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https://github.com/Lime3DS/Lime3DS
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Change the coding style of GameListIconSize bounds check to use the enum instead of magic numbers
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1 changed files with 6 additions and 4 deletions
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@ -300,11 +300,13 @@ void Config::ReadValues() {
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qt_config->endGroup();
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qt_config->endGroup();
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qt_config->beginGroup("GameList");
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qt_config->beginGroup("GameList");
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int icon_size = ReadSetting("iconSize", 2).toInt();
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UISettings::GameListIconSize icon_size = UISettings::GameListIconSize{
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if (icon_size < 0 || icon_size > 2) {
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ReadSetting("iconSize", static_cast<int>(UISettings::GameListIconSize::LargeIcon)).toInt()};
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icon_size = 2;
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if (icon_size < UISettings::GameListIconSize::NoIcon ||
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icon_size > UISettings::GameListIconSize::LargeIcon) {
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icon_size = UISettings::GameListIconSize::LargeIcon;
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}
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}
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UISettings::values.game_list_icon_size = UISettings::GameListIconSize{icon_size};
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UISettings::values.game_list_icon_size = icon_size;
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int row_1 = ReadSetting("row1", 2).toInt();
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int row_1 = ReadSetting("row1", 2).toInt();
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if (row_1 < 0 || row_1 > 3) {
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if (row_1 < 0 || row_1 > 3) {
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