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Merge pull request #318 from bunnei/simulate-thread-sleep
Thread: Wait current thread on svc_SleepThread
This commit is contained in:
commit
cdfe665a21
3 changed files with 35 additions and 22 deletions
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@ -147,16 +147,19 @@ void ChangeReadyState(Thread* t, bool ready) {
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}
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}
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/// Verify that a thread has not been released from waiting
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static bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) {
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_dbg_assert_(Kernel, thread != nullptr);
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return (type == thread->wait_type) && (wait_handle == thread->wait_handle) && (thread->IsWaiting());
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/// Check if a thread is blocking on a specified wait type
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static bool CheckWaitType(const Thread* thread, WaitType type) {
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return (type == thread->wait_type) && (thread->IsWaiting());
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}
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/// Verify that a thread has not been released from waiting (with wait address)
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static bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) {
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_dbg_assert_(Kernel, thread != nullptr);
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return VerifyWait(thread, type, wait_handle) && (wait_address == thread->wait_address);
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/// Check if a thread is blocking on a specified wait type with a specified handle
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static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle) {
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return CheckWaitType(thread, type) && (wait_handle == thread->wait_handle);
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}
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/// Check if a thread is blocking on a specified wait type with a specified handle and address
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static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) {
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return CheckWaitType(thread, type, wait_handle) && (wait_address == thread->wait_address);
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}
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/// Stops the current thread
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@ -171,10 +174,10 @@ ResultCode StopThread(Handle handle, const char* reason) {
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thread->status = THREADSTATUS_DORMANT;
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for (Handle waiting_handle : thread->waiting_threads) {
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Thread* waiting_thread = g_object_pool.Get<Thread>(waiting_handle);
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if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, handle)) {
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if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, handle))
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ResumeThreadFromWait(waiting_handle);
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}
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}
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thread->waiting_threads.clear();
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// Stopped threads are never waiting.
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@ -209,7 +212,7 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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for (Handle handle : thread_queue) {
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Thread* thread = g_object_pool.Get<Thread>(handle);
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if (!VerifyWait(thread, WAITTYPE_ARB, arbiter, address))
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if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
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continue;
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if (thread == nullptr)
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@ -234,7 +237,7 @@ void ArbitrateAllThreads(u32 arbiter, u32 address) {
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for (Handle handle : thread_queue) {
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Thread* thread = g_object_pool.Get<Thread>(handle);
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if (VerifyWait(thread, WAITTYPE_ARB, arbiter, address))
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if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
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ResumeThreadFromWait(handle);
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}
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}
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@ -305,6 +308,8 @@ void ResumeThreadFromWait(Handle handle) {
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Thread* thread = Kernel::g_object_pool.Get<Thread>(handle);
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if (thread) {
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thread->status &= ~THREADSTATUS_WAIT;
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thread->wait_handle = 0;
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thread->wait_type = WAITTYPE_NONE;
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if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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ChangeReadyState(thread, true);
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}
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@ -468,20 +473,28 @@ void Reschedule() {
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Thread* prev = GetCurrentThread();
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Thread* next = NextThread();
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HLE::g_reschedule = false;
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if (next > 0) {
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if (next != nullptr) {
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LOG_TRACE(Kernel, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle());
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SwitchContext(next);
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} else {
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LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
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// Hack - There is no mechanism yet to waken the primary thread if it has been put to sleep
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// by a simulated VBLANK thread switch. So, we'll just immediately set it to "ready" again.
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// This results in the current thread yielding on a VBLANK once, and then it will be
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// immediately placed back in the queue for execution.
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if (prev->wait_type == WAITTYPE_VBLANK) {
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for (Handle handle : thread_queue) {
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Thread* thread = g_object_pool.Get<Thread>(handle);
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LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
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thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle);
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}
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}
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// TODO(bunnei): Hack - There is no timing mechanism yet to wake up a thread if it has been put
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// to sleep. So, we'll just immediately set it to "ready" again after an attempted context
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// switch has occurred. This results in the current thread yielding on a sleep once, and then it
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// will immediately be placed back in the queue for execution.
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if (CheckWaitType(prev, WAITTYPE_SLEEP))
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ResumeThreadFromWait(prev->GetHandle());
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}
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}
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}
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ResultCode GetThreadId(u32* thread_id, Handle handle) {
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Thread* thread = g_object_pool.Get<Thread>(handle);
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@ -40,7 +40,6 @@ enum WaitType {
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WAITTYPE_SEMA,
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WAITTYPE_EVENT,
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WAITTYPE_THREADEND,
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WAITTYPE_VBLANK,
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WAITTYPE_MUTEX,
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WAITTYPE_SYNCH,
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WAITTYPE_ARB,
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@ -352,7 +352,8 @@ static Result ClearEvent(Handle evt) {
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static void SleepThread(s64 nanoseconds) {
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LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds);
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// Check for next thread to schedule
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// Sleep current thread and check for next thread to schedule
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Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
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HLE::Reschedule(__func__);
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}
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