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https://github.com/Lime3DS/Lime3DS
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Use std sized types instead of platform specific typedefs
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2 changed files with 12 additions and 32 deletions
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@ -25,42 +25,21 @@
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#pragma once
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#include <cmath>
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#include <cstdint>
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#include <xmmintrin.h> // data_types__m128.cpp
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#ifdef _WIN32
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typedef std::uint8_t u8; ///< 8-bit unsigned byte
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typedef std::uint16_t u16; ///< 16-bit unsigned short
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typedef std::uint32_t u32; ///< 32-bit unsigned word
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typedef std::uint64_t u64; ///< 64-bit unsigned int
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#include <tchar.h>
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typedef std::int8_t s8; ///< 8-bit signed byte
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typedef std::int16_t s16; ///< 16-bit signed short
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typedef std::int32_t s32; ///< 32-bit signed word
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typedef std::int64_t s64; ///< 64-bit signed int
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typedef unsigned __int8 u8; ///< 8-bit unsigned byte
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typedef unsigned __int16 u16; ///< 16-bit unsigned short
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typedef unsigned __int32 u32; ///< 32-bit unsigned word
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typedef unsigned __int64 u64; ///< 64-bit unsigned int
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typedef signed __int8 s8; ///< 8-bit signed byte
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typedef signed __int16 s16; ///< 16-bit signed short
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typedef signed __int32 s32; ///< 32-bit signed word
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typedef signed __int64 s64; ///< 64-bit signed int
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#else
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typedef unsigned char u8; ///< 8-bit unsigned byte
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typedef unsigned short u16; ///< 16-bit unsigned short
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typedef unsigned int u32; ///< 32-bit unsigned word
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typedef unsigned long long u64; ///< 64-bit unsigned int
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typedef signed char s8; ///< 8-bit signed byte
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typedef signed short s16; ///< 16-bit signed short
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typedef signed int s32; ///< 32-bit signed word
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typedef signed long long s64; ///< 64-bit signed int
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// For using windows lock code
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#define TCHAR char
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#define LONG int
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#endif // _WIN32
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typedef float f32; ///< 32-bit floating point
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typedef double f64; ///< 64-bit floating point
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typedef float f32; ///< 32-bit floating point
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typedef double f64; ///< 64-bit floating point
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#include "common/common.h"
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@ -13,6 +13,7 @@
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#include <commdlg.h> // for GetSaveFileName
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#include <io.h>
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#include <direct.h> // getcwd
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#include <tchar.h>
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#else
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#include <sys/param.h>
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#include <dirent.h>
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