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https://github.com/Lime3DS/Lime3DS
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Fix auto updating ncch files
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parent
67c4b87184
commit
c49379442d
5 changed files with 24 additions and 1 deletions
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@ -738,6 +738,10 @@ void SetCurrentRomPath(const std::string& path) {
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g_currentRomPath = path;
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}
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const std::string& GetCurrentRomPath() {
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return g_currentRomPath;
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}
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bool StringReplace(std::string& haystack, const std::string& a, const std::string& b, bool swap) {
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const auto& needle = swap ? b : a;
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const auto& replacement = swap ? a : b;
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@ -182,6 +182,8 @@ void SetUserPath(const std::string& path = "");
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void SetCurrentRomPath(const std::string& path);
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const std::string& GetCurrentRomPath();
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// Returns a pointer to a string with a Citra data dir in the user's home
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// directory. To be used in "multi-user" mode (that is, installed).
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[[nodiscard]] const std::string& GetUserPath(UserPath path);
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@ -324,6 +324,7 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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status = ResultStatus::Success;
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m_emu_window = &emu_window;
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m_filepath = filepath;
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self_delete_pending = false;
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// Reset counters and set time origin to current frame
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[[maybe_unused]] const PerfStats::Results result = GetAndResetPerfStats();
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@ -556,6 +557,10 @@ void System::Shutdown(bool is_deserializing) {
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memory.reset();
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if (self_delete_pending)
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FileUtil::Delete(m_filepath);
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self_delete_pending = false;
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LOG_DEBUG(Core, "Shutdown OK");
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}
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@ -305,6 +305,12 @@ public:
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void LoadState(u32 slot);
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/// Self delete ncch
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void SetSelfDelete(const std::string& file) {
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if (m_filepath == file)
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self_delete_pending = true;
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}
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private:
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/**
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* Initialize the emulated system.
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@ -374,6 +380,7 @@ private:
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Frontend::EmuWindow* m_emu_window;
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std::string m_filepath;
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u64 title_id;
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bool self_delete_pending;
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std::mutex signal_mutex;
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Signal current_signal;
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@ -318,7 +318,12 @@ bool CIAFile::Close() const {
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if (abort)
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break;
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FileUtil::Delete(GetTitleContentPath(media_type, old_tmd.GetTitleID(), old_index));
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// Try deleting the file, if it fails it's because it's the currently running file
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// and we are on windows. In that case, let system know to delete the currently
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// running file once it shuts down.
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std::string toDelete = GetTitleContentPath(media_type, old_tmd.GetTitleID(), old_index);
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if (!FileUtil::Delete(toDelete) && FileUtil::GetCurrentRomPath() == toDelete)
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Core::System::GetInstance().SetSelfDelete(toDelete);
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}
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FileUtil::Delete(old_tmd_path);
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