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https://github.com/Lime3DS/Lime3DS
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bootmanager: In-class initialize EmuThread's boolean member variables
Trims down the initializer list a little.
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9699194b54
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2 changed files with 4 additions and 5 deletions
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@ -20,8 +20,7 @@
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#include "input_common/motion_emu.h"
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#include "input_common/motion_emu.h"
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#include "network/network.h"
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#include "network/network.h"
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EmuThread::EmuThread(GRenderWindow* render_window)
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EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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: exec_step(false), running(false), stop_run(false), render_window(render_window) {}
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void EmuThread::run() {
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void EmuThread::run() {
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render_window->MakeCurrent();
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render_window->MakeCurrent();
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@ -71,9 +71,9 @@ public:
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};
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};
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private:
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private:
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bool exec_step;
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bool exec_step = false;
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bool running;
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bool running = false;
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std::atomic<bool> stop_run;
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std::atomic<bool> stop_run{false};
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std::mutex running_mutex;
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std::mutex running_mutex;
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std::condition_variable running_cv;
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std::condition_variable running_cv;
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