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https://github.com/Lime3DS/Lime3DS
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Change Present to finish only after swap
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parent
6fff8e3921
commit
ac90cd0378
6 changed files with 20 additions and 1 deletions
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@ -227,6 +227,7 @@ void EmuWindow_SDL2::Present() {
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while (IsOpen()) {
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VideoCore::g_renderer->Present();
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SDL_GL_SwapWindow(render_window);
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VideoCore::g_renderer->PresentComplete();
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}
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SDL_GL_MakeCurrent(render_window, nullptr);
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}
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@ -86,7 +86,7 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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setWindowTitle(QStringLiteral("Citra %1 | %2-%3")
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
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setAttribute(Qt::WA_AcceptTouchEvents);
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connect(this, &QOpenGLWidget::frameSwapped, this, &GRenderWindow::OnFrameSwapped);
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InputCommon::Init();
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}
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@ -104,6 +104,10 @@ void GRenderWindow::DoneCurrent() {
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void GRenderWindow::PollEvents() {}
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void OnFrameSwapped() {
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VideoCore::g_renderer->PresentComplete();
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}
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
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//
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// Older versions get the window size (density independent pixels),
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@ -294,6 +298,10 @@ void GRenderWindow::paintGL() {
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update();
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}
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void GRenderWindow::OnFrameSwapped() {
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VideoCore::g_renderer->PresentComplete();
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}
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void GRenderWindow::showEvent(QShowEvent* event) {
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QWidget::showEvent(event);
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}
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@ -163,6 +163,7 @@ public slots:
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void OnEmulationStarting(EmuThread* emu_thread);
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void OnEmulationStopping();
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void OnFramebufferSizeChanged();
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void OnFrameSwapped();
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signals:
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/// Emitted when the window is closed
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@ -34,6 +34,9 @@ public:
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/// Draws the latest frame to the window (Renderer specific implementation)
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virtual void Present() = 0;
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/// Marks the presentation buffer as complete and swaps it back into the pool
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virtual void PresentComplete() = 0;
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/// Prepares for video dumping (e.g. create necessary buffers, etc)
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virtual void PrepareVideoDumping() = 0;
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@ -794,6 +794,9 @@ void RendererOpenGL::Present() {
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/* insert fence for the main thread to block on */
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frame.present_sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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glFlush();
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}
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void RendererOpenGL::PresentComplete() {
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render_window.mailbox->PresentationComplete();
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}
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@ -60,6 +60,9 @@ public:
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/// context
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void Present() override;
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/// Finializes the presentation and sets up the presentation frame to go back into the mailbox
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void PresentComplete() override;
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/// Prepares for video dumping (e.g. create necessary buffers, etc)
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void PrepareVideoDumping() override;
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