mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 17:12:37 -06:00
implement upright orientation for side and large frame layouts
This commit is contained in:
parent
89cab445d4
commit
be88d2a59a
1 changed files with 85 additions and 29 deletions
|
@ -159,17 +159,38 @@ FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool swapped, bool upr
|
|||
ASSERT(width > 0);
|
||||
ASSERT(height > 0);
|
||||
|
||||
FramebufferLayout res{width, height, true, true, {}, {}, true};
|
||||
FramebufferLayout res{width, height, true, true, {}, {}, !upright};
|
||||
// Split the window into two parts. Give 4x width to the main screen and 1x width to the small
|
||||
// To do that, find the total emulation box and maximize that based on window size
|
||||
float window_aspect_ratio = static_cast<float>(height) / width;
|
||||
float emulation_aspect_ratio =
|
||||
swapped ? Core::kScreenBottomHeight * 4 /
|
||||
(Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth)
|
||||
: Core::kScreenTopHeight * 4 /
|
||||
(Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth);
|
||||
float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
|
||||
float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;
|
||||
float emulation_aspect_ratio;
|
||||
float large_screen_aspect_ratio;
|
||||
float small_screen_aspect_ratio;
|
||||
if (upright) {
|
||||
if (swapped) {
|
||||
emulation_aspect_ratio = (Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth) /
|
||||
(Core::kScreenBottomHeight * 4);
|
||||
large_screen_aspect_ratio = BOT_SCREEN_UPRIGHT_ASPECT_RATIO;
|
||||
small_screen_aspect_ratio = TOP_SCREEN_UPRIGHT_ASPECT_RATIO;
|
||||
} else {
|
||||
emulation_aspect_ratio = (Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth) /
|
||||
(Core::kScreenTopHeight * 4);
|
||||
large_screen_aspect_ratio = TOP_SCREEN_UPRIGHT_ASPECT_RATIO;
|
||||
small_screen_aspect_ratio = BOT_SCREEN_UPRIGHT_ASPECT_RATIO;
|
||||
}
|
||||
} else {
|
||||
if (swapped) {
|
||||
emulation_aspect_ratio = Core::kScreenBottomHeight * 4 /
|
||||
(Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth);
|
||||
large_screen_aspect_ratio = BOT_SCREEN_ASPECT_RATIO;
|
||||
small_screen_aspect_ratio = TOP_SCREEN_ASPECT_RATIO;
|
||||
} else {
|
||||
emulation_aspect_ratio = Core::kScreenTopHeight * 4 /
|
||||
(Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth);
|
||||
large_screen_aspect_ratio = TOP_SCREEN_ASPECT_RATIO;
|
||||
small_screen_aspect_ratio = BOT_SCREEN_ASPECT_RATIO;
|
||||
}
|
||||
}
|
||||
|
||||
Common::Rectangle<u32> screen_window_area{0, 0, width, height};
|
||||
Common::Rectangle<u32> total_rect = maxRectangle(screen_window_area, emulation_aspect_ratio);
|
||||
|
@ -178,15 +199,20 @@ FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool swapped, bool upr
|
|||
Common::Rectangle<u32> small_screen = maxRectangle(fourth_size_rect, small_screen_aspect_ratio);
|
||||
|
||||
if (window_aspect_ratio < emulation_aspect_ratio) {
|
||||
large_screen =
|
||||
large_screen.TranslateX((screen_window_area.GetWidth() - total_rect.GetWidth()) / 2);
|
||||
large_screen = large_screen.TranslateX((width - total_rect.GetWidth()) / 2);
|
||||
} else {
|
||||
large_screen = large_screen.TranslateY((height - total_rect.GetHeight()) / 2);
|
||||
}
|
||||
// Shift the small screen to the bottom right corner
|
||||
small_screen =
|
||||
small_screen.TranslateX(large_screen.right)
|
||||
.TranslateY(large_screen.GetHeight() + large_screen.top - small_screen.GetHeight());
|
||||
if (upright) {
|
||||
large_screen = large_screen.TranslateY(small_screen.GetHeight());
|
||||
small_screen = small_screen.TranslateX(large_screen.right - small_screen.GetWidth())
|
||||
.TranslateY(large_screen.top - small_screen.GetHeight());
|
||||
} else {
|
||||
// Shift the small screen to the bottom right corner
|
||||
small_screen =
|
||||
small_screen.TranslateX(large_screen.right)
|
||||
.TranslateY(large_screen.GetHeight() + large_screen.top - small_screen.GetHeight());
|
||||
}
|
||||
res.top_screen = swapped ? small_screen : large_screen;
|
||||
res.bottom_screen = swapped ? large_screen : small_screen;
|
||||
return res;
|
||||
|
@ -196,17 +222,26 @@ FramebufferLayout SideFrameLayout(u32 width, u32 height, bool swapped, bool upri
|
|||
ASSERT(width > 0);
|
||||
ASSERT(height > 0);
|
||||
|
||||
FramebufferLayout res{width, height, true, true, {}, {}, true};
|
||||
FramebufferLayout res{width, height, true, true, {}, {}, !upright};
|
||||
|
||||
// Aspect ratio of both screens side by side
|
||||
const float emulation_aspect_ratio = static_cast<float>(Core::kScreenTopHeight) /
|
||||
(Core::kScreenTopWidth + Core::kScreenBottomWidth);
|
||||
float emulation_aspect_ratio =
|
||||
upright ? static_cast<float>(Core::kScreenTopWidth + Core::kScreenBottomWidth) /
|
||||
Core::kScreenTopHeight
|
||||
: static_cast<float>(Core::kScreenTopHeight) /
|
||||
(Core::kScreenTopWidth + Core::kScreenBottomWidth);
|
||||
|
||||
float window_aspect_ratio = static_cast<float>(height) / width;
|
||||
Common::Rectangle<u32> screen_window_area{0, 0, width, height};
|
||||
// Find largest Rectangle that can fit in the window size with the given aspect ratio
|
||||
Common::Rectangle<u32> screen_rect = maxRectangle(screen_window_area, emulation_aspect_ratio);
|
||||
// Find sizes of top and bottom screen
|
||||
Common::Rectangle<u32> top_screen = maxRectangle(screen_rect, TOP_SCREEN_ASPECT_RATIO);
|
||||
Common::Rectangle<u32> bot_screen = maxRectangle(screen_rect, BOT_SCREEN_ASPECT_RATIO);
|
||||
Common::Rectangle<u32> top_screen =
|
||||
upright ? maxRectangle(screen_rect, TOP_SCREEN_UPRIGHT_ASPECT_RATIO)
|
||||
: maxRectangle(screen_rect, TOP_SCREEN_ASPECT_RATIO);
|
||||
Common::Rectangle<u32> bot_screen =
|
||||
upright ? maxRectangle(screen_rect, BOT_SCREEN_UPRIGHT_ASPECT_RATIO)
|
||||
: maxRectangle(screen_rect, BOT_SCREEN_ASPECT_RATIO);
|
||||
|
||||
if (window_aspect_ratio < emulation_aspect_ratio) {
|
||||
// Apply borders to the left and right sides of the window.
|
||||
|
@ -219,9 +254,15 @@ FramebufferLayout SideFrameLayout(u32 width, u32 height, bool swapped, bool upri
|
|||
top_screen = top_screen.TranslateY(shift_vertical);
|
||||
bot_screen = bot_screen.TranslateY(shift_vertical);
|
||||
}
|
||||
// Move the top screen to the right if we are swapped.
|
||||
res.top_screen = swapped ? top_screen.TranslateX(bot_screen.GetWidth()) : top_screen;
|
||||
res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateX(top_screen.GetWidth());
|
||||
if (upright) {
|
||||
// Leave the top screen at the top if we are swapped.
|
||||
res.top_screen = swapped ? top_screen : top_screen.TranslateY(bot_screen.GetHeight());
|
||||
res.bottom_screen = swapped ? bot_screen.TranslateY(top_screen.GetHeight()) : bot_screen;
|
||||
} else {
|
||||
// Move the top screen to the right if we are swapped.
|
||||
res.top_screen = swapped ? top_screen.TranslateX(bot_screen.GetWidth()) : top_screen;
|
||||
res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateX(top_screen.GetWidth());
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
|
@ -274,19 +315,34 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
|
|||
Settings::values.upright_screen);
|
||||
break;
|
||||
case Settings::LayoutOption::LargeScreen:
|
||||
if (Settings::values.swap_screen) {
|
||||
width = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 4) * res_scale;
|
||||
height = Core::kScreenBottomHeight * res_scale;
|
||||
if (Settings::values.upright_screen) {
|
||||
if (Settings::values.swap_screen) {
|
||||
width = Core::kScreenBottomHeight * res_scale;
|
||||
height = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 4) * res_scale;
|
||||
} else {
|
||||
width = Core::kScreenTopHeight * res_scale;
|
||||
height = (Core::kScreenTopWidth + Core::kScreenBottomWidth / 4) * res_scale;
|
||||
}
|
||||
} else {
|
||||
width = (Core::kScreenTopWidth + Core::kScreenBottomWidth / 4) * res_scale;
|
||||
height = Core::kScreenTopHeight * res_scale;
|
||||
if (Settings::values.swap_screen) {
|
||||
width = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 4) * res_scale;
|
||||
height = Core::kScreenBottomHeight * res_scale;
|
||||
} else {
|
||||
width = (Core::kScreenTopWidth + Core::kScreenBottomWidth / 4) * res_scale;
|
||||
height = Core::kScreenTopHeight * res_scale;
|
||||
}
|
||||
}
|
||||
layout = LargeFrameLayout(width, height, Settings::values.swap_screen,
|
||||
Settings::values.upright_screen);
|
||||
break;
|
||||
case Settings::LayoutOption::SideScreen:
|
||||
width = (Core::kScreenTopWidth + Core::kScreenBottomWidth) * res_scale;
|
||||
height = Core::kScreenTopHeight * res_scale;
|
||||
if (Settings::values.upright_screen) {
|
||||
width = Core::kScreenTopHeight * res_scale;
|
||||
height = (Core::kScreenTopWidth + Core::kScreenBottomWidth) * res_scale;
|
||||
} else {
|
||||
width = (Core::kScreenTopWidth + Core::kScreenBottomWidth) * res_scale;
|
||||
height = Core::kScreenTopHeight * res_scale;
|
||||
}
|
||||
layout = SideFrameLayout(width, height, Settings::values.swap_screen,
|
||||
Settings::values.upright_screen);
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue