mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 09:32:30 -06:00
game_list: Use QString::fromStdString() where applicable instead of c_str()
This commit is contained in:
parent
0233f3286c
commit
b71fbe62a8
1 changed files with 4 additions and 6 deletions
|
@ -617,7 +617,7 @@ const QStringList GameList::supported_file_extensions = {"3ds", "3dsx", "elf", "
|
|||
"cci", "cxi", "app"};
|
||||
|
||||
static bool HasSupportedFileExtension(const std::string& file_name) {
|
||||
QFileInfo file = QFileInfo(file_name.c_str());
|
||||
QFileInfo file = QFileInfo(QString::fromStdString(file_name));
|
||||
return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
|
||||
}
|
||||
|
||||
|
@ -708,7 +708,7 @@ void GameListWorker::run() {
|
|||
stop_processing = false;
|
||||
for (UISettings::GameDir& game_dir : game_dirs) {
|
||||
if (game_dir.path == "INSTALLED") {
|
||||
QString path = QString(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) +
|
||||
QString path = QString::fromStdString(FileUtil::GetUserPath(D_SDMC_IDX)) +
|
||||
"Nintendo "
|
||||
"3DS/00000000000000000000000000000000/"
|
||||
"00000000000000000000000000000000/title/00040000";
|
||||
|
@ -717,14 +717,12 @@ void GameListWorker::run() {
|
|||
emit DirEntryReady({game_list_dir});
|
||||
AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
|
||||
} else if (game_dir.path == "SYSTEM") {
|
||||
QString path = QString(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
|
||||
QString path = QString::fromStdString(FileUtil::GetUserPath(D_NAND_IDX)) +
|
||||
"00000000000000000000000000000000/title/00040010";
|
||||
watch_list.append(path);
|
||||
GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
|
||||
emit DirEntryReady({game_list_dir});
|
||||
AddFstEntriesToGameList(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
|
||||
"00000000000000000000000000000000/title/00040010",
|
||||
2, game_list_dir);
|
||||
AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
|
||||
} else {
|
||||
watch_list.append(game_dir.path);
|
||||
GameListDir* game_list_dir = new GameListDir(game_dir);
|
||||
|
|
Loading…
Reference in a new issue