mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 09:02:44 -06:00
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
This commit is contained in:
parent
c86b9d4242
commit
a74774257e
1 changed files with 169 additions and 160 deletions
|
@ -6,268 +6,313 @@
|
|||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
|
||||
using Pica::Regs;
|
||||
using TevStageConfig = Regs::TevStageConfig;
|
||||
|
||||
namespace GLShader {
|
||||
|
||||
static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
|
||||
return (stage.color_op == Pica::Regs::TevStageConfig::Operation::Replace &&
|
||||
stage.alpha_op == Pica::Regs::TevStageConfig::Operation::Replace &&
|
||||
stage.color_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
|
||||
stage.alpha_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
|
||||
stage.color_modifier1 == Pica::Regs::TevStageConfig::ColorModifier::SourceColor &&
|
||||
stage.alpha_modifier1 == Pica::Regs::TevStageConfig::AlphaModifier::SourceAlpha &&
|
||||
static bool IsPassThroughTevStage(const TevStageConfig& stage) {
|
||||
return (stage.color_op == TevStageConfig::Operation::Replace &&
|
||||
stage.alpha_op == TevStageConfig::Operation::Replace &&
|
||||
stage.color_source1 == TevStageConfig::Source::Previous &&
|
||||
stage.alpha_source1 == TevStageConfig::Source::Previous &&
|
||||
stage.color_modifier1 == TevStageConfig::ColorModifier::SourceColor &&
|
||||
stage.alpha_modifier1 == TevStageConfig::AlphaModifier::SourceAlpha &&
|
||||
stage.GetColorMultiplier() == 1 &&
|
||||
stage.GetAlphaMultiplier() == 1);
|
||||
}
|
||||
|
||||
static void AppendSource(std::string& shader, Pica::Regs::TevStageConfig::Source source, const std::string& index_name) {
|
||||
using Source = Pica::Regs::TevStageConfig::Source;
|
||||
static void AppendSource(std::string& out, TevStageConfig::Source source,
|
||||
const std::string& index_name) {
|
||||
using Source = TevStageConfig::Source;
|
||||
switch (source) {
|
||||
case Source::PrimaryColor:
|
||||
shader += "o[2]";
|
||||
out += "o[2]";
|
||||
break;
|
||||
case Source::PrimaryFragmentColor:
|
||||
// HACK: Until we implement fragment lighting, use primary_color
|
||||
shader += "o[2]";
|
||||
out += "o[2]";
|
||||
break;
|
||||
case Source::SecondaryFragmentColor:
|
||||
// HACK: Until we implement fragment lighting, use zero
|
||||
shader += "vec4(0.0, 0.0, 0.0, 0.0)";
|
||||
out += "vec4(0.0, 0.0, 0.0, 0.0)";
|
||||
break;
|
||||
case Source::Texture0:
|
||||
shader += "texture(tex[0], o[3].xy)";
|
||||
out += "texture(tex[0], o[3].xy)";
|
||||
break;
|
||||
case Source::Texture1:
|
||||
shader += "texture(tex[1], o[3].zw)";
|
||||
out += "texture(tex[1], o[3].zw)";
|
||||
break;
|
||||
case Source::Texture2: // TODO: Unverified
|
||||
shader += "texture(tex[2], o[5].zw)";
|
||||
out += "texture(tex[2], o[5].zw)";
|
||||
break;
|
||||
case Source::PreviousBuffer:
|
||||
shader += "g_combiner_buffer";
|
||||
out += "g_combiner_buffer";
|
||||
break;
|
||||
case Source::Constant:
|
||||
shader += "const_color[" + index_name + "]";
|
||||
out += "const_color[" + index_name + "]";
|
||||
break;
|
||||
case Source::Previous:
|
||||
shader += "g_last_tex_env_out";
|
||||
out += "g_last_tex_env_out";
|
||||
break;
|
||||
default:
|
||||
shader += "vec4(0.0)";
|
||||
out += "vec4(0.0)";
|
||||
LOG_CRITICAL(Render_OpenGL, "Unknown source op %u", source);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void AppendColorModifier(std::string& shader, Pica::Regs::TevStageConfig::ColorModifier modifier,
|
||||
Pica::Regs::TevStageConfig::Source source, const std::string& index_name) {
|
||||
using ColorModifier = Pica::Regs::TevStageConfig::ColorModifier;
|
||||
static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier modifier,
|
||||
TevStageConfig::Source source, const std::string& index_name) {
|
||||
using ColorModifier = TevStageConfig::ColorModifier;
|
||||
switch (modifier) {
|
||||
case ColorModifier::SourceColor:
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".rgb";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".rgb";
|
||||
break;
|
||||
case ColorModifier::OneMinusSourceColor:
|
||||
shader += "vec3(1.0) - ";
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".rgb";
|
||||
out += "vec3(1.0) - ";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".rgb";
|
||||
break;
|
||||
case ColorModifier::SourceAlpha:
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".aaa";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".aaa";
|
||||
break;
|
||||
case ColorModifier::OneMinusSourceAlpha:
|
||||
shader += "vec3(1.0) - ";
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".aaa";
|
||||
out += "vec3(1.0) - ";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".aaa";
|
||||
break;
|
||||
case ColorModifier::SourceRed:
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".rrr";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".rrr";
|
||||
break;
|
||||
case ColorModifier::OneMinusSourceRed:
|
||||
shader += "vec3(1.0) - ";
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".rrr";
|
||||
out += "vec3(1.0) - ";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".rrr";
|
||||
break;
|
||||
case ColorModifier::SourceGreen:
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".ggg";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".ggg";
|
||||
break;
|
||||
case ColorModifier::OneMinusSourceGreen:
|
||||
shader += "vec3(1.0) - ";
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".ggg";
|
||||
out += "vec3(1.0) - ";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".ggg";
|
||||
break;
|
||||
case ColorModifier::SourceBlue:
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".bbb";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".bbb";
|
||||
break;
|
||||
case ColorModifier::OneMinusSourceBlue:
|
||||
shader += "vec3(1.0) - ";
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".bbb";
|
||||
out += "vec3(1.0) - ";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".bbb";
|
||||
break;
|
||||
default:
|
||||
shader += "vec3(0.0)";
|
||||
out += "vec3(0.0)";
|
||||
LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op %u", modifier);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void AppendAlphaModifier(std::string& shader, Pica::Regs::TevStageConfig::AlphaModifier modifier,
|
||||
Pica::Regs::TevStageConfig::Source source, const std::string& index_name) {
|
||||
using AlphaModifier = Pica::Regs::TevStageConfig::AlphaModifier;
|
||||
static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier modifier,
|
||||
TevStageConfig::Source source, const std::string& index_name) {
|
||||
using AlphaModifier = TevStageConfig::AlphaModifier;
|
||||
switch (modifier) {
|
||||
case AlphaModifier::SourceAlpha:
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".a";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".a";
|
||||
break;
|
||||
case AlphaModifier::OneMinusSourceAlpha:
|
||||
shader += "1.0 - ";
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".a";
|
||||
out += "1.0 - ";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".a";
|
||||
break;
|
||||
case AlphaModifier::SourceRed:
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".r";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".r";
|
||||
break;
|
||||
case AlphaModifier::OneMinusSourceRed:
|
||||
shader += "1.0 - ";
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".r";
|
||||
out += "1.0 - ";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".r";
|
||||
break;
|
||||
case AlphaModifier::SourceGreen:
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".g";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".g";
|
||||
break;
|
||||
case AlphaModifier::OneMinusSourceGreen:
|
||||
shader += "1.0 - ";
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".g";
|
||||
out += "1.0 - ";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".g";
|
||||
break;
|
||||
case AlphaModifier::SourceBlue:
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".b";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".b";
|
||||
break;
|
||||
case AlphaModifier::OneMinusSourceBlue:
|
||||
shader += "1.0 - ";
|
||||
AppendSource(shader, source, index_name);
|
||||
shader += ".b";
|
||||
out += "1.0 - ";
|
||||
AppendSource(out, source, index_name);
|
||||
out += ".b";
|
||||
break;
|
||||
default:
|
||||
shader += "vec3(0.0)";
|
||||
out += "vec3(0.0)";
|
||||
LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op %u", modifier);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void AppendColorCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operation operation,
|
||||
static void AppendColorCombiner(std::string& out, TevStageConfig::Operation operation,
|
||||
const std::string& variable_name) {
|
||||
using Operation = Pica::Regs::TevStageConfig::Operation;
|
||||
using Operation = TevStageConfig::Operation;
|
||||
|
||||
switch (operation) {
|
||||
case Operation::Replace:
|
||||
shader += variable_name + "[0]";
|
||||
out += variable_name + "[0]";
|
||||
break;
|
||||
case Operation::Modulate:
|
||||
shader += variable_name + "[0] * " + variable_name + "[1]";
|
||||
out += variable_name + "[0] * " + variable_name + "[1]";
|
||||
break;
|
||||
case Operation::Add:
|
||||
shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0))";
|
||||
out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0))";
|
||||
break;
|
||||
case Operation::AddSigned:
|
||||
shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), vec3(0.0), vec3(1.0))";
|
||||
out += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), vec3(0.0), vec3(1.0))";
|
||||
break;
|
||||
case Operation::Lerp:
|
||||
shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])";
|
||||
out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])";
|
||||
break;
|
||||
case Operation::Subtract:
|
||||
shader += "max(" + variable_name + "[0] - " + variable_name + "[1], vec3(0.0))";
|
||||
out += "max(" + variable_name + "[0] - " + variable_name + "[1], vec3(0.0))";
|
||||
break;
|
||||
case Operation::MultiplyThenAdd:
|
||||
shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], vec3(1.0))";
|
||||
out += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], vec3(1.0))";
|
||||
break;
|
||||
case Operation::AddThenMultiply:
|
||||
shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
|
||||
out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
|
||||
break;
|
||||
default:
|
||||
shader += "vec3(0.0)";
|
||||
LOG_CRITICAL(Render_OpenGL, "Unknown color comb op %u", operation);
|
||||
out += "vec3(0.0)";
|
||||
LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void AppendAlphaCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operation operation,
|
||||
static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation operation,
|
||||
const std::string& variable_name) {
|
||||
using Operation = Pica::Regs::TevStageConfig::Operation;
|
||||
using Operation = TevStageConfig::Operation;
|
||||
switch (operation) {
|
||||
case Operation::Replace:
|
||||
shader += variable_name + "[0]";
|
||||
out += variable_name + "[0]";
|
||||
break;
|
||||
case Operation::Modulate:
|
||||
shader += variable_name + "[0] * " + variable_name + "[1]";
|
||||
out += variable_name + "[0] * " + variable_name + "[1]";
|
||||
break;
|
||||
case Operation::Add:
|
||||
shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)";
|
||||
out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)";
|
||||
break;
|
||||
case Operation::AddSigned:
|
||||
shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - 0.5, 0.0, 1.0)";
|
||||
out += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - 0.5, 0.0, 1.0)";
|
||||
break;
|
||||
case Operation::Lerp:
|
||||
shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])";
|
||||
out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])";
|
||||
break;
|
||||
case Operation::Subtract:
|
||||
shader += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)";
|
||||
out += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)";
|
||||
break;
|
||||
case Operation::MultiplyThenAdd:
|
||||
shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)";
|
||||
out += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)";
|
||||
break;
|
||||
case Operation::AddThenMultiply:
|
||||
shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]";
|
||||
out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]";
|
||||
break;
|
||||
default:
|
||||
shader += "0.0";
|
||||
LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner op %u", operation);
|
||||
out += "0.0";
|
||||
LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: %u", operation);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void AppendAlphaTestCondition(std::string& shader, Pica::Regs::CompareFunc func) {
|
||||
using CompareFunc = Pica::Regs::CompareFunc;
|
||||
static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
|
||||
using CompareFunc = Regs::CompareFunc;
|
||||
switch (func) {
|
||||
case CompareFunc::Never:
|
||||
shader += "true";
|
||||
out += "true";
|
||||
break;
|
||||
case CompareFunc::Always:
|
||||
shader += "false";
|
||||
out += "false";
|
||||
break;
|
||||
case CompareFunc::Equal:
|
||||
shader += "int(g_last_tex_env_out.a * 255.0f) != alphatest_ref";
|
||||
out += "int(g_last_tex_env_out.a * 255.0f) != alphatest_ref";
|
||||
break;
|
||||
case CompareFunc::NotEqual:
|
||||
shader += "int(g_last_tex_env_out.a * 255.0f) == alphatest_ref";
|
||||
out += "int(g_last_tex_env_out.a * 255.0f) == alphatest_ref";
|
||||
break;
|
||||
case CompareFunc::LessThan:
|
||||
shader += "int(g_last_tex_env_out.a * 255.0f) >= alphatest_ref";
|
||||
out += "int(g_last_tex_env_out.a * 255.0f) >= alphatest_ref";
|
||||
break;
|
||||
case CompareFunc::LessThanOrEqual:
|
||||
shader += "int(g_last_tex_env_out.a * 255.0f) > alphatest_ref";
|
||||
out += "int(g_last_tex_env_out.a * 255.0f) > alphatest_ref";
|
||||
break;
|
||||
case CompareFunc::GreaterThan:
|
||||
shader += "int(g_last_tex_env_out.a * 255.0f) <= alphatest_ref";
|
||||
out += "int(g_last_tex_env_out.a * 255.0f) <= alphatest_ref";
|
||||
break;
|
||||
case CompareFunc::GreaterThanOrEqual:
|
||||
shader += "int(g_last_tex_env_out.a * 255.0f) < alphatest_ref";
|
||||
out += "int(g_last_tex_env_out.a * 255.0f) < alphatest_ref";
|
||||
break;
|
||||
default:
|
||||
shader += "false";
|
||||
out += "false";
|
||||
LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition %u", func);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void WriteTevStage(std::string& out, const ShaderCacheKey& config, unsigned index) {
|
||||
auto& stage = config.tev_stages[index];
|
||||
if (!IsPassThroughTevStage(stage)) {
|
||||
std::string index_name = std::to_string(index);
|
||||
|
||||
out += "vec3 color_results_" + index_name + "[3] = vec3[3](";
|
||||
AppendColorModifier(out, stage.color_modifier1, stage.color_source1, index_name);
|
||||
out += ", ";
|
||||
AppendColorModifier(out, stage.color_modifier2, stage.color_source2, index_name);
|
||||
out += ", ";
|
||||
AppendColorModifier(out, stage.color_modifier3, stage.color_source3, index_name);
|
||||
out += ");\n";
|
||||
|
||||
out += "vec3 color_output_" + index_name + " = ";
|
||||
AppendColorCombiner(out, stage.color_op, "color_results_" + index_name);
|
||||
out += ";\n";
|
||||
|
||||
out += "float alpha_results_" + index_name + "[3] = float[3](";
|
||||
AppendAlphaModifier(out, stage.alpha_modifier1, stage.alpha_source1, index_name);
|
||||
out += ", ";
|
||||
AppendAlphaModifier(out, stage.alpha_modifier2, stage.alpha_source2, index_name);
|
||||
out += ", ";
|
||||
AppendAlphaModifier(out, stage.alpha_modifier3, stage.alpha_source3, index_name);
|
||||
out += ");\n";
|
||||
|
||||
out += "float alpha_output_" + index_name + " = ";
|
||||
AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name);
|
||||
out += ";\n";
|
||||
|
||||
out += "g_last_tex_env_out = vec4(min(color_output_" + index_name + " * " +
|
||||
std::to_string(stage.GetColorMultiplier()) + ".0, 1.0), min(alpha_output_" + index_name + " * " +
|
||||
std::to_string(stage.GetAlphaMultiplier()) + ".0, 1.0));\n";
|
||||
}
|
||||
|
||||
if (config.TevStageUpdatesCombinerBufferColor(index))
|
||||
out += "g_combiner_buffer.rgb = g_last_tex_env_out.rgb;\n";
|
||||
|
||||
if (config.TevStageUpdatesCombinerBufferAlpha(index))
|
||||
out += "g_combiner_buffer.a = g_last_tex_env_out.a;\n";
|
||||
}
|
||||
|
||||
std::string GenerateFragmentShader(const ShaderCacheKey& config) {
|
||||
std::string shader = R"(
|
||||
std::string out = R"(
|
||||
#version 150 core
|
||||
|
||||
#define NUM_VTX_ATTR 7
|
||||
|
@ -288,63 +333,27 @@ vec4 g_last_tex_env_out = vec4(0.0, 0.0, 0.0, 0.0);
|
|||
)";
|
||||
|
||||
// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
|
||||
if (config.alpha_test_func == Pica::Regs::CompareFunc::Never) {
|
||||
shader += "discard;";
|
||||
return shader;
|
||||
if (config.alpha_test_func == Regs::CompareFunc::Never) {
|
||||
out += "discard;";
|
||||
return out;
|
||||
}
|
||||
|
||||
auto& tev_stages = config.tev_stages;
|
||||
for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
|
||||
auto& tev_stage = tev_stages[tev_stage_index];
|
||||
if (!IsPassThroughTevStage(tev_stage)) {
|
||||
std::string index_name = std::to_string(tev_stage_index);
|
||||
for (std::size_t index = 0; index < config.tev_stages.size(); ++index)
|
||||
WriteTevStage(out, config, (unsigned)index);
|
||||
|
||||
shader += "vec3 color_results_" + index_name + "[3] = vec3[3](";
|
||||
AppendColorModifier(shader, tev_stage.color_modifier1, tev_stage.color_source1, index_name);
|
||||
shader += ", ";
|
||||
AppendColorModifier(shader, tev_stage.color_modifier2, tev_stage.color_source2, index_name);
|
||||
shader += ", ";
|
||||
AppendColorModifier(shader, tev_stage.color_modifier3, tev_stage.color_source3, index_name);
|
||||
shader += ");\n";
|
||||
|
||||
shader += "vec3 color_output_" + index_name + " = ";
|
||||
AppendColorCombiner(shader, tev_stage.color_op, "color_results_" + index_name);
|
||||
shader += ";\n";
|
||||
|
||||
shader += "float alpha_results_" + index_name + "[3] = float[3](";
|
||||
AppendAlphaModifier(shader, tev_stage.alpha_modifier1, tev_stage.alpha_source1, index_name);
|
||||
shader += ", ";
|
||||
AppendAlphaModifier(shader, tev_stage.alpha_modifier2, tev_stage.alpha_source2, index_name);
|
||||
shader += ", ";
|
||||
AppendAlphaModifier(shader, tev_stage.alpha_modifier3, tev_stage.alpha_source3, index_name);
|
||||
shader += ");\n";
|
||||
|
||||
shader += "float alpha_output_" + index_name + " = ";
|
||||
AppendAlphaCombiner(shader, tev_stage.alpha_op, "alpha_results_" + index_name);
|
||||
shader += ";\n";
|
||||
|
||||
shader += "g_last_tex_env_out = vec4(min(color_output_" + index_name + " * " + std::to_string(tev_stage.GetColorMultiplier()) + ".0, 1.0), min(alpha_output_" + index_name + " * " + std::to_string(tev_stage.GetAlphaMultiplier()) + ".0, 1.0));\n";
|
||||
if (config.alpha_test_func != Regs::CompareFunc::Always) {
|
||||
out += "if (";
|
||||
AppendAlphaTestCondition(out, config.alpha_test_func);
|
||||
out += ") {\n discard;\n }\n";
|
||||
}
|
||||
|
||||
if (config.TevStageUpdatesCombinerBufferColor(tev_stage_index))
|
||||
shader += "g_combiner_buffer.rgb = g_last_tex_env_out.rgb;\n";
|
||||
out += "color = g_last_tex_env_out;\n}";
|
||||
|
||||
if (config.TevStageUpdatesCombinerBufferAlpha(tev_stage_index))
|
||||
shader += "g_combiner_buffer.a = g_last_tex_env_out.a;\n";
|
||||
}
|
||||
|
||||
if (config.alpha_test_func != Pica::Regs::CompareFunc::Always) {
|
||||
shader += "if (";
|
||||
AppendAlphaTestCondition(shader, config.alpha_test_func);
|
||||
shader += ") {\n discard;\n }\n";
|
||||
}
|
||||
|
||||
shader += "color = g_last_tex_env_out;\n}";
|
||||
return shader;
|
||||
return out;
|
||||
}
|
||||
|
||||
std::string GenerateVertexShader() {
|
||||
static const std::string shader_str = R"(
|
||||
static const std::string out = R"(
|
||||
#version 150 core
|
||||
|
||||
#define NUM_VTX_ATTR 7
|
||||
|
@ -365,7 +374,7 @@ void main() {
|
|||
gl_Position = vec4(vert_position.x, -vert_position.y, -vert_position.z, vert_position.w);
|
||||
}
|
||||
)";
|
||||
return shader_str;
|
||||
return out;
|
||||
}
|
||||
|
||||
} // namespace GLShaderGen
|
||||
} // namespace GLShader
|
||||
|
|
Loading…
Reference in a new issue