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https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 09:02:44 -06:00
added ThreadQueueList class to common (taken from PPSSPP)
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3 changed files with 218 additions and 0 deletions
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@ -190,6 +190,7 @@
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<ClInclude Include="swap.h" />
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<ClInclude Include="swap.h" />
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<ClInclude Include="symbols.h" />
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<ClInclude Include="symbols.h" />
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<ClInclude Include="thread.h" />
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<ClInclude Include="thread.h" />
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<ClInclude Include="thread_queue_list.h" />
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<ClInclude Include="thunk.h" />
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<ClInclude Include="thunk.h" />
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<ClInclude Include="timer.h" />
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<ClInclude Include="timer.h" />
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<ClInclude Include="utf8.h" />
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<ClInclude Include="utf8.h" />
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@ -40,6 +40,7 @@
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<ClInclude Include="symbols.h" />
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<ClInclude Include="symbols.h" />
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<ClInclude Include="scm_rev.h" />
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<ClInclude Include="scm_rev.h" />
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<ClInclude Include="bit_field.h" />
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<ClInclude Include="bit_field.h" />
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<ClInclude Include="thread_queue_list.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="break_points.cpp" />
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<ClCompile Include="break_points.cpp" />
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216
src/common/thread_queue_list.h
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216
src/common/thread_queue_list.h
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// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common.h"
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namespace Common {
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template<class IdType>
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struct ThreadQueueList {
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// Number of queues (number of priority levels starting at 0.)
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static const int NUM_QUEUES = 128;
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// Initial number of threads a single queue can handle.
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static const int INITIAL_CAPACITY = 32;
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struct Queue {
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// Next ever-been-used queue (worse priority.)
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Queue *next;
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// First valid item in data.
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int first;
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// One after last valid item in data.
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int end;
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// A too-large array with room on the front and end.
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IdType *data;
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// Size of data array.
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int capacity;
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};
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ThreadQueueList() {
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memset(queues, 0, sizeof(queues));
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first = invalid();
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}
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~ThreadQueueList() {
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for (int i = 0; i < NUM_QUEUES; ++i)
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{
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if (queues[i].data != NULL)
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free(queues[i].data);
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}
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}
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// Only for debugging, returns priority level.
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int contains(const IdType uid) {
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for (int i = 0; i < NUM_QUEUES; ++i)
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{
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if (queues[i].data == NULL)
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continue;
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Queue *cur = &queues[i];
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for (int j = cur->first; j < cur->end; ++j)
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{
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if (cur->data[j] == uid)
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return i;
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}
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}
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return -1;
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}
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inline IdType pop_first() {
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Queue *cur = first;
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while (cur != invalid())
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{
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if (cur->end - cur->first > 0)
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return cur->data[cur->first++];
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cur = cur->next;
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}
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//_dbg_assert_msg_(SCEKERNEL, false, "ThreadQueueList should not be empty.");
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return 0;
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}
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inline IdType pop_first_better(u32 priority) {
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Queue *cur = first;
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Queue *stop = &queues[priority];
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while (cur < stop)
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{
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if (cur->end - cur->first > 0)
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return cur->data[cur->first++];
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cur = cur->next;
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}
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return 0;
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}
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inline void push_front(u32 priority, const IdType threadID) {
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Queue *cur = &queues[priority];
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cur->data[--cur->first] = threadID;
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if (cur->first == 0)
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rebalance(priority);
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}
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inline void push_back(u32 priority, const IdType threadID) {
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Queue *cur = &queues[priority];
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cur->data[cur->end++] = threadID;
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if (cur->end == cur->capacity)
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rebalance(priority);
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}
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inline void remove(u32 priority, const IdType threadID) {
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Queue *cur = &queues[priority];
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//_dbg_assert_msg_(SCEKERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up.");
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for (int i = cur->first; i < cur->end; ++i)
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{
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if (cur->data[i] == threadID)
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{
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int remaining = --cur->end - i;
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if (remaining > 0)
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memmove(&cur->data[i], &cur->data[i + 1], remaining * sizeof(IdType));
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return;
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}
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}
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// Wasn't there.
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}
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inline void rotate(u32 priority) {
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Queue *cur = &queues[priority];
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//_dbg_assert_msg_(SCEKERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up.");
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if (cur->end - cur->first > 1)
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{
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cur->data[cur->end++] = cur->data[cur->first++];
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if (cur->end == cur->capacity)
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rebalance(priority);
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}
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}
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inline void clear() {
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for (int i = 0; i < NUM_QUEUES; ++i)
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{
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if (queues[i].data != NULL)
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free(queues[i].data);
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}
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memset(queues, 0, sizeof(queues));
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first = invalid();
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}
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inline bool empty(u32 priority) const {
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const Queue *cur = &queues[priority];
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return cur->first == cur->end;
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}
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inline void prepare(u32 priority) {
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Queue *cur = &queues[priority];
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if (cur->next == NULL)
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link(priority, INITIAL_CAPACITY);
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}
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private:
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Queue *invalid() const {
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return (Queue *) -1;
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}
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void link(u32 priority, int size) {
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//_dbg_assert_msg_(SCEKERNEL, queues[priority].data == NULL, "ThreadQueueList::Queue should only be initialized once.");
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if (size <= INITIAL_CAPACITY)
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size = INITIAL_CAPACITY;
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else
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{
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int goal = size;
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size = INITIAL_CAPACITY;
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while (size < goal)
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size *= 2;
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}
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Queue *cur = &queues[priority];
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cur->data = (IdType *) malloc(sizeof(IdType) * size);
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cur->capacity = size;
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cur->first = size / 2;
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cur->end = size / 2;
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for (int i = (int) priority - 1; i >= 0; --i)
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{
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if (queues[i].next != NULL)
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{
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cur->next = queues[i].next;
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queues[i].next = cur;
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return;
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}
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}
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cur->next = first;
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first = cur;
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}
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void rebalance(u32 priority) {
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Queue *cur = &queues[priority];
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int size = cur->end - cur->first;
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if (size >= cur->capacity - 2) {
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IdType *new_data = (IdType *)realloc(cur->data, cur->capacity * 2 * sizeof(IdType));
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if (new_data != NULL) {
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cur->capacity *= 2;
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cur->data = new_data;
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}
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}
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int newFirst = (cur->capacity - size) / 2;
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if (newFirst != cur->first) {
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memmove(&cur->data[newFirst], &cur->data[cur->first], size * sizeof(IdType));
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cur->first = newFirst;
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cur->end = newFirst + size;
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}
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}
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// The first queue that's ever been used.
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Queue *first;
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// The priority level queues of thread ids.
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Queue queues[NUM_QUEUES];
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};
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} // namespace
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