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https://github.com/Lime3DS/Lime3DS
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Merge pull request #3708 from FearlessTobi/add-region-column
citra_qt: Add a game region column to the Game List
This commit is contained in:
commit
a5f906b8ab
5 changed files with 81 additions and 0 deletions
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@ -231,6 +231,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
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item_model->insertColumns(0, COLUMN_COUNT);
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
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item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, "Compatibility");
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item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, "Region");
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
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@ -492,6 +493,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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emit EntryReady({
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new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
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new GameListItemCompat(compatibility),
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new GameListItemRegion(smdh),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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@ -31,6 +31,7 @@ public:
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enum {
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COLUMN_NAME,
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COLUMN_COMPATIBILITY,
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COLUMN_REGION,
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COLUMN_FILE_TYPE,
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COLUMN_SIZE,
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COLUMN_COUNT, // Number of columns
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@ -73,6 +73,38 @@ static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh,
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return QString::fromUtf16(smdh.GetShortTitle(language).data());
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}
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/**
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* Gets the game region from SMDH data.
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* @param smdh SMDH data
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* @return QString region
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*/
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static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
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const Loader::SMDH::GameRegion region = smdh.GetRegion();
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switch (region) {
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case Loader::SMDH::GameRegion::Invalid:
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return QObject::tr("Invalid region");
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case Loader::SMDH::GameRegion::Japan:
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return QObject::tr("Japan");
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case Loader::SMDH::GameRegion::NorthAmerica:
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return QObject::tr("North America");
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case Loader::SMDH::GameRegion::Europe:
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return QObject::tr("Europe");
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case Loader::SMDH::GameRegion::Australia:
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return QObject::tr("Australia");
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case Loader::SMDH::GameRegion::China:
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return QObject::tr("China");
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case Loader::SMDH::GameRegion::Korea:
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return QObject::tr("Korea");
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case Loader::SMDH::GameRegion::Taiwan:
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return QObject::tr("Taiwan");
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case Loader::SMDH::GameRegion::RegionFree:
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return QObject::tr("Region free");
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default:
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return QObject::tr("Invalid Region");
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}
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}
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struct CompatStatus {
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QString color;
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const char* text;
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@ -168,6 +200,22 @@ public:
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}
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};
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class GameListItemRegion : public GameListItem {
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public:
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GameListItemRegion() = default;
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explicit GameListItemRegion(const std::vector<u8>& smdh_data) {
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if (!Loader::IsValidSMDH(smdh_data)) {
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setText(QObject::tr("Invalid region"));
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return;
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}
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Loader::SMDH smdh;
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memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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setText(GetRegionFromSMDH(smdh));
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}
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};
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/**
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* A specialization of GameListItem for size values.
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* This class ensures that for every numerical size value it holds (in bytes), a correct
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@ -48,4 +48,20 @@ std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language)
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return titles[static_cast<int>(language)].short_title;
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}
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SMDH::GameRegion SMDH::GetRegion() const {
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if (region_lockout == 0x7fffffff) {
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return GameRegion::RegionFree;
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}
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constexpr u32 REGION_COUNT = 7;
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u32 region = 0;
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for (; region < REGION_COUNT; ++region) {
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if (region_lockout & (1 << region)) {
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return static_cast<GameRegion>(region);
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}
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}
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return GameRegion::Invalid;
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}
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} // namespace Loader
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@ -62,6 +62,18 @@ struct SMDH {
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TraditionalChinese = 11
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};
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enum class GameRegion {
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Invalid = -1,
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Japan = 0,
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NorthAmerica = 1,
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Europe = 2,
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Australia = 3,
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China = 4,
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Korea = 5,
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Taiwan = 6,
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RegionFree = 7,
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};
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/**
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* Gets game icon from SMDH
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* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
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@ -75,6 +87,8 @@ struct SMDH {
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* @return UTF-16 array of the short title
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*/
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std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
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GameRegion GetRegion() const;
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};
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static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
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