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https://github.com/Lime3DS/Lime3DS
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HID: use TouchDevice for touch pad
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61442d6afb
commit
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3 changed files with 15 additions and 4 deletions
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@ -126,4 +126,10 @@ using AnalogDevice = InputDevice<std::tuple<float, float>>;
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*/
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*/
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using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>>>;
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using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>>>;
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/**
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* A touch device is an input device that returns a tuple of two floats and a bool. The floats are
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* x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
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*/
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using TouchDevice = InputDevice<std::tuple<float, float, bool>>;
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} // namespace Input
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} // namespace Input
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@ -7,9 +7,9 @@
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#include <cmath>
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#include <cmath>
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#include <memory>
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#include <memory>
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/3ds.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/input.h"
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#include "core/frontend/input.h"
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#include "core/hle/ipc.h"
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#include "core/hle/ipc.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/event.h"
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@ -19,7 +19,6 @@
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#include "core/hle/service/hid/hid_spvr.h"
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#include "core/hle/service/hid/hid_spvr.h"
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#include "core/hle/service/hid/hid_user.h"
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#include "core/hle/service/hid/hid_user.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/service.h"
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#include "video_core/video_core.h"
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namespace Service {
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namespace Service {
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namespace HID {
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namespace HID {
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@ -59,6 +58,7 @@ static std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::
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buttons;
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buttons;
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static std::unique_ptr<Input::AnalogDevice> circle_pad;
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static std::unique_ptr<Input::AnalogDevice> circle_pad;
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static std::unique_ptr<Input::MotionDevice> motion_device;
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static std::unique_ptr<Input::MotionDevice> motion_device;
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static std::unique_ptr<Input::TouchDevice> touch_device;
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DirectionState GetStickDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
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DirectionState GetStickDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
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// 30 degree and 60 degree are angular thresholds for directions
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// 30 degree and 60 degree are angular thresholds for directions
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@ -96,6 +96,7 @@ static void LoadInputDevices() {
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circle_pad = Input::CreateDevice<Input::AnalogDevice>(
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circle_pad = Input::CreateDevice<Input::AnalogDevice>(
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Settings::values.analogs[Settings::NativeAnalog::CirclePad]);
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Settings::values.analogs[Settings::NativeAnalog::CirclePad]);
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motion_device = Input::CreateDevice<Input::MotionDevice>(Settings::values.motion_device);
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motion_device = Input::CreateDevice<Input::MotionDevice>(Settings::values.motion_device);
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touch_device = Input::CreateDevice<Input::TouchDevice>(Settings::values.touch_device);
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}
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}
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static void UnloadInputDevices() {
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static void UnloadInputDevices() {
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@ -104,6 +105,7 @@ static void UnloadInputDevices() {
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}
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}
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circle_pad.reset();
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circle_pad.reset();
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motion_device.reset();
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motion_device.reset();
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touch_device.reset();
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}
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}
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static void UpdatePadCallback(u64 userdata, int cycles_late) {
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static void UpdatePadCallback(u64 userdata, int cycles_late) {
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@ -172,8 +174,10 @@ static void UpdatePadCallback(u64 userdata, int cycles_late) {
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// Get the current touch entry
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// Get the current touch entry
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TouchDataEntry& touch_entry = mem->touch.entries[mem->touch.index];
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TouchDataEntry& touch_entry = mem->touch.entries[mem->touch.index];
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bool pressed = false;
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bool pressed = false;
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float x, y;
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std::tie(touch_entry.x, touch_entry.y, pressed) = VideoCore::g_emu_window->GetTouchState();
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std::tie(x, y, pressed) = touch_device->GetStatus();
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touch_entry.x = static_cast<u16>(x * Core::kScreenBottomWidth);
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touch_entry.y = static_cast<u16>(y * Core::kScreenBottomHeight);
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touch_entry.valid.Assign(pressed ? 1 : 0);
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touch_entry.valid.Assign(pressed ? 1 : 0);
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// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
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// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
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@ -80,6 +80,7 @@ struct Values {
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std::array<std::string, NativeButton::NumButtons> buttons;
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std::array<std::string, NativeButton::NumButtons> buttons;
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std::array<std::string, NativeAnalog::NumAnalogs> analogs;
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std::array<std::string, NativeAnalog::NumAnalogs> analogs;
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std::string motion_device;
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std::string motion_device;
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std::string touch_device;
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// Core
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// Core
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bool use_cpu_jit;
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bool use_cpu_jit;
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