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https://github.com/Lime3DS/Lime3DS
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Memory: add ReadCString function
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2 changed files with 17 additions and 0 deletions
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@ -280,6 +280,20 @@ u8* GetPointer(const VAddr vaddr) {
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return nullptr;
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}
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std::string ReadCString(VAddr vaddr, std::size_t max_length) {
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std::string string;
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string.reserve(max_length);
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for (std::size_t i = 0; i < max_length; ++i) {
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char c = Read8(vaddr);
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if (c == '\0')
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break;
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string.push_back(c);
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++vaddr;
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}
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string.shrink_to_fit();
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return string;
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}
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u8* GetPhysicalPointer(PAddr address) {
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// TODO(Subv): This call should not go through the application's memory mapping.
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return GetPointer(PhysicalToVirtualAddress(address));
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@ -5,6 +5,7 @@
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#pragma once
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#include <cstddef>
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#include <string>
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#include "common/common_types.h"
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@ -130,6 +131,8 @@ void CopyBlock(VAddr dest_addr, VAddr src_addr, size_t size);
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u8* GetPointer(VAddr virtual_address);
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std::string ReadCString(VAddr virtual_address, std::size_t max_length);
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/**
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* Converts a virtual address inside a region with 1:1 mapping to physical memory to a physical
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* address. This should be used by services to translate addresses for use by the hardware.
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