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gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false
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1 changed files with 5 additions and 4 deletions
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@ -542,10 +542,11 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(
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config.GetDepthBufferPhysicalAddress(),
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config.GetDepthBufferPhysicalAddress(),
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fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format));
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fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format));
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bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
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bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
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bool using_depth_fb =
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bool depth_write_enable = regs.framebuffer.output_merger.depth_write_enable &&
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config.GetDepthBufferPhysicalAddress() != 0 &&
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regs.framebuffer.framebuffer.allow_depth_stencil_write;
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(regs.framebuffer.output_merger.depth_test_enable ||
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bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 &&
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regs.framebuffer.output_merger.depth_write_enable || !framebuffers_overlap);
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(regs.framebuffer.output_merger.depth_test_enable || depth_write_enable ||
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!framebuffers_overlap);
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if (framebuffers_overlap && using_color_fb && using_depth_fb) {
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if (framebuffers_overlap && using_color_fb && using_depth_fb) {
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LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
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LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
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