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https://github.com/Lime3DS/Lime3DS
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Kernel: Properly initialize and shutdown all modules.
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57aaaf92db
commit
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4 changed files with 20 additions and 9 deletions
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@ -14,11 +14,10 @@
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namespace Kernel {
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unsigned int Object::next_object_id = 0;
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SharedPtr<Thread> g_main_thread = nullptr;
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unsigned int Object::next_object_id;
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SharedPtr<Thread> g_main_thread;
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HandleTable g_handle_table;
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u64 g_program_id = 0;
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u64 g_program_id;
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void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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@ -138,6 +137,10 @@ void HandleTable::Clear() {
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void Init() {
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Kernel::ThreadingInit();
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Kernel::TimersInit();
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Object::next_object_id = 0;
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g_program_id = 0;
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g_main_thread = nullptr;
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}
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/// Shutdown the kernel
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@ -95,12 +95,13 @@ public:
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return false;
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}
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public:
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static unsigned int next_object_id;
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private:
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friend void intrusive_ptr_add_ref(Object*);
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friend void intrusive_ptr_release(Object*);
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static unsigned int next_object_id;
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unsigned int ref_count = 0;
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unsigned int object_id = next_object_id++;
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};
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@ -23,7 +23,7 @@
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namespace Kernel {
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/// Event type for the thread wake up event
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static int ThreadWakeupEventType = -1;
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static int ThreadWakeupEventType;
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bool Thread::ShouldWait() {
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return status != THREADSTATUS_DEAD;
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@ -42,7 +42,7 @@ static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> ready_queue;
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static Thread* current_thread;
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// The first available thread id at startup
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static u32 next_thread_id = 1;
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static u32 next_thread_id;
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/**
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* Creates a new thread ID
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@ -497,6 +497,12 @@ void Thread::SetWaitSynchronizationOutput(s32 output) {
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void ThreadingInit() {
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ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
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current_thread = nullptr;
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next_thread_id = 1;
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thread_list.clear();
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ready_queue.clear();
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// Setup the idle thread
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SetupIdleThread();
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}
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@ -12,7 +12,7 @@
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namespace Kernel {
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/// The event type of the generic timer callback event
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static int timer_callback_event_type = -1;
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static int timer_callback_event_type;
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// TODO(yuriks): This can be removed if Timer objects are explicitly pooled in the future, allowing
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// us to simply use a pool index or similar.
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static Kernel::HandleTable timer_callback_handle_table;
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@ -89,6 +89,7 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {
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}
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void TimersInit() {
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timer_callback_handle_table.Clear();
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timer_callback_event_type = CoreTiming::RegisterEvent("TimerCallback", TimerCallback);
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}
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