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https://github.com/Lime3DS/Lime3DS
synced 2024-10-30 03:37:52 +00:00
android: Updated custom layout coordinate system to match desktop
This commit is contained in:
parent
138e4bcbd0
commit
c5ac6e84da
6 changed files with 84 additions and 76 deletions
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@ -188,17 +188,15 @@ void Config::ReadValues() {
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ReadSetting("Layout", Settings::values.cardboard_x_shift);
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ReadSetting("Layout", Settings::values.cardboard_y_shift);
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#ifdef ANDROID
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ReadSetting("Layout", Settings::values.custom_portrait_layout);
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ReadSetting("Layout", Settings::values.custom_portrait_top_left);
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ReadSetting("Layout", Settings::values.custom_portrait_top_top);
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ReadSetting("Layout", Settings::values.custom_portrait_top_right);
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ReadSetting("Layout", Settings::values.custom_portrait_top_bottom);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_left);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_top);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_right);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_bottom);
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#endif
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ReadSetting("Layout", Settings::values.custom_portrait_top_x);
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ReadSetting("Layout", Settings::values.custom_portrait_top_y);
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ReadSetting("Layout", Settings::values.custom_portrait_top_width);
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ReadSetting("Layout", Settings::values.custom_portrait_top_height);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_x);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_y);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_width);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_height);
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// Utility
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ReadSetting("Utility", Settings::values.dump_textures);
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@ -206,14 +206,14 @@ custom_portrait_layout =
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# Screen placement when using Custom layout option
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# 0x, 0y is the top left corner of the render window.
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custom_portrait_top_left =
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custom_portrait_top_top =
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custom_portrait_top_right =
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custom_portrait_top_bottom =
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custom_portrait_bottom_left =
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custom_portrait_bottom_top =
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custom_portrait_bottom_right =
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custom_portrait_bottom_bottom =
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custom_portrait_top_x =
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custom_portrait_top_y =
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custom_portrait_top_width =
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custom_portrait_top_height =
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custom_portrait_bottom_x =
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custom_portrait_bottom_y =
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custom_portrait_bottom_width =
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custom_portrait_bottom_height =
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# Swaps the prominent screen with the other screen.
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
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@ -507,14 +507,14 @@ struct Values {
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Setting<u16> screen_bottom_topbottom_padding{0, "screen_bottom_topbottom_padding"};
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Setting<bool> custom_portrait_layout{false, "custom_portrait_layout"};
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Setting<u16> custom_portrait_top_left{0, "custom_portrait_top_left"};
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Setting<u16> custom_portrait_top_top{0, "custom_portrait_top_top"};
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Setting<u16> custom_portrait_top_right{400, "custom_portrait_top_right"};
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Setting<u16> custom_portrait_top_bottom{240, "custom_portrait_top_bottom"};
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Setting<u16> custom_portrait_bottom_left{40, "custom_portrait_bottom_left"};
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Setting<u16> custom_portrait_bottom_top{240, "custom_portrait_bottom_top"};
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Setting<u16> custom_portrait_bottom_right{360, "custom_portrait_bottom_right"};
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Setting<u16> custom_portrait_bottom_bottom{480, "custom_portrait_bottom_bottom"};
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Setting<u16> custom_portrait_top_x{0, "custom_portrait_top_x"};
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Setting<u16> custom_portrait_top_y{0, "custom_portrait_top_y"};
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Setting<u16> custom_portrait_top_width{400, "custom_portrait_top_width"};
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Setting<u16> custom_portrait_top_height{240, "custom_portrait_top_height"};
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Setting<u16> custom_portrait_bottom_x{40, "custom_portrait_bottom_x"};
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Setting<u16> custom_portrait_bottom_y{240, "custom_portrait_bottom_y"};
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Setting<u16> custom_portrait_bottom_width{360, "custom_portrait_bottom_width"};
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Setting<u16> custom_portrait_bottom_height{480, "custom_portrait_bottom_height"};
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SwitchableSetting<float> bg_red{0.f, "bg_red"};
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SwitchableSetting<float> bg_green{0.f, "bg_green"};
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@ -387,25 +387,27 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped, bool
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ASSERT(height > 0);
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FramebufferLayout res{width, height, true, true, {}, {}, !Settings::values.upright_screen};
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u16 top_left = is_portrait_mode ? Settings::values.custom_portrait_top_left.GetValue()
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: Settings::values.custom_top_left.GetValue();
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u16 top_right = is_portrait_mode ? Settings::values.custom_portrait_top_right.GetValue()
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: Settings::values.custom_top_right.GetValue();
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u16 top_top = is_portrait_mode ? Settings::values.custom_portrait_top_top.GetValue()
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: Settings::values.custom_top_top.GetValue();
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u16 top_bottom = is_portrait_mode ? Settings::values.custom_portrait_top_bottom.GetValue()
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: Settings::values.custom_top_bottom.GetValue();
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u16 bottom_left = is_portrait_mode ? Settings::values.custom_portrait_bottom_left.GetValue()
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: Settings::values.custom_bottom_left.GetValue();
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u16 bottom_right = is_portrait_mode ? Settings::values.custom_portrait_bottom_right.GetValue()
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: Settings::values.custom_bottom_right.GetValue();
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u16 bottom_top = is_portrait_mode ? Settings::values.custom_portrait_bottom_top.GetValue()
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: Settings::values.custom_bottom_top.GetValue();
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u16 bottom_bottom = is_portrait_mode ? Settings::values.custom_portrait_bottom_bottom.GetValue()
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: Settings::values.custom_bottom_bottom.GetValue();
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u16 top_x = is_portrait_mode ? Settings::values.custom_portrait_top_x.GetValue()
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: Settings::values.custom_top_x.GetValue();
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u16 top_width = is_portrait_mode ? Settings::values.custom_portrait_top_width.GetValue()
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: Settings::values.custom_top_width.GetValue();
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u16 top_y = is_portrait_mode ? Settings::values.custom_portrait_top_y.GetValue()
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: Settings::values.custom_top_y.GetValue();
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u16 top_height = is_portrait_mode ? Settings::values.custom_portrait_top_height.GetValue()
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: Settings::values.custom_top_height.GetValue();
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u16 bottom_x = is_portrait_mode ? Settings::values.custom_portrait_bottom_x.GetValue()
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: Settings::values.custom_bottom_x.GetValue();
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u16 bottom_width = is_portrait_mode ? Settings::values.custom_portrait_bottom_width.GetValue()
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: Settings::values.custom_bottom_width.GetValue();
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u16 bottom_y = is_portrait_mode ? Settings::values.custom_portrait_bottom_y.GetValue()
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: Settings::values.custom_bottom_y.GetValue();
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u16 bottom_height = is_portrait_mode ? Settings::values.custom_portrait_bottom_height.GetValue()
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: Settings::values.custom_bottom_height.GetValue();
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Common::Rectangle<u32> top_screen{top_left, top_top, top_right, top_bottom};
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Common::Rectangle<u32> bot_screen{bottom_left, bottom_top, bottom_right, bottom_bottom};
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Common::Rectangle<u32> top_screen{top_x, top_y, (u32)(top_x + top_width),
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(u32)(top_y + top_height)};
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Common::Rectangle<u32> bot_screen{bottom_x, bottom_y, (u32)(bottom_x + bottom_width),
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(u32)(bottom_y + bottom_height)};
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if (is_swapped) {
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res.top_screen = bot_screen;
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@ -421,17 +423,25 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
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bool is_portrait_mode =
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Settings::values.layout_option.GetValue() == Settings::LayoutOption::MobilePortrait;
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if (Settings::values.custom_layout.GetValue() == true && !is_portrait_mode) {
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return CustomFrameLayout(std::max(Settings::values.custom_top_right.GetValue(),
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Settings::values.custom_bottom_right.GetValue()),
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std::max(Settings::values.custom_top_bottom.GetValue(),
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Settings::values.custom_bottom_bottom.GetValue()),
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return CustomFrameLayout(std::max(Settings::values.custom_top_x.GetValue() +
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Settings::values.custom_top_width.GetValue(),
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Settings::values.custom_bottom_x.GetValue() +
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Settings::values.custom_bottom_width.GetValue()),
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std::max(Settings::values.custom_top_y.GetValue() +
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Settings::values.custom_top_height.GetValue(),
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Settings::values.custom_bottom_y.GetValue() +
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Settings::values.custom_bottom_height.GetValue()),
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Settings::values.swap_screen.GetValue(), is_portrait_mode);
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} else if (Settings::values.custom_portrait_layout.GetValue() == true && is_portrait_mode) {
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return CustomFrameLayout(
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std::max(Settings::values.custom_portrait_top_right.GetValue(),
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Settings::values.custom_portrait_bottom_right.GetValue()),
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std::max(Settings::values.custom_portrait_top_bottom.GetValue(),
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Settings::values.custom_portrait_bottom_bottom.GetValue()),
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std::max(Settings::values.custom_portrait_top_x.GetValue() +
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Settings::values.custom_portrait_top_width.GetValue(),
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Settings::values.custom_portrait_bottom_x.GetValue() +
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Settings::values.custom_portrait_bottom_width.GetValue()),
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std::max(Settings::values.custom_portrait_top_y.GetValue() +
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Settings::values.custom_portrait_top_height.GetValue(),
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Settings::values.custom_portrait_bottom_y.GetValue() +
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Settings::values.custom_portrait_bottom_height.GetValue()),
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Settings::values.swap_screen.GetValue(), is_portrait_mode);
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}
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@ -184,14 +184,14 @@ void Config::ReadValues() {
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ReadSetting("Layout", Settings::values.screen_bottom_topbottom_padding);
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ReadSetting("Layout", Settings::values.custom_portrait_layout);
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ReadSetting("Layout", Settings::values.custom_portrait_top_left);
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ReadSetting("Layout", Settings::values.custom_portrait_top_top);
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ReadSetting("Layout", Settings::values.custom_portrait_top_right);
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ReadSetting("Layout", Settings::values.custom_portrait_top_bottom);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_left);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_top);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_right);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_bottom);
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ReadSetting("Layout", Settings::values.custom_portrait_top_x);
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ReadSetting("Layout", Settings::values.custom_portrait_top_y);
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ReadSetting("Layout", Settings::values.custom_portrait_top_width);
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ReadSetting("Layout", Settings::values.custom_portrait_top_height);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_x);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_y);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_width);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_height);
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// Utility
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ReadSetting("Utility", Settings::values.dump_textures);
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@ -539,14 +539,14 @@ void Config::ReadLayoutValues() {
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ReadBasicSetting(Settings::values.screen_bottom_leftright_padding);
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ReadBasicSetting(Settings::values.screen_bottom_topbottom_padding);
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ReadBasicSetting(Settings::values.custom_portrait_layout);
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ReadBasicSetting(Settings::values.custom_portrait_top_left);
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ReadBasicSetting(Settings::values.custom_portrait_top_top);
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ReadBasicSetting(Settings::values.custom_portrait_top_right);
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ReadBasicSetting(Settings::values.custom_portrait_top_bottom);
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ReadBasicSetting(Settings::values.custom_portrait_bottom_left);
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ReadBasicSetting(Settings::values.custom_portrait_bottom_top);
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ReadBasicSetting(Settings::values.custom_portrait_bottom_right);
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ReadBasicSetting(Settings::values.custom_portrait_bottom_bottom);
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ReadBasicSetting(Settings::values.custom_portrait_top_x);
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ReadBasicSetting(Settings::values.custom_portrait_top_y);
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ReadBasicSetting(Settings::values.custom_portrait_top_width);
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ReadBasicSetting(Settings::values.custom_portrait_top_height);
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ReadBasicSetting(Settings::values.custom_portrait_bottom_x);
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ReadBasicSetting(Settings::values.custom_portrait_bottom_y);
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ReadBasicSetting(Settings::values.custom_portrait_bottom_width);
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ReadBasicSetting(Settings::values.custom_portrait_bottom_height);
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}
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qt_config->endGroup();
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@ -1100,14 +1100,14 @@ void Config::SaveLayoutValues() {
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WriteBasicSetting(Settings::values.screen_bottom_leftright_padding);
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WriteBasicSetting(Settings::values.screen_bottom_topbottom_padding);
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WriteBasicSetting(Settings::values.custom_portrait_layout);
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WriteBasicSetting(Settings::values.custom_portrait_top_left);
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WriteBasicSetting(Settings::values.custom_portrait_top_top);
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WriteBasicSetting(Settings::values.custom_portrait_top_right);
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WriteBasicSetting(Settings::values.custom_portrait_top_bottom);
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WriteBasicSetting(Settings::values.custom_portrait_bottom_left);
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WriteBasicSetting(Settings::values.custom_portrait_bottom_top);
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WriteBasicSetting(Settings::values.custom_portrait_bottom_right);
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WriteBasicSetting(Settings::values.custom_portrait_bottom_bottom);
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WriteBasicSetting(Settings::values.custom_portrait_top_x);
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WriteBasicSetting(Settings::values.custom_portrait_top_y);
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WriteBasicSetting(Settings::values.custom_portrait_top_width);
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WriteBasicSetting(Settings::values.custom_portrait_top_height);
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WriteBasicSetting(Settings::values.custom_portrait_bottom_x);
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WriteBasicSetting(Settings::values.custom_portrait_bottom_y);
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WriteBasicSetting(Settings::values.custom_portrait_bottom_width);
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WriteBasicSetting(Settings::values.custom_portrait_bottom_height);
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}
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qt_config->endGroup();
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