mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-11-01 12:47:52 +00:00
Address more review comments
* Make Validation a singleton instead * Wording changes for error messages * Smart pointers for Ui members * Other minor nitpicks
This commit is contained in:
parent
a85511cd7d
commit
c635c7f40d
17 changed files with 93 additions and 71 deletions
|
@ -238,8 +238,12 @@ void Config::ReadValues() {
|
|||
UISettings::values.port = qt_config->value("port", Network::DefaultRoomPort).toString();
|
||||
UISettings::values.room_nickname = qt_config->value("room_nickname", "").toString();
|
||||
UISettings::values.room_name = qt_config->value("room_name", "").toString();
|
||||
UISettings::values.room_port = qt_config->value("room_port", 24872).toString();
|
||||
UISettings::values.host_type = qt_config->value("host_type", 0).toString();
|
||||
UISettings::values.room_port = qt_config->value("room_port", "24872").toString();
|
||||
bool ok;
|
||||
UISettings::values.host_type = qt_config->value("host_type", 0).toUInt(&ok);
|
||||
if (!ok) {
|
||||
UISettings::values.host_type = 0;
|
||||
}
|
||||
UISettings::values.max_player = qt_config->value("max_player", 8).toUInt();
|
||||
UISettings::values.game_id = qt_config->value("game_id", 0).toULongLong();
|
||||
qt_config->endGroup();
|
||||
|
|
|
@ -133,8 +133,6 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
|
|||
|
||||
SetupUIStrings();
|
||||
|
||||
setWindowTitle(QString("Citra %1| %2-%3")
|
||||
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
|
||||
show();
|
||||
|
||||
game_list->LoadCompatibilityList();
|
||||
|
|
|
@ -55,10 +55,11 @@ public:
|
|||
void filterBarSetChecked(bool state);
|
||||
void UpdateUITheme();
|
||||
|
||||
GameList* game_list;
|
||||
GMainWindow();
|
||||
~GMainWindow();
|
||||
|
||||
GameList* game_list;
|
||||
|
||||
signals:
|
||||
|
||||
/**
|
||||
|
@ -180,8 +181,6 @@ private:
|
|||
|
||||
GRenderWindow* render_window;
|
||||
|
||||
QFutureWatcher<Service::AM::InstallStatus>* watcher = nullptr;
|
||||
|
||||
// Status bar elements
|
||||
QProgressBar* progress_bar = nullptr;
|
||||
QLabel* message_label = nullptr;
|
||||
|
|
|
@ -22,7 +22,7 @@ class ChatMessage {
|
|||
public:
|
||||
explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) {
|
||||
/// Convert the time to their default locale defined format
|
||||
static QLocale locale;
|
||||
QLocale locale;
|
||||
timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
|
||||
nickname = QString::fromStdString(chat.nickname);
|
||||
message = QString::fromStdString(chat.message);
|
||||
|
@ -60,12 +60,12 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
const QString system_color = "#888888";
|
||||
static constexpr const char system_color[] = "#888888";
|
||||
QString timestamp;
|
||||
QString message;
|
||||
};
|
||||
|
||||
ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(new Ui::ChatRoom) {
|
||||
ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::ChatRoom>()) {
|
||||
ui->setupUi(this);
|
||||
|
||||
// set the item_model for player_view
|
||||
|
@ -148,7 +148,7 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
|
|||
return member.nickname == chat.nickname;
|
||||
});
|
||||
if (it == members.end()) {
|
||||
LOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
|
||||
NGLOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
|
||||
return;
|
||||
}
|
||||
auto player = std::distance(members.begin(), it);
|
||||
|
@ -175,7 +175,7 @@ void ChatRoom::OnSendChat() {
|
|||
return member.nickname == chat.nickname;
|
||||
});
|
||||
if (it == members.end()) {
|
||||
LOG_INFO(Network, "Chat message received from unknown player");
|
||||
NGLOG_INFO(Network, "Cannot find self in the player list when sending a message.");
|
||||
}
|
||||
auto player = std::distance(members.begin(), it);
|
||||
ChatMessage m(chat);
|
||||
|
|
|
@ -49,7 +49,7 @@ private:
|
|||
void AppendChatMessage(const QString&);
|
||||
bool ValidateMessage(const std::string&);
|
||||
QStandardItemModel* player_list;
|
||||
Ui::ChatRoom* ui;
|
||||
std::unique_ptr<Ui::ChatRoom> ui;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(Network::ChatEntry);
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
ClientRoomWindow::ClientRoomWindow(QWidget* parent)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(new Ui::ClientRoom) {
|
||||
ui(std::make_unique<Ui::ClientRoom>()) {
|
||||
ui->setupUi(this);
|
||||
|
||||
// setup the callbacks for network updates
|
||||
|
@ -49,39 +49,39 @@ void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
|
|||
void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) {
|
||||
switch (state) {
|
||||
case Network::RoomMember::State::Idle:
|
||||
LOG_INFO(Network, "State: Idle");
|
||||
NGLOG_INFO(Network, "State: Idle");
|
||||
break;
|
||||
case Network::RoomMember::State::Joining:
|
||||
LOG_INFO(Network, "State: Joining");
|
||||
NGLOG_INFO(Network, "State: Joining");
|
||||
break;
|
||||
case Network::RoomMember::State::Joined:
|
||||
LOG_INFO(Network, "State: Joined");
|
||||
NGLOG_INFO(Network, "State: Joined");
|
||||
ui->chat->Clear();
|
||||
ui->chat->AppendStatusMessage(tr("Connected"));
|
||||
break;
|
||||
case Network::RoomMember::State::LostConnection:
|
||||
NetworkMessage::ShowError(NetworkMessage::LOST_CONNECTION);
|
||||
LOG_INFO(Network, "State: LostConnection");
|
||||
NGLOG_INFO(Network, "State: LostConnection");
|
||||
break;
|
||||
case Network::RoomMember::State::CouldNotConnect:
|
||||
NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
|
||||
LOG_INFO(Network, "State: CouldNotConnect");
|
||||
NGLOG_INFO(Network, "State: CouldNotConnect");
|
||||
break;
|
||||
case Network::RoomMember::State::NameCollision:
|
||||
NetworkMessage::ShowError(NetworkMessage::USERNAME_IN_USE);
|
||||
LOG_INFO(Network, "State: NameCollision");
|
||||
NGLOG_INFO(Network, "State: NameCollision");
|
||||
break;
|
||||
case Network::RoomMember::State::MacCollision:
|
||||
NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
|
||||
LOG_INFO(Network, "State: MacCollision");
|
||||
NGLOG_INFO(Network, "State: MacCollision");
|
||||
break;
|
||||
case Network::RoomMember::State::WrongPassword:
|
||||
NetworkMessage::ShowError(NetworkMessage::WRONG_PASSWORD);
|
||||
LOG_INFO(Network, "State: WrongPassword");
|
||||
NGLOG_INFO(Network, "State: WrongPassword");
|
||||
break;
|
||||
case Network::RoomMember::State::WrongVersion:
|
||||
NetworkMessage::ShowError(NetworkMessage::WRONG_VERSION);
|
||||
LOG_INFO(Network, "State: WrongVersion");
|
||||
NGLOG_INFO(Network, "State: WrongVersion");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -34,5 +34,5 @@ private:
|
|||
void UpdateView();
|
||||
|
||||
QStandardItemModel* player_list;
|
||||
Ui::ClientRoom* ui;
|
||||
std::unique_ptr<Ui::ClientRoom> ui;
|
||||
};
|
||||
|
|
|
@ -23,7 +23,7 @@ enum class ConnectionType : u8 { TraversalServer, IP };
|
|||
|
||||
DirectConnectWindow::DirectConnectWindow(QWidget* parent)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(new Ui::DirectConnect) {
|
||||
ui(std::make_unique<Ui::DirectConnect>()) {
|
||||
|
||||
ui->setupUi(this);
|
||||
|
||||
|
@ -31,11 +31,11 @@ DirectConnectWindow::DirectConnectWindow(QWidget* parent)
|
|||
watcher = new QFutureWatcher<void>;
|
||||
connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);
|
||||
|
||||
ui->nickname->setValidator(Validation::nickname);
|
||||
ui->nickname->setValidator(Validation::get().nickname);
|
||||
ui->nickname->setText(UISettings::values.nickname);
|
||||
ui->ip->setValidator(Validation::ip);
|
||||
ui->ip->setValidator(Validation::get().ip);
|
||||
ui->ip->setText(UISettings::values.ip);
|
||||
ui->port->setValidator(Validation::port);
|
||||
ui->port->setValidator(Validation::get().port);
|
||||
ui->port->setText(UISettings::values.port);
|
||||
|
||||
// TODO(jroweboy): Show or hide the connection options based on the current value of the combo
|
||||
|
|
|
@ -34,5 +34,5 @@ private:
|
|||
void EndConnecting();
|
||||
|
||||
QFutureWatcher<void>* watcher;
|
||||
Ui::DirectConnect* ui;
|
||||
std::unique_ptr<Ui::DirectConnect> ui;
|
||||
};
|
||||
|
|
|
@ -26,13 +26,13 @@
|
|||
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(new Ui::HostRoom), announce_multiplayer_session(session), game_list(list) {
|
||||
ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session), game_list(list) {
|
||||
ui->setupUi(this);
|
||||
|
||||
// set up validation for all of the fields
|
||||
ui->room_name->setValidator(Validation::room_name);
|
||||
ui->username->setValidator(Validation::nickname);
|
||||
ui->port->setValidator(Validation::port);
|
||||
ui->room_name->setValidator(Validation::get().room_name);
|
||||
ui->username->setValidator(Validation::get().nickname);
|
||||
ui->port->setValidator(Validation::get().port);
|
||||
ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
|
||||
|
||||
// Create a proxy to the game list to display the list of preferred games
|
||||
|
@ -49,8 +49,8 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
|
|||
ui->room_name->setText(UISettings::values.room_name);
|
||||
ui->port->setText(UISettings::values.room_port);
|
||||
ui->max_player->setValue(UISettings::values.max_player);
|
||||
int index = ui->host_type->findData(UISettings::values.host_type);
|
||||
if (index != -1) {
|
||||
int index = UISettings::values.host_type;
|
||||
if (index < ui->host_type->count()) {
|
||||
ui->host_type->setCurrentIndex(index);
|
||||
}
|
||||
index = ui->game_list->findData(UISettings::values.game_id, GameListItemPath::ProgramIdRole);
|
||||
|
@ -94,7 +94,7 @@ void HostRoomWindow::Host() {
|
|||
ui->max_player->value(), game_name.toStdString(), game_id);
|
||||
if (!created) {
|
||||
NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM);
|
||||
LOG_ERROR(Network, "Could not create room!");
|
||||
NGLOG_ERROR(Network, "Could not create room!");
|
||||
ui->host->setEnabled(true);
|
||||
return;
|
||||
}
|
||||
|
@ -109,7 +109,7 @@ void HostRoomWindow::Host() {
|
|||
ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
|
||||
UISettings::values.max_player = ui->max_player->value();
|
||||
|
||||
UISettings::values.host_type = ui->host_type->currentText();
|
||||
UISettings::values.host_type = ui->host_type->currentIndex();
|
||||
UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty())
|
||||
? ui->port->text()
|
||||
: QString::number(Network::DefaultRoomPort);
|
||||
|
@ -136,7 +136,7 @@ void HostRoomWindow::OnConnection() {
|
|||
if (auto session = announce_multiplayer_session.lock()) {
|
||||
session->Start();
|
||||
} else {
|
||||
LOG_ERROR(Network, "Starting announce session failed");
|
||||
NGLOG_ERROR(Network, "Starting announce session failed");
|
||||
}
|
||||
}
|
||||
auto parent = static_cast<MultiplayerState*>(parentWidget());
|
||||
|
|
|
@ -52,7 +52,7 @@ private:
|
|||
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
|
||||
QStandardItemModel* game_list;
|
||||
ComboBoxProxyModel* proxy;
|
||||
Ui::HostRoom* ui;
|
||||
std::unique_ptr<Ui::HostRoom> ui;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(new Ui::Lobby), announce_multiplayer_session(session), game_list(list) {
|
||||
ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session), game_list(list) {
|
||||
ui->setupUi(this);
|
||||
|
||||
// setup the watcher for background connections
|
||||
|
@ -48,7 +48,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
|
|||
ui->room_list->setExpandsOnDoubleClick(false);
|
||||
ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
|
||||
ui->nickname->setValidator(Validation::nickname);
|
||||
ui->nickname->setValidator(Validation::get().nickname);
|
||||
ui->nickname->setText(UISettings::values.nickname);
|
||||
|
||||
// UI Buttons
|
||||
|
@ -74,7 +74,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
|
|||
RefreshLobby();
|
||||
}
|
||||
|
||||
const QString Lobby::PasswordPrompt() {
|
||||
QString Lobby::PasswordPrompt() {
|
||||
bool ok;
|
||||
const QString text =
|
||||
QInputDialog::getText(this, tr("Password Required to Join"), tr("Password:"),
|
||||
|
|
|
@ -97,7 +97,7 @@ private:
|
|||
* Prompts for a password. Returns an empty QString if the user either did not provide a
|
||||
* password or if the user closed the window.
|
||||
*/
|
||||
const QString PasswordPrompt();
|
||||
QString PasswordPrompt();
|
||||
|
||||
QStandardItemModel* model;
|
||||
QStandardItemModel* game_list;
|
||||
|
@ -105,7 +105,7 @@ private:
|
|||
|
||||
std::future<AnnounceMultiplayerRoom::RoomList> room_list_future;
|
||||
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
|
||||
Ui::Lobby* ui;
|
||||
std::unique_ptr<Ui::Lobby> ui;
|
||||
QFutureWatcher<void>* watcher;
|
||||
};
|
||||
|
||||
|
|
|
@ -19,20 +19,22 @@ const ConnectionError PORT_NOT_VALID(QT_TR_NOOP("Port must be a number between 0
|
|||
const ConnectionError NO_INTERNET(
|
||||
QT_TR_NOOP("Unable to find an internet connection. Check your internet settings."));
|
||||
const ConnectionError UNABLE_TO_CONNECT(
|
||||
QT_TR_NOOP("Unable to connect to the host. Verify that the connection settings are correct."));
|
||||
QT_TR_NOOP("Unable to connect to the host. Verify that the connection settings are correct. If "
|
||||
"you still cannot connect, contact the room host and verify that the host is "
|
||||
"properly configured with the external port forwarded."));
|
||||
const ConnectionError COULD_NOT_CREATE_ROOM(
|
||||
QT_TR_NOOP("Creating a room failed. Please retry. Restarting Citra might be necessary."));
|
||||
const ConnectionError HOST_BANNED(
|
||||
QT_TR_NOOP("The host of the room has banned you. Speak with the host to unban you "
|
||||
"or try a different room."));
|
||||
const ConnectionError WRONG_VERSION(
|
||||
QT_TR_NOOP("You are using a different version of Citra-Local-Wifi(tm) then the room "
|
||||
"you are trying to connect to."));
|
||||
const ConnectionError WRONG_PASSWORD(QT_TR_NOOP("Wrong password."));
|
||||
QT_TR_NOOP("Version mismatch! Please update to the latest version of citra. If the problem "
|
||||
"persists, contact the room host and ask them to update the server."));
|
||||
const ConnectionError WRONG_PASSWORD(QT_TR_NOOP("Incorrect password."));
|
||||
const ConnectionError GENERIC_ERROR(QT_TR_NOOP("An error occured."));
|
||||
const ConnectionError LOST_CONNECTION(QT_TR_NOOP("Connection to room lost. Try to reconnect."));
|
||||
const ConnectionError MAC_COLLISION(
|
||||
QT_TR_NOOP("MAC-Address is already in use. Please choose another."));
|
||||
QT_TR_NOOP("MAC address is already in use. Please choose another."));
|
||||
|
||||
static bool WarnMessage(const std::string& title, const std::string& text) {
|
||||
return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
|
||||
|
|
|
@ -82,11 +82,14 @@ void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& s
|
|||
|
||||
void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
|
||||
announce_multiplayer_session->Stop();
|
||||
QMessageBox::warning(this, tr("Error"),
|
||||
tr("Failed to announce the room to the public lobby.\nThe room will not "
|
||||
"get listed publicly.\nError: ") +
|
||||
QString::fromStdString(result.result_string),
|
||||
QMessageBox::Ok);
|
||||
QMessageBox::warning(
|
||||
this, tr("Error"),
|
||||
tr("Failed to announce the room to the public lobby. In order to host a room publicly, you "
|
||||
"must have a valid Citra account configured in Emulation -> Configure -> Web. If you do "
|
||||
"not want to publish a room in the public lobby, then select Unlisted instead.\n"
|
||||
"Debug Message: ") +
|
||||
QString::fromStdString(result.result_string),
|
||||
QMessageBox::Ok);
|
||||
}
|
||||
|
||||
static void BringWidgetToFront(QWidget* widget) {
|
||||
|
|
|
@ -7,22 +7,38 @@
|
|||
#include <QRegExp>
|
||||
#include <QValidator>
|
||||
|
||||
namespace Validation {
|
||||
/// room name can be alphanumeric and " " "_" "." and "-"
|
||||
static const QRegExp room_name_regex("^[a-zA-Z0-9._- ]+$");
|
||||
static const QValidator* room_name = new QRegExpValidator(room_name_regex);
|
||||
class Validation {
|
||||
public:
|
||||
static Validation get() {
|
||||
static Validation validation;
|
||||
return validation;
|
||||
}
|
||||
|
||||
/// nickname can be alphanumeric and " " "_" "." and "-"
|
||||
static const QRegExp nickname_regex("^[a-zA-Z0-9._- ]+$");
|
||||
static const QValidator* nickname = new QRegExpValidator(nickname_regex);
|
||||
~Validation() {
|
||||
delete room_name;
|
||||
delete nickname;
|
||||
delete ip;
|
||||
delete port;
|
||||
}
|
||||
|
||||
/// ipv4 address only
|
||||
// TODO remove this when we support hostnames in direct connect
|
||||
static const QRegExp ip_regex(
|
||||
"(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|"
|
||||
"2[0-4][0-9]|25[0-5])");
|
||||
static const QValidator* ip = new QRegExpValidator(ip_regex);
|
||||
/// room name can be alphanumeric and " " "_" "." and "-"
|
||||
QRegExp room_name_regex = QRegExp("^[a-zA-Z0-9._- ]+$");
|
||||
const QValidator* room_name = new QRegExpValidator(room_name_regex);
|
||||
|
||||
/// port must be between 0 and 65535
|
||||
static const QValidator* port = new QIntValidator(0, 65535);
|
||||
}; // namespace Validation
|
||||
/// nickname can be alphanumeric and " " "_" "." and "-"
|
||||
QRegExp nickname_regex = QRegExp("^[a-zA-Z0-9._- ]+$");
|
||||
const QValidator* nickname = new QRegExpValidator(nickname_regex);
|
||||
|
||||
/// ipv4 address only
|
||||
// TODO remove this when we support hostnames in direct connect
|
||||
QRegExp ip_regex = QRegExp(
|
||||
"(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|"
|
||||
"2[0-4][0-9]|25[0-5])");
|
||||
const QValidator* ip = new QRegExpValidator(ip_regex);
|
||||
|
||||
/// port must be between 0 and 65535
|
||||
const QValidator* port = new QIntValidator(0, 65535);
|
||||
|
||||
private:
|
||||
Validation() = default;
|
||||
};
|
||||
|
|
|
@ -65,7 +65,7 @@ struct Values {
|
|||
QString room_name;
|
||||
quint32 max_player;
|
||||
QString room_port;
|
||||
QString host_type;
|
||||
uint host_type;
|
||||
qulonglong game_id;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue