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https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 17:42:40 -06:00
Implemented graceful closing of the GLFW window, along with emulation.
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e4905143c8
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ccb59a9d28
3 changed files with 9 additions and 1 deletions
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@ -34,7 +34,7 @@ int __cdecl main(int argc, char **argv) {
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return -1;
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return -1;
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}
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}
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while(true) {
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while (emu_window->IsOpen()) {
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Core::RunLoop();
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Core::RunLoop();
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}
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}
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@ -29,6 +29,11 @@ void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int acti
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HID_User::PadUpdateComplete();
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HID_User::PadUpdateComplete();
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}
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}
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/// Whether the window is still open, and a close request hasn't yet been sent
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const bool EmuWindow_GLFW::IsOpen() {
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return glfwWindowShouldClose(m_render_window) != 0;
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}
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/// EmuWindow_GLFW constructor
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/// EmuWindow_GLFW constructor
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EmuWindow_GLFW::EmuWindow_GLFW() {
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EmuWindow_GLFW::EmuWindow_GLFW() {
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keyboard_id = KeyMap::NewDeviceId();
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keyboard_id = KeyMap::NewDeviceId();
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@ -27,6 +27,9 @@ public:
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static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
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static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
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/// Whether the window is still open, and a close request hasn't yet been sent
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const bool IsOpen();
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void ReloadSetKeymaps() override;
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void ReloadSetKeymaps() override;
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private:
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private:
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