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vector_math: Remove unimplemented function prototypes
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1 changed files with 0 additions and 23 deletions
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@ -117,10 +117,6 @@ public:
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// Only implemented for T=float
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// Only implemented for T=float
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float Length() const;
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float Length() const;
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void SetLength(const float l);
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Vec2 WithLength(const float l) const;
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float Distance2To(Vec2& other);
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Vec2 Normalized() const;
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float Normalize(); // returns the previous length, which is often useful
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float Normalize(); // returns the previous length, which is often useful
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constexpr T& operator[](std::size_t i) {
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constexpr T& operator[](std::size_t i) {
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@ -212,10 +208,6 @@ public:
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return Vec3<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z));
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return Vec3<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z));
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}
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}
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// Only implemented for T=int and T=float
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static Vec3 FromRGB(unsigned int rgb);
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unsigned int ToRGB() const; // alpha bits set to zero
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static constexpr Vec3 AssignToAll(const T& f) {
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static constexpr Vec3 AssignToAll(const T& f) {
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return Vec3(f, f, f);
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return Vec3(f, f, f);
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}
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}
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@ -278,9 +270,6 @@ public:
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// Only implemented for T=float
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// Only implemented for T=float
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float Length() const;
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float Length() const;
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void SetLength(const float l);
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Vec3 WithLength(const float l) const;
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float Distance2To(Vec3& other);
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Vec3 Normalized() const;
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Vec3 Normalized() const;
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float Normalize(); // returns the previous length, which is often useful
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float Normalize(); // returns the previous length, which is often useful
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@ -430,10 +419,6 @@ public:
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static_cast<T2>(w));
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static_cast<T2>(w));
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}
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}
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// Only implemented for T=int and T=float
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static Vec4 FromRGBA(unsigned int rgba);
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unsigned int ToRGBA() const;
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static constexpr Vec4 AssignToAll(const T& f) {
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static constexpr Vec4 AssignToAll(const T& f) {
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return Vec4(f, f, f, f);
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return Vec4(f, f, f, f);
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}
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}
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@ -497,14 +482,6 @@ public:
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return x * x + y * y + z * z + w * w;
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return x * x + y * y + z * z + w * w;
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}
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}
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// Only implemented for T=float
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float Length() const;
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void SetLength(const float l);
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Vec4 WithLength(const float l) const;
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float Distance2To(Vec4& other);
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Vec4 Normalized() const;
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float Normalize(); // returns the previous length, which is often useful
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constexpr T& operator[](std::size_t i) {
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constexpr T& operator[](std::size_t i) {
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return *((&x) + i);
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return *((&x) + i);
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}
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}
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