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https://github.com/Lime3DS/Lime3DS
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Kernel: Move Thread's definition to the header file
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parent
7b3452c730
commit
ba72208cd4
3 changed files with 67 additions and 53 deletions
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@ -81,8 +81,7 @@ bool HandleTable::IsValid(Handle handle) const {
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Object* HandleTable::GetGeneric(Handle handle) const {
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if (handle == CurrentThread) {
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// TODO(yuriks) Directly return the pointer once this is possible.
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handle = GetCurrentThreadHandle();
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return GetCurrentThread();
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} else if (handle == CurrentProcess) {
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LOG_ERROR(Kernel, "Current process (%08X) pseudo-handle not supported", CurrentProcess);
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return nullptr;
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@ -22,60 +22,18 @@
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namespace Kernel {
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class Thread : public Kernel::Object {
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public:
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std::string GetName() const override { return name; }
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std::string GetTypeName() const override { return "Thread"; }
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static const HandleType HANDLE_TYPE = HandleType::Thread;
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HandleType GetHandleType() const override { return HANDLE_TYPE; }
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inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
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inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
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inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
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inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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inline bool IsIdle() const { return idle; }
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ResultVal<bool> WaitSynchronization() override {
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const bool wait = status != THREADSTATUS_DORMANT;
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if (wait) {
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Handle thread = GetCurrentThreadHandle();
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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waiting_threads.push_back(thread);
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}
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WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
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ResultVal<bool> Thread::WaitSynchronization() {
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const bool wait = status != THREADSTATUS_DORMANT;
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if (wait) {
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Handle thread = GetCurrentThreadHandle();
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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waiting_threads.push_back(thread);
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}
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return MakeResult<bool>(wait);
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WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
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}
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Core::ThreadContext context;
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u32 thread_id;
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u32 status;
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u32 entry_point;
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u32 stack_top;
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u32 stack_size;
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s32 initial_priority;
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s32 current_priority;
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s32 processor_id;
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WaitType wait_type;
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Handle wait_handle;
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VAddr wait_address;
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std::vector<Handle> waiting_threads;
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std::string name;
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/// Whether this thread is intended to never actually be executed, i.e. always idle
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bool idle = false;
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};
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return MakeResult<bool>(wait);
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}
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// Lists all thread ids that aren't deleted/etc.
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static std::vector<Handle> thread_queue;
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@ -4,8 +4,12 @@
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#pragma once
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/mem_map.h"
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#include "core/hle/kernel/kernel.h"
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@ -48,6 +52,56 @@ enum WaitType {
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namespace Kernel {
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class Thread : public Kernel::Object {
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public:
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std::string GetName() const override { return name; }
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std::string GetTypeName() const override { return "Thread"; }
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static const HandleType HANDLE_TYPE = HandleType::Thread;
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HandleType GetHandleType() const override { return HANDLE_TYPE; }
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inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
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inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
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inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
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inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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inline bool IsIdle() const { return idle; }
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ResultVal<bool> WaitSynchronization() override;
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Core::ThreadContext context;
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u32 thread_id;
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u32 status;
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u32 entry_point;
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u32 stack_top;
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u32 stack_size;
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s32 initial_priority;
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s32 current_priority;
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s32 processor_id;
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WaitType wait_type;
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Handle wait_handle;
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VAddr wait_address;
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std::vector<Handle> waiting_threads;
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std::string name;
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/// Whether this thread is intended to never actually be executed, i.e. always idle
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bool idle = false;
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private:
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// TODO(yuriks) Temporary until the creation logic can be moved into a static function
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friend Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
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s32 processor_id, u32 stack_top, int stack_size);
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Thread() = default;
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};
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/// Creates a new thread - wrapper for external user
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Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
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u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
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@ -78,6 +132,9 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
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/// Arbitrate all threads currently waiting...
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void ArbitrateAllThreads(u32 arbiter, u32 address);
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/// Gets the current thread
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Thread* GetCurrentThread();
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/// Gets the current thread handle
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Handle GetCurrentThreadHandle();
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