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https://github.com/Lime3DS/Lime3DS
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Add settings for disk shader cache
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3 changed files with 4 additions and 0 deletions
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@ -239,6 +239,7 @@ void Config::ReadUtilityValues() {
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Settings::values.dump_textures = ReadSetting("dump_textures", false).toBool();
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Settings::values.custom_textures = ReadSetting("custom_textures", false).toBool();
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Settings::values.preload_textures = ReadSetting("preload_textures", false).toBool();
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Settings::values.use_disk_shader_cache = ReadSetting("use_disk_shader_cache", false).toBool();
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qt_config->endGroup();
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}
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@ -713,6 +714,7 @@ void Config::SaveUtilityValues() {
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WriteSetting("dump_textures", Settings::values.dump_textures, false);
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WriteSetting("custom_textures", Settings::values.custom_textures, false);
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WriteSetting("preload_textures", Settings::values.preload_textures, false);
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WriteSetting("use_disk_shader_cache", Settings::values.use_disk_shader_cache, false);
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qt_config->endGroup();
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}
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@ -28,6 +28,7 @@ void Apply() {
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VideoCore::g_shader_jit_enabled = values.use_shader_jit;
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VideoCore::g_hw_shader_enabled = values.use_hw_shader;
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VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
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VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache;
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if (VideoCore::g_renderer) {
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VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
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@ -141,6 +141,7 @@ struct Values {
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bool use_gles;
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bool use_hw_renderer;
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bool use_hw_shader;
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bool use_disk_shader_cache;
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bool shaders_accurate_mul;
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bool use_shader_jit;
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u16 resolution_factor;
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