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https://github.com/Lime3DS/Lime3DS
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qt: Rename all "toogle" to "toggle".
This commit is contained in:
parent
74842116b2
commit
a71013cf16
6 changed files with 24 additions and 24 deletions
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@ -19,13 +19,13 @@ ConfigureDebug::~ConfigureDebug() {
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}
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void ConfigureDebug::setConfiguration() {
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ui->toogle_gdbstub->setChecked(Settings::values.use_gdbstub);
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ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub);
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ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub);
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ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port);
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}
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void ConfigureDebug::applyConfiguration() {
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Settings::values.use_gdbstub = ui->toogle_gdbstub->isChecked();
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Settings::values.use_gdbstub = ui->toggle_gdbstub->isChecked();
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Settings::values.gdbstub_port = ui->gdbport_spinbox->value();
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Settings::Apply();
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}
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@ -25,7 +25,7 @@
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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<widget class="QCheckBox" name="toogle_gdbstub">
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<widget class="QCheckBox" name="toggle_gdbstub">
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<property name="text">
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<string>Enable GDB Stub</string>
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</property>
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@ -83,7 +83,7 @@
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<resources/>
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<connections>
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<connection>
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<sender>toogle_gdbstub</sender>
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<sender>toggle_gdbstub</sender>
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<signal>toggled(bool)</signal>
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<receiver>gdbport_spinbox</receiver>
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<slot>setEnabled(bool)</slot>
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@ -20,14 +20,14 @@ ConfigureGeneral::~ConfigureGeneral() {
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}
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void ConfigureGeneral::setConfiguration() {
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ui->toogle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
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ui->toogle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->region_combobox->setCurrentIndex(Settings::values.region_value);
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}
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void ConfigureGeneral::applyConfiguration() {
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UISettings::values.gamedir_deepscan = ui->toogle_deepscan->isChecked();
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UISettings::values.confirm_before_closing = ui->toogle_check_exit->isChecked();
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UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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Settings::values.region_value = ui->region_combobox->currentIndex();
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Settings::Apply();
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}
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@ -25,14 +25,14 @@
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<widget class="QCheckBox" name="toogle_deepscan">
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<widget class="QCheckBox" name="toggle_deepscan">
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<property name="text">
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<string>Recursive scan for game folder</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toogle_check_exit">
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<widget class="QCheckBox" name="toggle_check_exit">
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<property name="text">
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<string>Confirm exit while emulation is running</string>
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</property>
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@ -15,23 +15,23 @@ ConfigureGraphics::ConfigureGraphics(QWidget *parent) :
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ui->setupUi(this);
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this->setConfiguration();
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ui->toogle_vsync->setEnabled(!System::IsPoweredOn());
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ui->toggle_vsync->setEnabled(!System::IsPoweredOn());
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}
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ConfigureGraphics::~ConfigureGraphics() {
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}
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void ConfigureGraphics::setConfiguration() {
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ui->toogle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->toogle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->toogle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
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ui->toogle_vsync->setChecked(Settings::values.use_vsync);
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ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
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ui->toggle_vsync->setChecked(Settings::values.use_vsync);
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}
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void ConfigureGraphics::applyConfiguration() {
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Settings::values.use_hw_renderer = ui->toogle_hw_renderer->isChecked();
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Settings::values.use_shader_jit = ui->toogle_shader_jit->isChecked();
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Settings::values.use_scaled_resolution = ui->toogle_scaled_resolution->isChecked();
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Settings::values.use_vsync = ui->toogle_vsync->isChecked();
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Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
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Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
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Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked();
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Settings::values.use_vsync = ui->toggle_vsync->isChecked();
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Settings::Apply();
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}
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@ -23,28 +23,28 @@
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<widget class="QCheckBox" name="toogle_hw_renderer">
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<widget class="QCheckBox" name="toggle_hw_renderer">
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<property name="text">
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<string>Enable hardware renderer</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toogle_shader_jit">
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<widget class="QCheckBox" name="toggle_shader_jit">
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<property name="text">
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<string>Enable shader JIT</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toogle_scaled_resolution">
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<widget class="QCheckBox" name="toggle_scaled_resolution">
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<property name="text">
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<string>Enable scaled resolution</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toogle_vsync">
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<widget class="QCheckBox" name="toggle_vsync">
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<property name="text">
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<string>Enable V-Sync</string>
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</property>
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@ -73,7 +73,7 @@
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<resources/>
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<connections>
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<connection>
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<sender>toogle_gdbstub</sender>
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<sender>toggle_gdbstub</sender>
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<signal>toggled(bool)</signal>
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<receiver>gdbport_spinbox</receiver>
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<slot>setEnabled(bool)</slot>
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