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https://github.com/Lime3DS/Lime3DS
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removed hard-coded framebuffer addresses from renderer_opengl.cpp
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parent
9d1a17ca88
commit
d4411acfd0
1 changed files with 4 additions and 2 deletions
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@ -2,6 +2,8 @@
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// Licensed under GPLv2
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "core/hw/hw_lcd.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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@ -75,8 +77,8 @@ void RendererOpenGL::FlipFramebuffer(u32 addr, u8* out) {
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*/
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*/
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void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) {
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void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) {
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FlipFramebuffer(0x20282160, m_xfb_top_flipped);
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FlipFramebuffer(LCD::TOP_RIGHT_FRAME1, m_xfb_top_flipped);
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FlipFramebuffer(0x202118E0, m_xfb_bottom_flipped);
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FlipFramebuffer(LCD::SUB_FRAME1, m_xfb_bottom_flipped);
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// Blit the top framebuffer
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// Blit the top framebuffer
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// ------------------------
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// ------------------------
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