mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 17:12:37 -06:00
event: added support for ClearEvent, fixed a bug with CreateEvent, fixed some comments
This commit is contained in:
parent
545e6919ce
commit
d51c84dde2
2 changed files with 14 additions and 9 deletions
|
@ -54,11 +54,16 @@ public:
|
||||||
* Changes whether an event is locked or not
|
* Changes whether an event is locked or not
|
||||||
* @param handle Handle to event to change
|
* @param handle Handle to event to change
|
||||||
* @param locked Boolean locked value to set event
|
* @param locked Boolean locked value to set event
|
||||||
|
* @return Result of operation, 0 on success, otherwise error code
|
||||||
*/
|
*/
|
||||||
void SetEventLocked(const Handle handle, const bool locked) {
|
Result SetEventLocked(const Handle handle, const bool locked) {
|
||||||
Event* evt = g_object_pool.GetFast<Event>(handle);
|
Event* evt = g_object_pool.GetFast<Event>(handle);
|
||||||
|
if (!evt) {
|
||||||
|
ERROR_LOG(KERNEL, "SetEventLocked called with unknown handle=0x%08X", handle);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
evt->locked = locked;
|
evt->locked = locked;
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -67,23 +72,22 @@ void SetEventLocked(const Handle handle, const bool locked) {
|
||||||
* @return Result of operation, 0 on success, otherwise error code
|
* @return Result of operation, 0 on success, otherwise error code
|
||||||
*/
|
*/
|
||||||
Result ClearEvent(Handle handle) {
|
Result ClearEvent(Handle handle) {
|
||||||
ERROR_LOG(KERNEL, "Unimplemented function ClearEvent");
|
return SetEventLocked(handle, true);
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates an event
|
* Creates an event
|
||||||
* @param handle Reference to handle for the newly created mutex
|
* @param handle Reference to handle for the newly created mutex
|
||||||
* @param reset_type ResetType describing how to create event
|
* @param reset_type ResetType describing how to create event
|
||||||
* @return Handle to newly created object
|
* @return Newly created Event object
|
||||||
*/
|
*/
|
||||||
Event* CreateEvent(Handle& handle, const ResetType reset_type) {
|
Event* CreateEvent(Handle& handle, const ResetType reset_type) {
|
||||||
Event* evt = new Event;
|
Event* evt = new Event;
|
||||||
|
|
||||||
handle = Kernel::g_object_pool.Create(evt);
|
handle = Kernel::g_object_pool.Create(evt);
|
||||||
|
|
||||||
|
evt->locked = true;
|
||||||
evt->reset_type = evt->intitial_reset_type = reset_type;
|
evt->reset_type = evt->intitial_reset_type = reset_type;
|
||||||
evt->locked = false;
|
|
||||||
|
|
||||||
return evt;
|
return evt;
|
||||||
}
|
}
|
||||||
|
@ -91,7 +95,7 @@ Event* CreateEvent(Handle& handle, const ResetType reset_type) {
|
||||||
/**
|
/**
|
||||||
* Creates an event
|
* Creates an event
|
||||||
* @param reset_type ResetType describing how to create event
|
* @param reset_type ResetType describing how to create event
|
||||||
* @return Handle to newly created object
|
* @return Handle to newly created Event object
|
||||||
*/
|
*/
|
||||||
Handle CreateEvent(const ResetType reset_type) {
|
Handle CreateEvent(const ResetType reset_type) {
|
||||||
Handle handle;
|
Handle handle;
|
||||||
|
|
|
@ -15,8 +15,9 @@ namespace Kernel {
|
||||||
* Changes whether an event is locked or not
|
* Changes whether an event is locked or not
|
||||||
* @param handle Handle to event to change
|
* @param handle Handle to event to change
|
||||||
* @param locked Boolean locked value to set event
|
* @param locked Boolean locked value to set event
|
||||||
|
* @return Result of operation, 0 on success, otherwise error code
|
||||||
*/
|
*/
|
||||||
void SetEventLocked(const Handle handle, const bool locked);
|
Result SetEventLocked(const Handle handle, const bool locked);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Clears an event
|
* Clears an event
|
||||||
|
@ -28,7 +29,7 @@ Result ClearEvent(Handle handle);
|
||||||
/**
|
/**
|
||||||
* Creates an event
|
* Creates an event
|
||||||
* @param reset_type ResetType describing how to create event
|
* @param reset_type ResetType describing how to create event
|
||||||
* @return Handle to newly created object
|
* @return Handle to newly created Event object
|
||||||
*/
|
*/
|
||||||
Handle CreateEvent(const ResetType reset_type);
|
Handle CreateEvent(const ResetType reset_type);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue