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https://github.com/Lime3DS/Lime3DS
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hw/gpu: pass in memory reference
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parent
ec01975549
commit
cfee59c6db
5 changed files with 17 additions and 7 deletions
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@ -189,7 +189,7 @@ System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
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cpu_core = std::make_unique<ARM_DynCom>(USER32MODE);
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}
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dsp_core = std::make_unique<AudioCore::DspHle>();
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dsp_core = std::make_unique<AudioCore::DspHle>(*memory);
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dsp_core->SetSink(Settings::values.sink_id, Settings::values.audio_device_id);
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dsp_core->EnableStretching(Settings::values.enable_audio_stretching);
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@ -202,7 +202,7 @@ System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
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service_manager = std::make_shared<Service::SM::ServiceManager>(*this);
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archive_manager = std::make_unique<Service::FS::ArchiveManager>(*this);
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HW::Init();
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HW::Init(*memory);
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Service::Init(*this);
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GDBStub::Init();
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@ -27,6 +27,7 @@
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namespace GPU {
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Regs g_regs;
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Memory::MemorySystem* g_memory;
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/// 268MHz CPU clocks / 60Hz frames per second
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const u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE_ARM11 / SCREEN_REFRESH_RATE);
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@ -526,7 +527,8 @@ static void VBlankCallback(u64 userdata, s64 cycles_late) {
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}
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/// Initialize hardware
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void Init() {
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void Init(Memory::MemorySystem& memory) {
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g_memory = &memory;
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memset(&g_regs, 0, sizeof(g_regs));
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auto& framebuffer_top = g_regs.framebuffer_config[0];
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@ -11,6 +11,10 @@
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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namespace Memory {
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class MemorySystem;
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}
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namespace GPU {
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constexpr float SCREEN_REFRESH_RATE = 60;
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@ -326,7 +330,7 @@ template <typename T>
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void Write(u32 addr, const T data);
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/// Initialize hardware
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void Init();
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void Init(Memory::MemorySystem& memory);
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/// Shutdown hardware
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void Shutdown();
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@ -86,9 +86,9 @@ template void Write<u8>(u32 addr, const u8 data);
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void Update() {}
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/// Initialize hardware
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void Init() {
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void Init(Memory::MemorySystem& memory) {
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AES::InitKeys();
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GPU::Init();
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GPU::Init(memory);
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LCD::Init();
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LOG_DEBUG(HW, "initialized OK");
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}
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@ -6,6 +6,10 @@
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#include "common/common_types.h"
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namespace Memory {
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class MemorySystem;
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}
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namespace HW {
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/// Beginnings of IO register regions, in the user VA space.
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@ -42,7 +46,7 @@ void Write(u32 addr, const T data);
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void Update();
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/// Initialize hardware
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void Init();
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void Init(Memory::MemorySystem& memory);
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/// Shutdown hardware
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void Shutdown();
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