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https://github.com/Lime3DS/Lime3DS
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Move and rename the MemoryAccesses class to MemoryAccessTracker.
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commit
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4 changed files with 35 additions and 32 deletions
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@ -224,7 +224,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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}
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}
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MemoryAccesses memory_accesses;
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DebugUtils::MemoryAccessTracker memory_accesses;
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// Simple circular-replacement vertex cache
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// The size has been tuned for optimal balance between hit-rate and the cost of lookup
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@ -206,6 +206,36 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
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void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages);
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/**
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* Used in the vertex loader to merge access records. TODO: Investigate if actually useful.
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*/
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class MemoryAccessTracker {
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/// Combine overlapping and close ranges
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void SimplifyRanges() {
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for (auto it = ranges.begin(); it != ranges.end(); ++it) {
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// NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
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auto it2 = std::next(it);
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while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
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it->second = std::max(it->second, it2->first + it2->second - it->first);
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it2 = ranges.erase(it2);
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}
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}
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}
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public:
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/// Record a particular memory access in the list
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void AddAccess(u32 paddr, u32 size) {
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// Create new range or extend existing one
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ranges[paddr] = std::max(ranges[paddr], size);
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// Simplify ranges...
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SimplifyRanges();
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}
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/// Map of accessed ranges (mapping start address to range size)
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std::map<u32, u32> ranges;
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};
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} // namespace
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} // namespace
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@ -12,8 +12,7 @@
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#include "core/memory.h"
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#include "debug_utils/debug_utils.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/pica.h"
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#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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@ -63,7 +62,7 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
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}
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}
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void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) {
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void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses) {
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for (int i = 0; i < num_total_attributes; ++i) {
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if (vertex_attribute_elements[i] != 0) {
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// Load per-vertex data from the loader arrays
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@ -5,40 +5,14 @@
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#include "video_core/pica.h"
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#include "video_core/shader/shader.h"
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#include "video_core/debug_utils/debug_utils.h"
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namespace Pica {
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class MemoryAccesses {
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/// Combine overlapping and close ranges
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void SimplifyRanges() {
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for (auto it = ranges.begin(); it != ranges.end(); ++it) {
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// NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
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auto it2 = std::next(it);
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while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
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it->second = std::max(it->second, it2->first + it2->second - it->first);
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it2 = ranges.erase(it2);
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}
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}
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}
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public:
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/// Record a particular memory access in the list
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void AddAccess(u32 paddr, u32 size) {
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// Create new range or extend existing one
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ranges[paddr] = std::max(ranges[paddr], size);
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// Simplify ranges...
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SimplifyRanges();
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}
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/// Map of accessed ranges (mapping start address to range size)
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std::map<u32, u32> ranges;
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};
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class VertexLoader {
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public:
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void Setup(const Pica::Regs& regs);
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void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses);
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void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses);
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int GetNumTotalAttributes() const { return num_total_attributes; }
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