mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 01:22:37 -06:00
Clean up
This commit is contained in:
parent
b80c6f7534
commit
cae4b7aaf7
3 changed files with 19 additions and 15 deletions
|
@ -61,11 +61,6 @@ RasterizerOpenGL::RasterizerOpenGL()
|
|||
"Shadow might not be able to render because of unsupported OpenGL extensions.");
|
||||
}
|
||||
|
||||
if (!GLAD_GL_ARB_texture_barrier) {
|
||||
LOG_WARNING(Render_OpenGL,
|
||||
"ARB_texture_barrier not supported. Some games might produce artifacts.");
|
||||
}
|
||||
|
||||
// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
|
||||
state.clip_distance[0] = true;
|
||||
|
||||
|
@ -643,10 +638,10 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
|
|||
uniform_block_data.dirty = true;
|
||||
}
|
||||
|
||||
bool need_texture_barrier = false;
|
||||
auto CheckBarrier = [&need_texture_barrier, &color_surface](GLuint handle) {
|
||||
bool need_duplicate_texture = false;
|
||||
auto CheckBarrier = [&need_duplicate_texture, &color_surface](GLuint handle) {
|
||||
if (color_surface && color_surface->texture.handle == handle) {
|
||||
need_texture_barrier = true;
|
||||
need_duplicate_texture = true;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -777,16 +772,28 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
|
|||
}
|
||||
|
||||
OGLTexture temp_tex;
|
||||
if (need_texture_barrier) {
|
||||
if (need_duplicate_texture) {
|
||||
// The game is trying to use a surface as a texture and framebuffer at the same time
|
||||
// which causes unpredictable behavior on the host.
|
||||
// Making a copy to sample from eliminates this issue and seems to be fairly cheap.
|
||||
temp_tex.Create();
|
||||
AllocateSurfaceTexture(temp_tex.handle, GetFormatTuple(color_surface->pixel_format),
|
||||
color_surface->GetScaledWidth(), color_surface->GetScaledHeight());
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, temp_tex.handle);
|
||||
auto [internal_format, format, type] = GetFormatTuple(color_surface->pixel_format);
|
||||
ASSERT_MSG(GLAD_GL_ARB_texture_storage, "ARB_texture_storage not supported");
|
||||
glTexStorage2D(GL_TEXTURE_2D, color_surface->max_level + 1, internal_format,
|
||||
color_surface->GetScaledWidth(), color_surface->GetScaledHeight());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glBindTexture(GL_TEXTURE_2D, state.texture_units[0].texture_2d);
|
||||
|
||||
for (std::size_t mip{0}; mip <= color_surface->max_level; ++mip) {
|
||||
glCopyImageSubData(color_surface->texture.handle, GL_TEXTURE_2D, mip, 0, 0, 0,
|
||||
temp_tex.handle, GL_TEXTURE_2D, mip, 0, 0, 0,
|
||||
color_surface->GetScaledWidth() >> mip,
|
||||
color_surface->GetScaledHeight() >> mip, 1);
|
||||
}
|
||||
|
||||
for (auto& unit : state.texture_units) {
|
||||
if (unit.texture_2d == color_surface->texture.handle) {
|
||||
unit.texture_2d = temp_tex.handle;
|
||||
|
|
|
@ -311,7 +311,7 @@ static constexpr std::array<void (*)(u32, u32, u8*, PAddr, PAddr, PAddr), 18> gl
|
|||
};
|
||||
|
||||
// Allocate an uninitialized texture of appropriate size and format for the surface
|
||||
void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tuple, u32 width,
|
||||
static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tuple, u32 width,
|
||||
u32 height) {
|
||||
OpenGLState cur_state = OpenGLState::GetCurState();
|
||||
|
||||
|
|
|
@ -339,7 +339,4 @@ struct FormatTuple {
|
|||
constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
|
||||
|
||||
const FormatTuple& GetFormatTuple(SurfaceParams::PixelFormat pixel_format);
|
||||
|
||||
void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tuple, u32 width,
|
||||
u32 height);
|
||||
} // namespace OpenGL
|
||||
|
|
Loading…
Reference in a new issue