast<u32>((program_id | UPDATE_MASK) & 0xFFFFFFFF);
|
||||
|
||||
// TODO(shinyquagsire23): Title database should be doing this path lookup
|
||||
std::string content_path = Common::StringFromFormat(
|
||||
"%sNintendo 3DS/%s/%s/title/%08x/%08x/content/", FileUtil::GetUserPath(D_SDMC_IDX).c_str(),
|
||||
SYSTEM_ID, SDCARD_ID, high, low);
|
||||
std::string tmd_path = content_path + "00000000.tmd";
|
||||
|
||||
u32 content_id = 0;
|
||||
FileSys::TitleMetadata tmd(tmd_path);
|
||||
if (tmd.Load() == ResultStatus::Success) {
|
||||
content_id = tmd.GetBootContentID();
|
||||
}
|
||||
|
||||
return Common::StringFromFormat("%s%08x.app", content_path.c_str(), content_id);
|
||||
}
|
||||
|
||||
std::pair<boost::optional<u32>, ResultStatus> AppLoader_NCCH::LoadKernelSystemMode() {
|
||||
if (!is_loaded) {
|
||||
ResultStatus res = base_ncch.Load();
|
||||
|
@ -176,7 +158,8 @@ ResultStatus AppLoader_NCCH::Load(Kernel::SharedPtr<Kernel::Process>& process) {
|
|||
|
||||
LOG_INFO(Loader, "Program ID: %s", program_id.c_str());
|
||||
|
||||
update_ncch.OpenFile(GetUpdateNCCHPath(ncch_program_id));
|
||||
update_ncch.OpenFile(Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC,
|
||||
ncch_program_id | UPDATE_MASK));
|
||||
result = update_ncch.Load();
|
||||
if (result == ResultStatus::Success) {
|
||||
overlay_ncch = &update_ncch;
|
||||
|
|
Loading…
Reference in a new issue