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gl_shader_manager: Remove unused variable within LoadDiskCache()
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@ -460,7 +460,6 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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bool precompiled_cache_altered = false;
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std::mutex mutex;
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std::size_t built_shaders = 0; // It doesn't have be atomic since it's used behind a mutex
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std::atomic_bool compilation_failed = false;
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if (callback) {
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callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
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