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https://github.com/Lime3DS/Lime3DS
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graphics_cmdlists: Make LoadImage internally linked
Puts the TextureInfoWidget definition in the anonymous namespace as well, as it's only used in the translation unit as well.
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@ -21,6 +21,7 @@
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#include "video_core/pica.h"
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#include "video_core/pica.h"
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#include "video_core/pica_state.h"
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#include "video_core/pica_state.h"
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namespace {
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QImage LoadTexture(u8* src, const Pica::DebugUtils::TextureInfo& info) {
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QImage LoadTexture(u8* src, const Pica::DebugUtils::TextureInfo& info) {
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QImage decoded_image(info.width, info.height, QImage::Format_ARGB32);
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QImage decoded_image(info.width, info.height, QImage::Format_ARGB32);
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for (int y = 0; y < info.height; ++y) {
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for (int y = 0; y < info.height; ++y) {
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@ -47,6 +48,7 @@ public:
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setLayout(layout);
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setLayout(layout);
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}
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}
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};
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};
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} // Anonymous namespace
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GPUCommandListModel::GPUCommandListModel(QObject* parent) : QAbstractListModel(parent) {}
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GPUCommandListModel::GPUCommandListModel(QObject* parent) : QAbstractListModel(parent) {}
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