Fixed secondary window hotkeys not working after applying settings

This commit is contained in:
OpenSauce04 2024-07-13 17:33:56 +01:00 committed by OpenSauce
parent b240dac871
commit bc1cd10ae8
2 changed files with 26 additions and 11 deletions

View file

@ -344,6 +344,11 @@ void GMainWindow::InitializeWidgets() {
secondary_window->hide();
secondary_window->setParent(nullptr);
action_secondary_fullscreen = new QAction(secondary_window);
action_secondary_toggle_screen = new QAction(secondary_window);
action_secondary_swap_screen = new QAction(secondary_window);
action_secondary_rotate_screen = new QAction(secondary_window);
game_list = new GameList(*play_time_manager, this);
ui->horizontalLayout->addWidget(game_list);
@ -600,7 +605,7 @@ void GMainWindow::InitializeSaveStateMenuActions() {
UpdateSaveStates();
}
void GMainWindow::InitializeHotkeys() {
void GMainWindow::InitializeHotkeys() { // TODO: This code kind of sucks
hotkey_registry.LoadHotkeys();
const QString main_window = QStringLiteral("Main Window");
@ -643,28 +648,32 @@ void GMainWindow::InitializeHotkeys() {
link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room"));
link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) {
const auto add_secondary_window_hotkey = [this](QAction* action, QKeySequence hotkey,
const char* slot) {
// This action will fire specifically when secondary_window is in focus
QAction* secondary_window_action = new QAction(secondary_window);
secondary_window_action->setShortcut(hotkey);
connect(secondary_window_action, SIGNAL(triggered()), this, slot);
secondary_window->addAction(secondary_window_action);
action->setShortcut(hotkey);
disconnect(action, SIGNAL(triggered()), this, slot);
connect(action, SIGNAL(triggered()), this, slot);
secondary_window->addAction(action);
};
// Use the same fullscreen hotkey as the main window
const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
add_secondary_window_hotkey(fullscreen_hotkey, SLOT(ToggleSecondaryFullscreen()));
add_secondary_window_hotkey(action_secondary_fullscreen, fullscreen_hotkey,
SLOT(ToggleSecondaryFullscreen()));
const auto toggle_screen_hotkey =
hotkey_registry.GetKeySequence(main_window, toggle_screen_layout);
add_secondary_window_hotkey(toggle_screen_hotkey, SLOT(ToggleScreenLayout()));
add_secondary_window_hotkey(action_secondary_toggle_screen, toggle_screen_hotkey,
SLOT(ToggleScreenLayout()));
const auto swap_screen_hotkey = hotkey_registry.GetKeySequence(main_window, swap_screens);
add_secondary_window_hotkey(swap_screen_hotkey, SLOT(TriggerSwapScreens()));
add_secondary_window_hotkey(action_secondary_swap_screen, swap_screen_hotkey,
SLOT(TriggerSwapScreens()));
const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens);
add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens()));
add_secondary_window_hotkey(action_secondary_rotate_screen, rotate_screen_hotkey,
SLOT(TriggerRotateScreens()));
const auto connect_shortcut = [&](const QString& action_name, const auto& function) {
const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);

View file

@ -407,6 +407,12 @@ private:
u32 newest_slot;
u64 newest_slot_time;
// Secondary window actions
QAction* action_secondary_fullscreen;
QAction* action_secondary_toggle_screen;
QAction* action_secondary_swap_screen;
QAction* action_secondary_rotate_screen;
QTranslator translator;
// stores default icon theme search paths for the platform