mirror of
https://github.com/Lime3DS/Lime3DS
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frontend/applets: frontend swkbd base
Original commits by @jroweboy: * Rebase out the other commit * changing branches * More work on stuff and things ecks DEE Changes by @zhaowenlan1779: * Removed #include of result.h
This commit is contained in:
parent
f9a89ff410
commit
caacefcc2e
7 changed files with 487 additions and 18 deletions
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@ -68,6 +68,10 @@ add_library(core STATIC
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file_sys/savedata_archive.h
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file_sys/title_metadata.cpp
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file_sys/title_metadata.h
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frontend/applet/interface.cpp
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frontend/applet/interface.h
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frontend/applet/swkbd.cpp
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frontend/applet/swkbd.h
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frontend/camera/blank_camera.cpp
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frontend/camera/blank_camera.h
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frontend/camera/factory.cpp
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20
src/core/frontend/applet/interface.cpp
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20
src/core/frontend/applet/interface.cpp
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <unordered_map>
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#include "core/frontend/interface.h"
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namespace Frontend {
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std::unordered_map<AppletType, std::shared_ptr<AppletInterface>> registered_applets;
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void RegisterFrontendApplet(std::shared_ptr<AppletInterface> applet, AppletType type) {
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registered_applets[type] = applet;
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}
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void UnregisterFrontendApplet(AppletType type) {
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registered_applets.erase(type);
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}
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} // namespace Frontend
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66
src/core/frontend/applet/interface.h
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66
src/core/frontend/applet/interface.h
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@ -0,0 +1,66 @@
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <memory>
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namespace Frontend {
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enum class AppletType {
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SoftwareKeyboard,
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};
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class AppletConfig {};
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class AppletData {};
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class AppletInterface {
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public:
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virtual ~AppletInterface() = default;
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/**
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* On applet start, the applet specific configuration will be passed in along with the
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* framebuffer.
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*/
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// virtual void Setup(const Config* /*, framebuffer */) = 0;
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/**
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* Called on a fixed schedule to have the applet update any state such as the framebuffer.
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*/
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virtual void Update() = 0;
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/**
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* Checked every update to see if the applet is still running. When the applet is done, the core
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* will call ReceiveData
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*/
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virtual bool IsRunning() {
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return running;
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}
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private:
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// framebuffer;
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std::atomic_bool running = false;
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};
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/**
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* Frontends call this method to pass a frontend applet implementation to the core. If the core
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* already has a applet registered, then this replaces the old applet
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*
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* @param applet - Frontend Applet implementation that the HLE applet code will launch
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* @param type - Which type of applet
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*/
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void RegisterFrontendApplet(std::shared_ptr<AppletInterface> applet, AppletType type);
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/**
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* Frontends call this to prevent future requests
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*/
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void UnregisterFrontendApplet(AppletType type);
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/**
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* Returns the Frontend Applet for the provided type
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*/
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std::shared_ptr<AppletInterface> GetRegisteredApplet(AppletType type);
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} // namespace Frontend
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127
src/core/frontend/applet/swkbd.cpp
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127
src/core/frontend/applet/swkbd.cpp
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/frontend/applet/swkbd.h"
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namespace Frontend {
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ValidationError SoftwareKeyboard::ValidateFilters(const std::string& input) {
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if (config.filters.prevent_digit) {
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if (std::any_of(input.begin(), input.end(), std::isdigit)) {
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return ValidationError::DigitNotAllowed;
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}
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}
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if (config.filters.prevent_at) {
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if (input.find('@') != std::string::npos) {
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return ValidationError::AtSignNotAllowed;
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}
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}
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if (config.filters.prevent_percent) {
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if (input.find('%') != std::string::npos) {
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return ValidationError::PercentNotAllowed;
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}
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}
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if (config.filter.prevent_backslash) {
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if (input.find('\\') != std::string::npos) {
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return ValidationError::BackslashNotAllowed;
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}
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}
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if (config.filters.prevent_profanity) {
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// TODO: check the profanity filter
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LOG_INFO(Frontend, "App requested swkbd profanity filter, but its not implemented.");
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}
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if (config.filters.enable_callback) {
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// TODO: check the callback
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LOG_INFO(Frontend, "App requested a swkbd callback, but its not implemented.");
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}
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return valid;
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}
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ValidationError SoftwareKeyboard::ValidateInput(const std::string& input) {
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ValidationError error;
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if ((error = ValidateFilters(input)) != ValidationError::None) {
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return error;
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}
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// TODO(jroweboy): Is max_text_length inclusive or exclusive?
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if (input.size() > config.max_text_length) {
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return ValidationError::MaxLengthExceeded;
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}
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auto is_blank = [&] { return std::all_of(input.begin(), input.end(), std::isspace); };
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auto is_empty = [&] { return input.empty(); };
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switch (config.valid_input) {
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case AcceptedInput::FixedLength:
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if (input.size() != config.max_text_length) {
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return ValidationError::FixedLengthRequired;
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}
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break;
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case AcceptedInput::NotEmptyAndNotBlank:
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if (is_blank()) {
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return ValidationError::BlankInputNotAllowed;
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}
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if (is_empty()) {
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return ValidationError::EmptyInputNotAllowed;
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}
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break;
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case AcceptedInput::NotBlank:
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if (is_blank()) {
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return ValidationError::BlankInputNotAllowed;
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}
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break;
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case AcceptedInput::NotEmpty:
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if (is_empty()) {
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return ValidationError::EmptyInputNotAllowed;
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}
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break;
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case AcceptedInput::Anything:
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return ValidationError::None;
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default:
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// TODO(jroweboy): What does hardware do in this case?
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NGLOG_CRITICAL(Frontend, "Application requested unknown validation method. Method: {}",
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static_cast<u32>(config.valid_input));
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UNREACHABLE();
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}
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return ValidationError::None;
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} // namespace Frontend
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ValidationError SoftwareKeyboard::ValidateButton(u8 button) {
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switch (config.button_config) {
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case ButtonConfig::None:
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return ValidationError::None;
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case ButtonConfig::Single:
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if (button != 0) {
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return ValidationError::ButtonOutOfRange;
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}
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break;
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case ButtonConfig::Dual:
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if (button > 1) {
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return ValidationError::ButtonOutOfRange;
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}
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break;
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case ButtonConfig::Triple:
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if (button > 2) {
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return ValidationError::ButtonOutOfRange;
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}
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break;
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default:
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UNREACHABLE();
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}
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return ValidationError::None;
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}
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ValidationError Finalize(cosnt std::string& text, u8 button) {
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ValidationError error;
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if ((error = ValidateInput(text)) != ValidationError::NONE) {
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return error;
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}
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if ((error = ValidateButton(button)) != ValidationError::NONE) {
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return error;
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}
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data = {text, button};
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running = false;
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}
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} // namespace Frontend
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123
src/core/frontend/applet/swkbd.h
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123
src/core/frontend/applet/swkbd.h
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <unordered_map>
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#include "core/frontend/applet/interface.h"
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namespace Frontend {
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enum class AcceptedInput {
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Anything = 0, /// All inputs are accepted.
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NotEmpty, /// Empty inputs are not accepted.
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NotEmptyAndNotBlank, /// Empty or blank inputs (consisting solely of whitespace) are not
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/// accepted.
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NotBlank, /// Blank inputs (consisting solely of whitespace) are not accepted, but empty
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/// inputs are.
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FixedLength, /// The input must have a fixed length (specified by maxTextLength in
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/// swkbdInit).
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};
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enum class ButtonConfig {
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Single = 0, /// Ok button
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Dual, /// Cancel | Ok buttons
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Triple, /// Cancel | I Forgot | Ok buttons
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None, /// No button (returned by swkbdInputText in special cases)
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};
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/// Default English button text mappings. Frontends may need to copy this to internationalize it.
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static const char* BUTTON_OKAY = "Ok";
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static const char* BUTTON_CANCEL = "Cancel";
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static const char* BUTTON_FORGOT = "I Forgot";
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static const std::unordered_map<ButtonConfig, std::vector<std::string>> DEFAULT_BUTTON_MAPPING = {
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{ButtonConfig::Single, {BUTTON_OKAY}},
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{ButtonConfig::Dual, {BUTTON_CANCEL, BUTTON_OKAY}},
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{ButtonConfig::Triple, {BUTTON_CANCEL, BUTTON_FORGOT, BUTTON_OKAY}},
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};
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/// Configuration thats relevent to frontend implementation of applets. Anything missing that we
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/// later learn is needed can be added here and filled in by the backed HLE applet
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struct KeyboardConfig {
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ButtonConfig button_config;
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AcceptedInput accept_mode; /// What kinds of input are accepted (blank/empty/fixed width)
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bool multiline_mode; /// True if the keyboard accepts multiple lines of input
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u16 max_text_length; /// Maximum number of letters allowed if its a text input
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u16 max_digits; /// Maximum number of numbers allowed if its a number input
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std::string hint_text; /// Displayed in the field as a hint before
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bool has_custom_button_text; /// If true, use the button_text instead
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std::vector<std::string> button_text; /// Contains the button text that the caller provides
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struct Filters {
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bool prevent_digit; /// Disallow the use of more than a certain number of digits (TODO how
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/// many is a certain number)
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bool prevent_at; /// Disallow the use of the @ sign.
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bool prevent_percent; /// Disallow the use of the % sign.
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bool prevent_backslash; /// Disallow the use of the \ sign.
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bool prevent_profanity; /// Disallow profanity using Nintendo's profanity filter.
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bool enable_callback; /// Use a callback in order to check the input.
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} filters;
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};
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struct KeyboardData {
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std::string text;
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u8 button;
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};
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enum class ValidationError {
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None,
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// Button Selection
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ButtonOutOfRange,
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// Configured Filters
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DigitNotAllowed,
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AtSignNotAllowed,
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PercentNotAllowed,
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BackslashNotAllowed,
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ProfanityNotAllowed,
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CallbackFailed,
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// Allowed Input Type
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FixedLengthRequired,
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BlankInputNotAllowed,
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EmptyInputNotAllowed,
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};
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class SoftwareKeyboard : public AppletInterface {
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public:
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explict SoftwareKeyboard(KeyboardConfig config) : AppletInterface(), config(config) {}
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protected:
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/**
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* Validates if the provided string breaks any of the filter rules. This is meant to be called
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* whenever the user input changes to check to see if the new input is valid. Frontends can
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* decide if they want to check the input continuously or once before submission
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*/
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ValidationError ValidateFilters(const std::string& input);
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/**
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* Validates the the provided string doesn't break any extra rules like "input must not be
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* empty". This will be called by Finalize but can be called earlier if the frontend needs
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*/
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ValidationError ValidateInput(const std::string& input);
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/**
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* Verifies that the selected button is valid. This should be used as the last check before
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* closing.
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*/
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ValidationError ValidateButton(u8 button);
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/**
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* Runs all validation phases. If successful, stores the data so that the HLE applet in core can
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* send this to the calling application
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*/
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ValidationError Finialize(const std::string&, u8 button);
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private:
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KeyboardData ReceiveData() override {
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return data;
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}
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KeyboardConfig config;
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KeyboardData data;
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};
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} // namespace Frontend
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "core/frontend/applet/swkbd.h"
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#include "core/hle/applets/applet.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/shared_memory.h"
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namespace HLE {
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namespace Applets {
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/// Maximum number of buttons that can be in the keyboard.
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constexpr int MAX_BUTTON = 3;
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/// Maximum button text length, in UTF-16 code units.
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constexpr int MAX_BUTTON_TEXT_LEN = 16;
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/// Maximum hint text length, in UTF-16 code units.
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constexpr int MAX_HINT_TEXT_LEN = 64;
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/// Maximum filter callback error message length, in UTF-16 code units.
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constexpr int MAX_CALLBACK_MSG_LEN = 256;
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/// Keyboard types
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enum class SoftwareKeyboardType : u32 {
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NORMAL = 0, ///< Normal keyboard with several pages (QWERTY/accents/symbol/mobile)
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QWERTY, ///< QWERTY keyboard only.
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NUMPAD, ///< Number pad.
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WESTERN, ///< On JPN systems, a text keyboard without Japanese input capabilities,
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/// otherwise same as SWKBD_TYPE_NORMAL.
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};
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/// Keyboard dialog buttons.
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enum class SoftwareKeyboardButtonConfig : u32 {
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SINGLE_BUTTON = 0, ///< Ok button
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DUAL_BUTTON, ///< Cancel | Ok buttons
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TRIPLE_BUTTON, ///< Cancel | I Forgot | Ok buttons
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NO_BUTTON, ///< No button (returned by swkbdInputText in special cases)
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};
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/// Accepted input types.
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enum class SoftwareKeyboardValidInput : u32 {
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ANYTHING = 0, ///< All inputs are accepted.
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NOTEMPTY, ///< Empty inputs are not accepted.
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NOTEMPTY_NOTBLANK, ///< Empty or blank inputs (consisting solely of whitespace) are not
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/// accepted.
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NOTBLANK, ///< Blank inputs (consisting solely of whitespace) are not accepted, but empty
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/// inputs are.
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FIXEDLEN, ///< The input must have a fixed length (specified by maxTextLength in
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/// swkbdInit).
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};
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/// Keyboard password modes.
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enum class SoftwareKeyboardPasswordMode : u32 {
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NONE = 0, ///< Characters are not concealed.
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HIDE, ///< Characters are concealed immediately.
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HIDE_DELAY, ///< Characters are concealed a second after they've been typed.
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};
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/// Keyboard input filtering flags. Allows the caller to specify what input is explicitly not
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/// allowed
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namespace SoftwareKeyboardFilter {
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enum Filter {
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DIGITS = 1, ///< Disallow the use of more than a certain number of digits (0 or more)
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AT = 1 << 1, ///< Disallow the use of the @ sign.
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PERCENT = 1 << 2, ///< Disallow the use of the % sign.
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BACKSLASH = 1 << 3, ///< Disallow the use of the \ sign.
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PROFANITY = 1 << 4, ///< Disallow profanity using Nintendo's profanity filter.
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CALLBACK = 1 << 5, ///< Use a callback in order to check the input.
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};
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} // namespace SoftwareKeyboardFilter
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/// Keyboard features.
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namespace SoftwareKeyboardFeature {
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enum Feature {
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PARENTAL = 1, ///< Parental PIN mode.
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DARKEN_TOP_SCREEN = 1 << 1, ///< Darken the top screen when the keyboard is shown.
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PREDICTIVE_INPUT =
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1 << 2, ///< Enable predictive input (necessary for Kanji input in JPN systems).
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MULTILINE = 1 << 3, ///< Enable multiline input.
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FIXED_WIDTH = 1 << 4, ///< Enable fixed-width mode.
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ALLOW_HOME = 1 << 5, ///< Allow the usage of the HOME button.
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ALLOW_RESET = 1 << 6, ///< Allow the usage of a software-reset combination.
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ALLOW_POWER = 1 << 7, ///< Allow the usage of the POWER button.
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DEFAULT_QWERTY = 1 << 9, ///< Default to the QWERTY page when the keyboard is shown.
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};
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} // namespace SoftwareKeyboardFeature
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/// Keyboard filter callback return values.
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enum class SoftwareKeyboardCallbackResult : u32 {
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OK = 0, ///< Specifies that the input is valid.
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CLOSE, ///< Displays an error message, then closes the keyboard.
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CONTINUE, ///< Displays an error message and continues displaying the keyboard.
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};
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/// Keyboard return values.
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enum class SoftwareKeyboardResult : s32 {
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NONE = -1, ///< Dummy/unused.
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INVALID_INPUT = -2, ///< Invalid parameters to swkbd.
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OUTOFMEM = -3, ///< Out of memory.
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D0_CLICK = 0, ///< The button was clicked in 1-button dialogs.
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D1_CLICK0, ///< The left button was clicked in 2-button dialogs.
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D1_CLICK1, ///< The right button was clicked in 2-button dialogs.
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D2_CLICK0, ///< The left button was clicked in 3-button dialogs.
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D2_CLICK1, ///< The middle button was clicked in 3-button dialogs.
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D2_CLICK2, ///< The right button was clicked in 3-button dialogs.
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HOMEPRESSED = 10, ///< The HOME button was pressed.
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RESETPRESSED, ///< The soft-reset key combination was pressed.
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POWERPRESSED, ///< The POWER button was pressed.
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PARENTAL_OK = 20, ///< The parental PIN was verified successfully.
|
||||
PARENTAL_FAIL, ///< The parental PIN was incorrect.
|
||||
|
||||
BANNED_INPUT = 30, ///< The filter callback returned SoftwareKeyboardCallback::CLOSE.
|
||||
};
|
||||
|
||||
struct SoftwareKeyboardConfig {
|
||||
INSERT_PADDING_WORDS(0x8);
|
||||
|
||||
u16 max_text_length; ///< Maximum length of the input text
|
||||
|
||||
INSERT_PADDING_BYTES(0x6E);
|
||||
|
||||
char16_t display_text[65]; ///< Text to display when asking the user for input
|
||||
|
||||
INSERT_PADDING_BYTES(0xE);
|
||||
|
||||
u32 default_text_offset; ///< Offset of the default text in the output SharedMemory
|
||||
|
||||
INSERT_PADDING_WORDS(0x3);
|
||||
SoftwareKeyboardType type;
|
||||
SoftwareKeyboardButtonConfig num_buttons_m1;
|
||||
SoftwareKeyboardValidInput valid_input;
|
||||
SoftwareKeyboardPasswordMode password_mode;
|
||||
s32 is_parental_screen;
|
||||
s32 darken_top_screen;
|
||||
u32 filter_flags;
|
||||
u32 save_state_flags;
|
||||
u16 max_text_length;
|
||||
u16 dict_word_count;
|
||||
u16 max_digits;
|
||||
std::array<std::array<u16, MAX_BUTTON_TEXT_LEN + 1>, MAX_BUTTON> button_text;
|
||||
std::array<u16, 2> numpad_keys;
|
||||
std::array<u16, MAX_HINT_TEXT_LEN + 1>
|
||||
hint_text; ///< Text to display when asking the user for input
|
||||
bool predictive_input;
|
||||
bool multiline;
|
||||
bool fixed_width;
|
||||
bool allow_home;
|
||||
bool allow_reset;
|
||||
bool allow_power;
|
||||
bool unknown;
|
||||
bool default_qwerty;
|
||||
std::array<bool, 4> button_submits_text;
|
||||
u16 language;
|
||||
|
||||
u32 initial_text_offset; ///< Offset of the default text in the output SharedMemory
|
||||
u32 dict_offset;
|
||||
u32 initial_status_offset;
|
||||
u32 initial_learning_offset;
|
||||
u32 shared_memory_size; ///< Size of the SharedMemory
|
||||
u32 version;
|
||||
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
SoftwareKeyboardResult return_code;
|
||||
|
||||
u32 return_code; ///< Return code of the SoftwareKeyboard, usually 2, other values are unknown
|
||||
|
||||
INSERT_PADDING_WORDS(0x2);
|
||||
u32 status_offset;
|
||||
u32 learning_offset;
|
||||
|
||||
u32 text_offset; ///< Offset in the SharedMemory where the output text starts
|
||||
u16 text_length; ///< Length in characters of the output text
|
||||
|
||||
INSERT_PADDING_BYTES(0x2B6);
|
||||
int callback_result;
|
||||
std::array<u16, MAX_CALLBACK_MSG_LEN + 1> callback_msg;
|
||||
bool skip_at_check;
|
||||
INSERT_PADDING_BYTES(0xAB);
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -50,6 +174,8 @@ struct SoftwareKeyboardConfig {
|
|||
*/
|
||||
static_assert(sizeof(SoftwareKeyboardConfig) == 0x400, "Software Keyboard Config size is wrong");
|
||||
|
||||
class DefaultCitraKeyboard : Frontend::AppletInterface {};
|
||||
|
||||
class SoftwareKeyboard final : public Applet {
|
||||
public:
|
||||
SoftwareKeyboard(Service::APT::AppletId id, std::weak_ptr<Service::APT::AppletManager> manager)
|
||||
|
|
|
@ -96,6 +96,9 @@ struct Values {
|
|||
std::string motion_device;
|
||||
std::string touch_device;
|
||||
|
||||
// Frontend Devices
|
||||
std::string applet_swkbd;
|
||||
|
||||
// Core
|
||||
bool use_cpu_jit;
|
||||
|
||||
|
|
Loading…
Reference in a new issue