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https://github.com/Lime3DS/Lime3DS
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Merge pull request #4896 from zhaowenlan1779/game-list-fix-3
citra_qt: Misc game list updates/fixes
This commit is contained in:
commit
d6f2bc8c04
8 changed files with 27 additions and 9 deletions
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@ -319,6 +319,7 @@ void Config::ReadValues() {
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UISettings::values.game_list_row_2 = UISettings::GameListText{row_2};
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UISettings::values.game_list_row_2 = UISettings::GameListText{row_2};
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UISettings::values.game_list_hide_no_icon = ReadSetting("hideNoIcon", false).toBool();
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UISettings::values.game_list_hide_no_icon = ReadSetting("hideNoIcon", false).toBool();
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UISettings::values.game_list_single_line_mode = ReadSetting("singleLineMode", false).toBool();
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qt_config->endGroup();
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qt_config->endGroup();
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qt_config->beginGroup("Paths");
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qt_config->beginGroup("Paths");
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@ -589,6 +590,7 @@ void Config::SaveValues() {
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WriteSetting("row1", static_cast<int>(UISettings::values.game_list_row_1), 2);
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WriteSetting("row1", static_cast<int>(UISettings::values.game_list_row_1), 2);
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WriteSetting("row2", static_cast<int>(UISettings::values.game_list_row_2), 0);
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WriteSetting("row2", static_cast<int>(UISettings::values.game_list_row_2), 0);
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WriteSetting("hideNoIcon", UISettings::values.game_list_hide_no_icon, false);
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WriteSetting("hideNoIcon", UISettings::values.game_list_hide_no_icon, false);
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WriteSetting("singleLineMode", UISettings::values.game_list_single_line_mode, false);
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qt_config->endGroup();
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qt_config->endGroup();
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qt_config->beginGroup("Paths");
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qt_config->beginGroup("Paths");
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@ -47,6 +47,7 @@ void ConfigureUi::SetConfiguration() {
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ui->row_2_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_2) +
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ui->row_2_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_2) +
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1);
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1);
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ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon);
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ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon);
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ui->toggle_single_line_mode->setChecked(UISettings::values.game_list_single_line_mode);
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}
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}
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void ConfigureUi::ApplyConfiguration() {
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void ConfigureUi::ApplyConfiguration() {
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@ -59,6 +60,7 @@ void ConfigureUi::ApplyConfiguration() {
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UISettings::values.game_list_row_2 =
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UISettings::values.game_list_row_2 =
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static_cast<UISettings::GameListText>(ui->row_2_text_combobox->currentIndex() - 1);
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static_cast<UISettings::GameListText>(ui->row_2_text_combobox->currentIndex() - 1);
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UISettings::values.game_list_hide_no_icon = ui->toggle_hide_no_icon->isChecked();
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UISettings::values.game_list_hide_no_icon = ui->toggle_hide_no_icon->isChecked();
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UISettings::values.game_list_single_line_mode = ui->toggle_single_line_mode->isChecked();
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}
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}
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void ConfigureUi::OnLanguageChanged(int index) {
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void ConfigureUi::OnLanguageChanged(int index) {
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@ -185,6 +185,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_single_line_mode">
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<property name="text">
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<string>Single Line Mode</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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</layout>
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</layout>
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@ -285,7 +285,6 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
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tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
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tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
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tree_view->setSortingEnabled(true);
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tree_view->setSortingEnabled(true);
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tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
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tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
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tree_view->setUniformRowHeights(true);
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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tree_view->setStyleSheet("QTreeView{ border: none; }");
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tree_view->setStyleSheet("QTreeView{ border: none; }");
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@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include <algorithm>
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#include <map>
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#include <map>
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#include <unordered_map>
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#include <unordered_map>
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#include <utility>
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#include <utility>
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@ -91,13 +92,19 @@ static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
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return QObject::tr("Invalid region");
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return QObject::tr("Invalid region");
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}
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}
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if (std::find(regions.begin(), regions.end(), GameRegion::RegionFree) != regions.end()) {
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const bool region_free =
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std::all_of(regions_map.begin(), regions_map.end(), [®ions](const auto& it) {
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return std::find(regions.begin(), regions.end(), it.first) != regions.end();
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});
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if (region_free) {
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return QObject::tr("Region free");
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return QObject::tr("Region free");
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}
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}
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const QString separator =
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UISettings::values.game_list_single_line_mode ? QStringLiteral(", ") : QStringLiteral("\n");
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QString result = QObject::tr(regions_map.at(regions.front()));
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QString result = QObject::tr(regions_map.at(regions.front()));
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for (auto region = ++regions.begin(); region != regions.end(); ++region) {
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for (auto region = ++regions.begin(); region != regions.end(); ++region) {
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result += QStringLiteral("\n") + QObject::tr(regions_map.at(*region));
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result += separator + QObject::tr(regions_map.at(*region));
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}
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}
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return result;
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return result;
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}
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}
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@ -191,7 +198,12 @@ public:
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QString row2;
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QString row2;
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auto row_2_id = UISettings::values.game_list_row_2;
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auto row_2_id = UISettings::values.game_list_row_2;
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if (row_2_id != UISettings::GameListText::NoText) {
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if (row_2_id != UISettings::GameListText::NoText) {
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row2 = (row1.isEmpty() ? "" : "\n ") + display_texts.at(row_2_id);
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if (!row1.isEmpty()) {
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row2 = UISettings::values.game_list_single_line_mode
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? QStringLiteral(" ")
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: QStringLiteral("\n ");
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}
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row2 += display_texts.at(row_2_id);
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}
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}
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return QString(row1 + row2);
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return QString(row1 + row2);
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} else {
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} else {
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@ -85,6 +85,7 @@ struct Values {
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GameListText game_list_row_1;
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GameListText game_list_row_1;
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GameListText game_list_row_2;
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GameListText game_list_row_2;
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bool game_list_hide_no_icon;
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bool game_list_hide_no_icon;
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bool game_list_single_line_mode;
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u16 screenshot_resolution_factor;
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u16 screenshot_resolution_factor;
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@ -49,10 +49,6 @@ std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language)
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}
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}
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std::vector<SMDH::GameRegion> SMDH::GetRegions() const {
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std::vector<SMDH::GameRegion> SMDH::GetRegions() const {
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if (region_lockout == 0x7fffffff) {
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return std::vector<GameRegion>{GameRegion::RegionFree};
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}
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constexpr u32 REGION_COUNT = 7;
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constexpr u32 REGION_COUNT = 7;
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std::vector<GameRegion> result;
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std::vector<GameRegion> result;
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for (u32 region = 0; region < REGION_COUNT; ++region) {
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for (u32 region = 0; region < REGION_COUNT; ++region) {
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@ -70,7 +70,6 @@ struct SMDH {
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China = 4,
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China = 4,
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Korea = 5,
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Korea = 5,
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Taiwan = 6,
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Taiwan = 6,
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RegionFree = 7,
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};
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};
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/**
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/**
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