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https://github.com/Lime3DS/Lime3DS
synced 2024-11-02 05:07:51 +00:00
D24S8 to RGBA8 conversion
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db21154142
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2 changed files with 143 additions and 0 deletions
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@ -943,6 +943,52 @@ Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams& params
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RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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read_framebuffer.Create();
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read_framebuffer.Create();
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draw_framebuffer.Create();
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draw_framebuffer.Create();
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attributeless_vao.Create();
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d24s8_abgr_buffer.Create();
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d24s8_abgr_buffer_size = 0;
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const char* vs_source = R"(
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#version 330 core
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const vec2 vertices[4] = vec2[4](vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0));
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void main() {
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gl_Position = vec4(vertices[gl_VertexID], 0.0, 1.0);
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}
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)";
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const char* fs_source = R"(
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#version 330 core
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uniform samplerBuffer tbo;
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uniform vec2 tbo_size;
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uniform vec4 viewport;
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out vec4 color;
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void main() {
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vec2 tbo_coord = (gl_FragCoord.xy - viewport.xy) * tbo_size / viewport.zw;
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int tbo_offset = int(tbo_coord.y) * int(tbo_size.x) + int(tbo_coord.x);
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color = texelFetch(tbo, tbo_offset).rabg;
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}
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)";
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d24s8_abgr_shader.Create(vs_source, fs_source);
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OpenGLState state = OpenGLState::GetCurState();
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GLuint old_program = state.draw.shader_program;
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state.draw.shader_program = d24s8_abgr_shader.handle;
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state.Apply();
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GLint tbo_u_id = glGetUniformLocation(d24s8_abgr_shader.handle, "tbo");
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ASSERT(tbo_u_id != -1);
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glUniform1i(tbo_u_id, 0);
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state.draw.shader_program = old_program;
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state.Apply();
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d24s8_abgr_tbo_size_u_id = glGetUniformLocation(d24s8_abgr_shader.handle, "tbo_size");
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ASSERT(d24s8_abgr_tbo_size_u_id != -1);
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d24s8_abgr_viewport_u_id = glGetUniformLocation(d24s8_abgr_shader.handle, "viewport");
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ASSERT(d24s8_abgr_viewport_u_id != -1);
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}
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}
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RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
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RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
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@ -963,6 +1009,63 @@ bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
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draw_framebuffer.handle);
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draw_framebuffer.handle);
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}
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}
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void RasterizerCacheOpenGL::ConvertD24S8toABGR(GLuint src_tex,
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const MathUtil::Rectangle<u32>& src_rect,
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GLuint dst_tex,
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const MathUtil::Rectangle<u32>& dst_rect) {
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OpenGLState prev_state = OpenGLState::GetCurState();
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SCOPE_EXIT({ prev_state.Apply(); });
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OpenGLState state;
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state.draw.read_framebuffer = read_framebuffer.handle;
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state.draw.draw_framebuffer = draw_framebuffer.handle;
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state.Apply();
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glBindBuffer(GL_PIXEL_PACK_BUFFER, d24s8_abgr_buffer.handle);
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GLsizeiptr target_pbo_size = src_rect.GetWidth() * src_rect.GetHeight() * 4;
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if (target_pbo_size > d24s8_abgr_buffer_size) {
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d24s8_abgr_buffer_size = target_pbo_size * 2;
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glBufferData(GL_PIXEL_PACK_BUFFER, d24s8_abgr_buffer_size, nullptr, GL_STREAM_COPY);
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}
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, src_tex,
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0);
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glReadPixels(static_cast<GLint>(src_rect.left), static_cast<GLint>(src_rect.bottom),
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static_cast<GLsizei>(src_rect.GetWidth()),
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static_cast<GLsizei>(src_rect.GetHeight()), GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,
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0);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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// PBO now contains src_tex in RABG format
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state.draw.shader_program = d24s8_abgr_shader.handle;
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state.draw.vertex_array = attributeless_vao.handle;
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state.viewport.x = static_cast<GLint>(dst_rect.left);
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state.viewport.y = static_cast<GLint>(dst_rect.bottom);
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state.viewport.width = static_cast<GLsizei>(dst_rect.GetWidth());
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state.viewport.height = static_cast<GLsizei>(dst_rect.GetHeight());
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state.Apply();
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OGLTexture tbo;
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tbo.Create();
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_BUFFER, tbo.handle);
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glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, d24s8_abgr_buffer.handle);
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glUniform2f(d24s8_abgr_tbo_size_u_id, static_cast<GLfloat>(src_rect.GetWidth()),
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static_cast<GLfloat>(src_rect.GetHeight()));
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glUniform4f(d24s8_abgr_viewport_u_id, static_cast<GLfloat>(state.viewport.x),
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static_cast<GLfloat>(state.viewport.y), static_cast<GLfloat>(state.viewport.width),
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static_cast<GLfloat>(state.viewport.height));
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glBindTexture(GL_TEXTURE_BUFFER, 0);
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}
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Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
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Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
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bool load_if_create) {
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bool load_if_create) {
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if (params.addr == 0 || params.height * params.width == 0) {
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if (params.addr == 0 || params.height * params.width == 0) {
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@ -988,6 +1091,15 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatc
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if (expandable != nullptr && expandable->res_scale > target_res_scale) {
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if (expandable != nullptr && expandable->res_scale > target_res_scale) {
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target_res_scale = expandable->res_scale;
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target_res_scale = expandable->res_scale;
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}
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}
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// Keep res_scale when reinterpreting d24s8 -> rgba8
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if (params.pixel_format == PixelFormat::RGBA8) {
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find_params.pixel_format = PixelFormat::D24S8;
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expandable = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(
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surface_cache, find_params, match_res_scale);
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if (expandable != nullptr && expandable->res_scale > target_res_scale) {
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target_res_scale = expandable->res_scale;
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}
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}
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}
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}
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SurfaceParams new_params = params;
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SurfaceParams new_params = params;
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new_params.res_scale = target_res_scale;
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new_params.res_scale = target_res_scale;
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@ -1305,6 +1417,27 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr,
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continue;
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continue;
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}
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}
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// D24S8 to RGBA8
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if (surface->pixel_format == PixelFormat::RGBA8) {
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params.pixel_format = PixelFormat::D24S8;
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Surface reinterpret_surface =
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FindMatch<MatchFlags::Copy>(surface_cache, params, ScaleMatch::Ignore, interval);
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if (reinterpret_surface != nullptr) {
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ASSERT(reinterpret_surface->pixel_format == PixelFormat::D24S8);
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SurfaceInterval convert_interval = params.GetCopyableInterval(reinterpret_surface);
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SurfaceParams convert_params = surface->FromInterval(convert_interval);
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auto src_rect = reinterpret_surface->GetScaledSubRect(convert_params);
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auto dest_rect = surface->GetScaledSubRect(convert_params);
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ConvertD24S8toABGR(reinterpret_surface->texture.handle, src_rect,
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surface->texture.handle, dest_rect);
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surface->invalid_regions.erase(convert_interval);
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continue;
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}
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}
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// Load data from 3DS memory
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// Load data from 3DS memory
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FlushRegion(params.addr, params.size);
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FlushRegion(params.addr, params.size);
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surface->LoadGLBuffer(params.addr, params.end);
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surface->LoadGLBuffer(params.addr, params.end);
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@ -305,6 +305,9 @@ public:
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bool BlitSurfaces(const Surface& src_surface, const MathUtil::Rectangle<u32>& src_rect,
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bool BlitSurfaces(const Surface& src_surface, const MathUtil::Rectangle<u32>& src_rect,
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const Surface& dst_surface, const MathUtil::Rectangle<u32>& dst_rect);
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const Surface& dst_surface, const MathUtil::Rectangle<u32>& dst_rect);
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void ConvertD24S8toABGR(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect,
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GLuint dst_tex, const MathUtil::Rectangle<u32>& dst_rect);
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/// Copy one surface's region to another
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/// Copy one surface's region to another
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void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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SurfaceInterval copy_interval);
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SurfaceInterval copy_interval);
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@ -365,4 +368,11 @@ private:
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OGLFramebuffer read_framebuffer;
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OGLFramebuffer read_framebuffer;
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OGLFramebuffer draw_framebuffer;
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OGLFramebuffer draw_framebuffer;
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OGLVertexArray attributeless_vao;
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OGLBuffer d24s8_abgr_buffer;
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GLsizeiptr d24s8_abgr_buffer_size;
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OGLShader d24s8_abgr_shader;
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GLint d24s8_abgr_tbo_size_u_id;
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GLint d24s8_abgr_viewport_u_id;
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};
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};
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