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https://github.com/Lime3DS/Lime3DS
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Kernel: pass ref to thread
This commit is contained in:
parent
9565091fc2
commit
d940293d32
5 changed files with 37 additions and 29 deletions
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@ -7,6 +7,7 @@
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#include <string>
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#include <boost/smart_ptr/intrusive_ptr.hpp>
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#include "common/common_types.h"
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#include "core/hle/result.h"
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namespace Kernel {
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@ -15,6 +16,7 @@ class Event;
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class Mutex;
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class CodeSet;
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class Process;
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class Thread;
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enum class ResetType {
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OneShot,
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@ -56,6 +58,21 @@ public:
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SharedPtr<CodeSet> CreateCodeSet(std::string name, u64 program_id);
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SharedPtr<Process> CreateProcess(SharedPtr<CodeSet> code_set);
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/**
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* Creates and returns a new thread. The new thread is immediately scheduled
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* @param name The friendly name desired for the thread
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* @param entry_point The address at which the thread should start execution
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* @param priority The thread's priority
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* @param arg User data to pass to the thread
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* @param processor_id The ID(s) of the processors on which the thread is desired to be run
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* @param stack_top The address of the thread's stack top
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* @param owner_process The parent process for the thread
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* @return A shared pointer to the newly created thread
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*/
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ResultVal<SharedPtr<Thread>> CreateThread(std::string name, VAddr entry_point, u32 priority,
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u32 arg, s32 processor_id, VAddr stack_top,
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SharedPtr<Process> owner_process);
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};
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} // namespace Kernel
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@ -155,7 +155,7 @@ void Process::Run(s32 main_thread_priority, u32 stack_size) {
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status = ProcessStatus::Running;
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vm_manager.LogLayout(Log::Level::Debug);
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Kernel::SetupMainThread(codeset->entrypoint, main_thread_priority, this);
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Kernel::SetupMainThread(kernel, codeset->entrypoint, main_thread_priority, this);
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}
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VAddr Process::GetLinearHeapAreaAddress() const {
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@ -761,9 +761,9 @@ static ResultCode CreateThread(Handle* out_handle, u32 priority, u32 entry_point
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break;
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}
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CASCADE_RESULT(SharedPtr<Thread> thread,
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Thread::Create(name, entry_point, priority, arg, processor_id, stack_top,
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g_current_process));
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CASCADE_RESULT(SharedPtr<Thread> thread, Core::System::GetInstance().Kernel().CreateThread(
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name, entry_point, priority, arg, processor_id,
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stack_top, g_current_process));
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thread->context->SetFpscr(FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO |
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FPSCR_ROUND_TOZERO); // 0x03C00000
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@ -60,7 +60,7 @@ inline static u32 const NewThreadId() {
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return next_thread_id++;
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}
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Thread::Thread() : context(Core::CPU().NewContext()) {}
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Thread::Thread(KernelSystem&) : context(Core::CPU().NewContext()) {}
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Thread::~Thread() {}
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Thread* GetCurrentThread() {
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@ -320,8 +320,9 @@ static void ResetThreadContext(const std::unique_ptr<ARM_Interface::ThreadContex
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context->SetCpsr(USER32MODE | ((entry_point & 1) << 5)); // Usermode and THUMB mode
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}
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ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, u32 priority,
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u32 arg, s32 processor_id, VAddr stack_top,
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ResultVal<SharedPtr<Thread>> KernelSystem::CreateThread(std::string name, VAddr entry_point,
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u32 priority, u32 arg, s32 processor_id,
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VAddr stack_top,
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SharedPtr<Process> owner_process) {
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// Check if priority is in ranged. Lowest priority -> highest priority id.
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if (priority > ThreadPrioLowest) {
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@ -343,7 +344,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
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}
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SharedPtr<Thread> thread(new Thread);
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SharedPtr<Thread> thread(new Thread(*this));
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thread_list.push_back(thread);
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ready_queue.prepare(priority);
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@ -443,10 +444,11 @@ void Thread::BoostPriority(u32 priority) {
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current_priority = priority;
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}
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SharedPtr<Thread> SetupMainThread(u32 entry_point, u32 priority, SharedPtr<Process> owner_process) {
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SharedPtr<Thread> SetupMainThread(KernelSystem& kernel, u32 entry_point, u32 priority,
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SharedPtr<Process> owner_process) {
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// Initialize new "main" thread
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auto thread_res =
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Thread::Create("main", entry_point, priority, 0, owner_process->ideal_processor,
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kernel.CreateThread("main", entry_point, priority, 0, owner_process->ideal_processor,
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Memory::HEAP_VADDR_END, owner_process);
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SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
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@ -55,21 +55,6 @@ enum class ThreadWakeupReason {
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class Thread final : public WaitObject {
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public:
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/**
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* Creates and returns a new thread. The new thread is immediately scheduled
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* @param name The friendly name desired for the thread
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* @param entry_point The address at which the thread should start execution
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* @param priority The thread's priority
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* @param arg User data to pass to the thread
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* @param processor_id The ID(s) of the processors on which the thread is desired to be run
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* @param stack_top The address of the thread's stack top
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* @param owner_process The parent process for the thread
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* @return A shared pointer to the newly created thread
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*/
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static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, u32 priority,
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u32 arg, s32 processor_id, VAddr stack_top,
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SharedPtr<Process> owner_process);
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std::string GetName() const override {
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return name;
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}
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@ -225,18 +210,22 @@ public:
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std::function<WakeupCallback> wakeup_callback;
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private:
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Thread();
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explicit Thread(KernelSystem&);
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~Thread() override;
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friend class KernelSystem;
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};
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/**
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* Sets up the primary application thread
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* @param kernel The kernel instance on which the thread is created
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* @param entry_point The address at which the thread should start execution
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* @param priority The priority to give the main thread
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* @param owner_process The parent process for the main thread
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* @return A shared pointer to the main thread
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*/
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SharedPtr<Thread> SetupMainThread(u32 entry_point, u32 priority, SharedPtr<Process> owner_process);
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SharedPtr<Thread> SetupMainThread(KernelSystem& kernel, u32 entry_point, u32 priority,
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SharedPtr<Process> owner_process);
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/**
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* Returns whether there are any threads that are ready to run.
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